It's been a while since our last true gameplay videos of Project CARS, but the wait is finally over. Although we didn't have time to set our driving wheel for the best possible experience, we did capture a bunch of new videos of the latest build, which you can now compare to our first batch almost two years ago. As you can see on the two tracks we're presenting today, there have been some improvements in terms of visuals, but we still need more convincing when it comes to driving sensations with a standard controller. Depending on the vehicle, it is indeed a bit too close to Need for Speed Shift to our liking. That being said, when Miguel played the game with a driving wheel a little while back, he seemed to be happy with the result. Note: As the game is not final yet, don't be surprised to see a few pop-up issues here and there.
Replay 1: Rascal Flatts - "Life is a Highway"
Replay 2: John Mayer - "Route 66" (Chuck Berry cover)
Once you get immersed in what you're doing. By the end of it I really saw nothing wrong with a lot Poly Lara running around a realisticly rendered world at all. (3 Hours ago)
It's maintained the realistic proportions and movements of modern Lara. But combined them with an aesthetic that was classic (albiet polygonal) it's weird how you stop noticing those visual diffences (3 Hours ago)
But it's still more recognisably "tomb raider". I played half of rise of tomb raider with the classic polygonal Lara model and that was a good compromise. (3 Hours ago)
@MrWhite: I think there's still a bit of a jarring visual thing between the silicone sex doll proportions of Lara and the realistically realised world she's running around in. (3 Hours ago)
SFV is a very good game. I'm glad Capcom stuck with it despite the rocky start. (3 Hours ago)