It's been a while since our last true gameplay videos of Project CARS, but the wait is finally over. Although we didn't have time to set our driving wheel for the best possible experience, we did capture a bunch of new videos of the latest build, which you can now compare to our first batch almost two years ago. As you can see on the two tracks we're presenting today, there have been some improvements in terms of visuals, but we still need more convincing when it comes to driving sensations with a standard controller. Depending on the vehicle, it is indeed a bit too close to Need for Speed Shift to our liking. That being said, when Miguel played the game with a driving wheel a little while back, he seemed to be happy with the result.
Note: As the game is not final yet, don't be surprised to see a few pop-up issues here and there.
Replay 1: Rascal Flatts - "Life is a Highway"
Replay 2: John Mayer - "Route 66" (Chuck Berry cover)
All comments (21)
My main issue with PCARS is with the handling for now. That's where they absolutely must deliver.
Anyway, Forza 5 is most certainly a better game than PCARS driving-wise, but it's still lacking in too many aspects to make it appealing to me. Alas, I don't think Forza 6 will be much different. Sure there will be more cars (than we need, as usual with these games :p) and more tracks (which is something way more important in my opinion), but other than that, it'll be the same game (with the very same tracks we've known for decades - I wish they came back to making made-up tracks in wonderful looking environments). I would love to have a realistic open world game in which it would even be fun to simply drive by the rules actually. :)
Besides that, so far this game has been shaping up nicely. My hopes and wishes goes out to the team that make this game possible.
Ain't that shit the troot, boyo.
PCARS... fire your landscaper. Your plants look horrible.
Isn't it low setting ? It's undesirable.