It's been a while since our last true gameplay videos of Project CARS, but the wait is finally over. Although we didn't have time to set our driving wheel for the best possible experience, we did capture a bunch of new videos of the latest build, which you can now compare to our first batch almost two years ago. As you can see on the two tracks we're presenting today, there have been some improvements in terms of visuals, but we still need more convincing when it comes to driving sensations with a standard controller. Depending on the vehicle, it is indeed a bit too close to Need for Speed Shift to our liking. That being said, when Miguel played the game with a driving wheel a little while back, he seemed to be happy with the result. Note: As the game is not final yet, don't be surprised to see a few pop-up issues here and there.
Replay 1: Rascal Flatts - "Life is a Highway"
Replay 2: John Mayer - "Route 66" (Chuck Berry cover)
That gamasutra articles doesn't mention either MNC or DirtyBomb though. So I think we can agree that people tend to overlook gaps in the genre's history. This shit did not kick off with Battleborn/OW. (2 Hours ago)
OW and DirtyBomb are not MOBA-light games. They are team FPS games that have heroes. (2 Hours ago)
DirtyBomb did something that was at the time unique. You could not call it unique anymore. (2 Hours ago)
@Tinks: I know you think that. But they're not really the same genre. (2 Hours ago)
I could be wrong, but I think the first MNC really did just have classes and no overlapping roles. Think they added "pros" in the sequel. (2 Hours ago)
some lean more moba, or more tower defense, or more shooter, but I think everything we're talking about is connected (2 Hours ago)
Surely you can spot the differences. (2 Hours ago)