When Square-Enix first contacted us regarding our copy of Sleeping Dogs, we thought we had a good chance to be able to write a full review. But when the game only arrived at Ghost_Deus' den yesterday, it was clear that he would not be able to make it on time for the game's release in Europe today. As you'll see in his videos, United Front Games' title oozes atmosphere and the Hong Kong setting is a nice change from the usual New York City landscape. Although not everything is perfect, it is great to see that the gameplay mechanics work well, especially combat, which is very satisfying. The console versions may not be as sharp as most AAA titles, even considering the open evironment, but they manage to be very immersive nonetheless. On PC, things look much nicer, as proven by the screenshots our good friend onirik took for us.
I changed the call commands option in the controls menu, so now when i call my horse, knock or interrogate someone i only have to hold LB and move the right stick and let loose. No stick pressing. (8 minutes ago)
@Executioner_UK: Oh...hmmm. I might consider disabling it, but i won't deny that it has come in handy quite a few times now. :) (25 minutes ago)
I always played Blacklist on the highest difficult and you have so many ways of completing missions that you forget about it. Only remembered Blacklist had M&E because you guys mentioned it. (1 Hour ago)
@Tiz: I loved Conviction's story, but M&E was screwed up, and only there to try and make up for other gameplay shortcomings. Which Blacklist nailed making M&E almost useless, didn't even use it. (1 Hour ago)
@alimokrane: It was awful in Conviction and the only way to advance. Blacklist was actually a pretty amazing Splinter Cell, I think you could only use M&E on the easier difficulties. (2 Hours ago)
@Tiz: Oh how I hated that Mark and Execute nonsense in Splinter Cell (2 Hours ago)
@Tiz: Yeah i just checked the options.. can def disable it.. i keep forgetting about the options menu on the back button lol (2 Hours ago)