Ubisoft decided to unveil Reflections' Driver: San Francisco at E3 and presented us with a live stage demo during their conference. Still rather poor on a graphical standpoint, the game runs smoothly and the city seems to be full of life, but what was a bit unexpected and, for some, disappointing, was the choice to include a new feature called Shift. Thanks to it, Tanner can switch cars whenever he wants during a chase sequence, much like Agent Smith would with a passer-by in the Matrix. Odd to say the least, but it can all be explained by the fact that Tanner actually is in a coma and everything that happens in the game is a product of his unconsciousness. We will need to see more to see if this one is a win but we are all holding our breath for a great Driver game.
i'd like to see more ambitious VR support (for all platforms), but i can understand why no one (especially 3rd party) aren't gonna take that risk. (21 minutes ago)
if i'm not mistaken gran turismo and ace combat will only have limited support for VR, as in a separate mode and not full support. Sony also did shut down guerrila cambridge, who worked on PSVR. (23 minutes ago)
i would love a 5-6 hour platformer like the playroom VR game. someone needs to make it. (28 minutes ago)
what sony need to focus on is good, cheap, shorter experiences. it suits the platform best and doesn't wear itself thin. plus sony have a chance to actually make money on the games. (29 minutes ago)
it's in gran turismo sport, ace combat and they're making a FPS, they also have 2 studios specifically for VR. what they're making though is anyones guess. (33 minutes ago)
@droezelke: consider sony's expectations for it's lifetime sales are only 3/54 and it's pretty good going. it's outsold the competition (combined) by over double. (34 minutes ago)
This seems to me that big budget titles aren't likely in the near future. (43 minutes ago)