As we wanted to show you how Project CARS ran when in the middle of a race, we tried to capture some footage with 8 opponents on two different tracks. We also tried to activate MSAA and you can see it clearly affects performance in both videos. Considering the maximum number of AI drivers you can add (more than 20 if we're not mistaken) and how potentially demanding weather effects can be, we truly doubt many PC players will be able to play the game fully maxed out at release, even with powerful rigs. Now hopefully the months that are still left before the final release will allow Slightly Mad Studios to optimize their title more, and also to fix the handling of some of the cars, which can be pretty frustrating at the moment. On the bright side though, we felt that AI was much smarter in the game than in other racing titles, which is definitely good news for those wanting to stick to a single player experience.
@GriftGFX: Doesn't that make DotA a team RTS with heroes? :P (1 Hour ago)
That gamasutra articles doesn't mention either MNC or DirtyBomb though. So I think we can agree that people tend to overlook gaps in the genre's history. This shit did not kick off with Battleborn/OW. (7 Hours ago)
OW and DirtyBomb are not MOBA-light games. They are team FPS games that have heroes. (7 Hours ago)
DirtyBomb did something that was at the time unique. You could not call it unique anymore. (7 Hours ago)
@Tinks: I know you think that. But they're not really the same genre. (7 Hours ago)
I could be wrong, but I think the first MNC really did just have classes and no overlapping roles. Think they added "pros" in the sequel. (7 Hours ago)
some lean more moba, or more tower defense, or more shooter, but I think everything we're talking about is connected (8 Hours ago)