VIDEO | X360, PS3, PC, Wii U, PS4, Xbox One Wednesday, April 9, 2014 | 4:40 PM

Our videos of Project CARS

Our videos of Project CARS

It's been a while since our last true gameplay videos of Project CARS, but the wait is finally over. Although we didn't have time to set our driving wheel for the best possible experience, we did capture a bunch of new videos of the latest build, which you can now compare to our first batch almost two years ago. As you can see on the two tracks we're presenting today, there have been some improvements in terms of visuals, but we still need more convincing when it comes to driving sensations with a standard controller. Depending on the vehicle, it is indeed a bit too close to Need for Speed Shift to our liking. That being said, when Miguel played the game with a driving wheel a little while back, he seemed to be happy with the result.
Note: As the game is not final yet, don't be surprised to see a few pop-up issues here and there.

Music used

Replay 1: Rascal Flatts - "Life is a Highway"
Replay 2: John Mayer - "Route 66" (Chuck Berry cover)

French Riviera #1
French Riviera #2
Replay Part 1
Replay Part 2

All comments

Commented on 2014-04-09 17:29:57
In-car looks and sounds great!! Replays need a huge amount of work though. Thanks for the vids! Im watching this with a lot of interest :)
Commented on 2014-04-09 18:42:15
Makes me want to buy an XBOne + Forza 5 really... 2 years already and tracks still haven't improved significantly. Donators should be upset.When will they start building tracks ? Enough with modeling the cars already ! Flesh out the tracks dammit !
Commented on 2014-04-09 18:44:07 In reply to SplitTongue
The California track looks nothing like the 2012 version now, but well.
Commented on 2014-04-09 18:52:52 In reply to Driftwood
Granted, but still... How long is it going to take them to tidy things up ? Shift up a gear or two !
Commented on 2014-04-09 18:55:17 In reply to SplitTongue
They've not been working on the game for 3 years yet, how long does it take Polyphony and their zillion developers to release a game? :)
Commented on 2014-04-09 19:26:48 In reply to Driftwood
True. On the other hand: How long did it take Turn10 ? Sure, this is related menpower too, but then they shouldn't be anouncing and working on their next racesim yet. Finish what's on the plate 1st before switching to the next.
Commented on 2014-04-09 19:33:26 In reply to SplitTongue
Well, see how Forza 5 turned out to be. Sometimes taking one's time isn't a bad move. ^^

My main issue with PCARS is with the handling for now. That's where they absolutely must deliver.
Commented on 2014-04-09 20:40:39
Can't say i'm displeased with Forza 5's outcome, the game is still a blast in every aspect. A bit more dev time would've been good in terms of quantity, sure, but quality and detail wise i don't think you can push it much further for now. And I was really considering bying me an X1 for Forza solely...
Commented on 2014-04-09 20:52:06 In reply to Driftwood
Thats not really fair with Forza 5 though. Theirs a new Forza every two years and every time this far they have delivered a compelling product. The only knock you can throw at F5 is its lack of content and thats only due to the fact that they rebuilt everything on X1 for a new generation. Forza 6 will come out in 2015 looking even better and have the most content its ever had because thats what Turn 10 does.
Commented on 2014-04-09 21:01:47 In reply to timotim
I find their game boring as hell, like GT and most sim racers now. None of them has ever been able to deliver an interesting (and realistic) career mode, and I think it's a shame for people like me who don't like playing online. Don't get me wrong, I don't believe PCARS will turn out different but at least they've tried to add weather effects and a day/night cycle in a very short amount of development time (and these things add variety). That's more than Turn 10 ever did (I can still remember the pitiful excuse they gave in the past for not wanting to include rain in Forza 3 or 4...).

Anyway, Forza 5 is most certainly a better game than PCARS driving-wise, but it's still lacking in too many aspects to make it appealing to me. Alas, I don't think Forza 6 will be much different. Sure there will be more cars (than we need, as usual with these games :p) and more tracks (which is something way more important in my opinion), but other than that, it'll be the same game (with the very same tracks we've known for decades - I wish they came back to making made-up tracks in wonderful looking environments). I would love to have a realistic open world game in which it would even be fun to simply drive by the rules actually. :)
Commented on 2014-04-09 21:17:15
Agree with the diversity of tracks, they ARE important. But what makes a realistic driving sensation (controls are not subject here, though imo they are THE most important thing) ? The sheer number of tracks or the attention to detail they were given ? And yea, some additional fictional tracks would be very welcome, even in Forza.
Posted by Driftwood
I would love to have a realistic open world game in which it would even be fun to simply drive by the rules actually. :)
Yea, something like Taxi Simulator 2014. Get your passengers from A to B in the shortest amount of time while respecting traffic rules or NOT getting your licence revoked LOL ^_^
Commented on 2014-04-09 21:29:08 In reply to SplitTongue
You know, when I see the Prague track in Forza 5, with its lack of grass in the upper section, I don't think it's a good example of "attention to detail". It all depends on what you're focusing your attention on when playing (or in this case, watching). ;)
Commented on 2014-04-09 21:31:48
Yea, reality sucks sumtimes...
Commented on 2014-04-09 21:34:04 In reply to SplitTongue
Well you know, they all have to make concessions for the game to offer the best possible experience. :)
Commented on 2014-04-09 23:30:57
The cars are beautiful, no doubt about that. My only gripe is the static environments in the vids. In fact, the only thing moving in the environments are the glitches sadly. But thankfully it's still in development so i hope it gets fixed.

Besides that, so far this game has been shaping up nicely. My hopes and wishes goes out to the team that make this game possible.
Commented on 2014-04-10 00:36:45
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2014-04-10 19:40:38
i really wish some people would learn not to use so much profanity if non at all when they post a comment, what we are seeing here is not video's direct from simbin but from a beta tester, has anyone seen any footage from the Wii-U, PS4 or XB1?, is there a complete lack of understanding that simbin decided to drop the last gen versions which no doubt meant they could greatly improve the visuals, what we are seeing here clearly is not the full package and until then we should appropriate all the work that has gone into this game knowing it's still being worked on.
Commented on 2014-04-10 22:04:35
The environment in the first video reminds me of this: (only with some 3d trees on top of it).
Commented on 2014-04-11 04:16:32
Cool stuff, but uh... whatever happened to Driveclub? Is that ever coming out? Tracks look better than these, but I'm hoping the AA gets a serious upgrade.

PCARS... fire your landscaper. Your plants look horrible.
Commented on 2014-04-24 02:57:06
Why there is no shadow in the in-car gameplay ?
Isn't it low setting ? It's undesirable.
Commented on 2014-04-24 09:59:20 In reply to maricolle1993
I know it's hard but reading the news article can sometimes help...

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