VIDEO | X360, PS3, PC Friday, August 27, 2010 | 1:44 PM

AC Brotherhood Walkthrough

AC Brotherhood Walkthrough

Ubisoft released this long commented walkthrough of Assassin's Creed Brotherhood, looking quite interesting as usual.

Walkthrough

All comments

Commented on 2010-08-27 14:24:32
Pretty cool, Ubi is keep making more and more potential features in the AC game, very nice!

I do wish Tenchu will do a proper comeback because they coudl learn from this game.

PS. Bearded Ezio looks really awesome. Looks older, experienced and serious.
Commented on 2010-08-27 14:54:17 In reply to Sath
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2010-08-27 15:05:32 In reply to java4ever
Posted by java4ever
looks more like a arab.
Are you offended?
Commented on 2010-08-27 15:09:28 In reply to Sath
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Commented on 2010-08-27 16:27:40
Uh did they improve the combat at all? Or is this going to be like AC2 where everything could be one shotted/counter one shotted? I wonder if they improved the AIs..
Commented on 2010-08-27 17:47:04
They did improve the combat.

One of the things I noticed the most is how you can use the gun in your combos.

But in AC the combat has always been towards reality. You attack they try to dodge/block/counter and vice vera. This isnt suppose to be like how many combos you can pull off.
Commented on 2010-08-27 21:08:50
This seems to become a must have for an AC fan!

I hope they won't milk this one with a game every year.
Commented on 2010-08-28 01:12:41
Not sure about babysitting a team.

I'd be perfectly fine if this was just AC2.5 Ezio in Rome
Commented on 2010-08-28 12:41:39 In reply to gmanm1
Posted by gmanm1
Not sure about babysitting a team.

I'd be perfectly fine if this was just AC2.5 Ezio in Rome
Me neither. I for one dit not like the economic system in AC2. I didn't care how that villa looked. And I don't think that I want to do the same with my 'guild' and taking over regions of the city by taking out 12 towers.

I was hoping they would keep continue the more 'guided sandbox' approach. But they seem to make it more a real-time strategy game than a story driven assassin's game deluxe.

About the game


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