Playing Project CARS yesterday allowed us to capture the latest version of the game on PC and we are under the impression that the driving sensations have been improved since last time, based on the few car we tried with our wheel anyway. Visually, it's not always as impressive as we could expect on a GTX 970, even with all options maxed out (but only SMAA activated) like in our two Laguna Seca videos. Engine sounds are great though as you can hear, and the fact that your car can break down (as proven in the end of our Brands Hatch Race footage) is something we truly appreciate. Performance-wise, with 30 cars on the track on Laguna Seca, we had a few dips, but you'll see it's better in the other videos because we lowered shadows, particles and reflections to high. The build not being final, there are still a few bugs, like that deadly curve on Road America, but the game is making good progress and we want to be optimistic.
All comments (14)
Really like the depth of field in the cockpit, although it would be great if they used kinect on the xbox one to adjust that depth of field depending on where you are looking, so you can check your mirrors to see what's behind, or check the dash to see what speed you're doing.
I remember they did the apex-checking with kinect in Forza 4 (I think), and I was surprised at how well that worked, so there could be potential.
Although of course, they'll just ditch that so they can bring it on par with the other versions. A shame.
FXAA, SMAA, MSAA, ingame downsampling x2-x9, DSx2M (downsampling combined with MSAA)
TXAA might be added as well since this is a Nvidia gameworks title as far as i know.
At least the gameplay looks like it might be fun. That is as long as they keep those horrific replays to themselves. Never seen replays look so bad before. How could they not get that part right at least? It's been done in so many games before so all they really had to do was follow the cookie cutter guidelines for cool replays.
With two 970s it runs smooth for me with DS2M + SMAA on high. (as it better should with that kind of GPU power)