Microsoft is trying to prove once again that they are very serious about Japan, and this time they had quite a few interesting announcements about upcoming Xbox 360 games. Many thanks to Jonnyram for his realtime reporting from the press conference.
First of all, a lot of japanese publishers are signed up for Xbox Live Arcade content: Konami, Hudson, Namco and SNK are listed. Pacman and Galaga are almost ready.
Namco then announced the future release of Culdcept Saga for Xbox 360, playable online. Imagine a strange mix between a board game and a RPG.
Sakaguchi then announced that Blue Dragon would be released at the end of the year in Japan. Lost Odyssey will have a playable demo in Autumn, and be fully released in 2007. Cry On will be released much later.
Square-Enix then announced Project Sylph, a shooter they will publish, developed by Game Arts. 360 Exclusive.
Finally Microsoft announced they would be publishing another big RPG, this time developed by Tri Ace.
A Lot of new trailers and videos were shown, but it looks like people were not allowed to film. Wait & See!
This War of Mine is also good on that. (39 minutes ago)
Oh, yeah, I just remembered. Papers, Please does something similar as well. Puts you in an unconfortable position. (6 Hours ago)
Spec Ops: The Line does something similar, and I wish more games put you on that spot. Try to make you think: "WTF do I do?" and etc. (6 Hours ago)
Decisions like that. If the game's story is really good, you actually feel the weight of them and how there's no "win" choice, just worse and even worse choices. Some books and movies try to convey it (6 Hours ago)
@bleachedsmiles: Just hypothetical and nothing to do with the game: Do you blow a school full of children where a terrorist is hiding? Or let him go free to potentially kill thousands more innocents? (6 Hours ago)
@bleachedsmiles: I can't mention the scene in question without spoiling, but one option was almost impossible and the other was "easy" to do, but the "easy" one was something "monstrous". So values. (6 Hours ago)
@Sdarts: I don't know. The shooting felt off. It had mouse acceleration, which I hate. Cover wasn't fluid. But I loved the story. I also couldn't stand the voice of Drake in that setting. (6 Hours ago)