Playing Project CARS yesterday allowed us to capture the latest version of the game on PC and we are under the impression that the driving sensations have been improved since last time, based on the few car we tried with our wheel anyway. Visually, it's not always as impressive as we could expect on a GTX 970, even with all options maxed out (but only SMAA activated) like in our two Laguna Seca videos. Engine sounds are great though as you can hear, and the fact that your car can break down (as proven in the end of our Brands Hatch Race footage) is something we truly appreciate. Performance-wise, with 30 cars on the track on Laguna Seca, we had a few dips, but you'll see it's better in the other videos because we lowered shadows, particles and reflections to high. The build not being final, there are still a few bugs, like that deadly curve on Road America, but the game is making good progress and we want to be optimistic.
If anything, i think he should be happy. his books were pretty much completely unknown outside of Poland before the games so far as i know, so why complain? More people will read the books. Win. (15 minutes ago)
offered a percentage of all sales. So he screwed himself because he didn't think the games would sell. As much as i like his books, i mean...tough luck bro. (18 minutes ago)
@asdfg: Grift posted a link about Zapkowski who was butthurt about the Witcher games as they internationally overshadow his books, and that he took a straight payment upfront even though he was... (18 minutes ago)
@GriftGFX: yeah. $20 is a bit steep. I got it on a whim since it was £5 on psn and heard really good things about it. And while it's short. It looks ripe for multiple runs. (33 minutes ago)