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TRAILER | X360, PS3, PC Friday, November 6, | 8:42 AM

Split/Second trailer

Split/Second trailer

Black Rock released this new trailer of Split/Second, not showing much new things but at least asking the right question: Can a sports car outrun a building?

Trailer

All comments

Commented on 2009-11-06 09:58:20
Looks great, hopefully it plays well too with gameplay down to skill not just luck, I mean if you are going to take the piss and make an arcade racer where stuff explodes for no real reason... you might as well go all out and blow... eeeverything up :-)
Commented on 2009-11-06 10:55:21
This is the first arcade racer to get my interest since Burnout 2. I'm hoping for a demo though, just in case
Commented on 2009-11-06 15:31:04
I really like how well done the environmental destruction is. It looks like they did a pre-calculation for the physics, giving it a very nice and realistic feel. Nice...
Commented on 2009-11-06 15:33:47
Posted by broman
This is the first arcade racer to get my interest since Burnout 2. I'm hoping for a demo though, just in case
From what deft has told me, it seems like the demo that they've been taking to events is mostly finished... so I think there's a good chance we'll see that same demo on our consoles.
Commented on 2009-11-06 16:31:56
Posted by broman
This is the first arcade racer to get my interest since Burnout 2. I'm hoping for a demo though, just in case
Ditto. Well, most of the Burnout games are awesome. But this looks awesomer. (yeah, I said it--awesomer). As spectacular as the crashes are in Burnout, that boat propeller tumbling down the track is insane!
Posted by Frozpot
I really like how well done the environmental destruction is. It looks like they did a pre-calculation for the physics, giving it a very nice and realistic feel. Nice...
Yes, but I hope they did it like, say Uncharted, where there a mix of pre-calculated physics and real-time interaction. If you crashed into aforementioned boat prop, and it reacted nowise, then I think the "nice and realistic feel" might be lost. But if it skipped off cars in front of you and bounced around the track--well, that's be a challenge and immensely cool. But if it's on a pre-determined path, then it's like any other obstacle on the track as far as the driving is concerned and can lose its "edge". That's one of the great things about Burnout--the violence on the track is spontaneous, not scripted, like, say, some GTA chases.

We know from games like Half-Life and LBP that convincing physics are essential to immersive visuals and gameplay, so I hope they get this right. Then this *will* be one of the best arcade racers ever.
Commented on 2009-11-06 17:55:25
@phreakinpher

I see where you are coming from, but dude your talking about an arcade-racer so the physics will be messed up. period.
Commented on 2009-11-06 21:22:07
A favorite in the making, no doubt!
Commented on 2009-11-07 14:57:17
Posted by Redneck
@phreakinpher

I see where you are coming from, but dude your talking about an arcade-racer so the physics will be messed up. period.
That's why there are a lot of conditional statements in my OP. But, e.g., Burnout does fairly good physics *after* you crash, like say Dirt or Grid, so I think it could have some good physics, just not while all four wheels are on the ground :).

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