About the game
- Sacred 2: Fallen Angel
- PC, X360, PS3
- Published by Deepsilver
- Developed by Ascaron
- French release: Available
Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Royal Navy to use PSPs for engineering training
- Yoko Ono infects The Beatles: Rock Band
- Church attacks Resident Evil, Capcom fights back
- Word of mouth is more important to consumers than reviews
- Square Enix providing Deus Ex 3 cinematics
- Contra on NES remade in Half-Life 2
- Dead Space 2?
- Crysis is back to the future
- Bioshock cosplay in real condition
- 10 minutes of Bad Company 2 beta
- Happy 4th birthday, Xbox 360
- Uwe Boll: Bloodrayne 3: shooting in january...
- Revelation of Infinty ward about the Airport level from Modern Warfare 2
- Mysterious new 2K games
- Police: yes kid, parents can take your Xbox
Popular games
All comments
It could work better on the consoles but, for me, it lacked the compulsive addictive factor of the old Baldur's Gate: Dark Alliance games on the last gen consoles and that's what this game reminded me of.
PC version is getting a PhysX patch some time soon, if you have the hardware (ie. a decent nVidia card) then I would look at getting that version.
I tried the PC demo a couple of weeks back and to be honest I wasn't that impressed by it. There's nothing particularly wrong with it, it's just that it doesn't do anything especially well and it feels, well, a bit uninspired. The level in the demo wasn't that interesting to explore and I soon got tired of constantly fighting off the same type of enemies every few steps.
It could work better on the consoles but, for me, it lacked the compulsive addictive factor of the old Baldur's Gate: Dark Alliance games on the last gen consoles and that's what this game reminded me of.
I wanted to like it, but just couldn't get into it. Perhaps I would feel more comfortable with it on a console, but unless they put up a demo for it, I doubt I'll be given it a try.