Microsoft just announced that the Final Fantasy creator Hironobu Sakaguchi and his company Mistwalker have just signed with Microsoft Games Studio Japan for two exclusive RPGs on Xbox 2. Sakaguchi also commented that a lot of excellent creators would work with him on these games. One could think that Uemastu, now working independantly from Square, could be on board but nothing has been announced yet. Quite an excellent way to start announcing Xbox 2 games I'd say! Update :I've added an artwork that could be from one of these 2 projects.
Full press release :
Video Game Legend Hironobu Sakaguchi Joins Microsoft Game Studios as a Developer for Next-Generation Xbox Platform
Father of “Final Fantasy” Series and AIAS Hall of Fame Inductee Will Develop Role-Playing Games
REDMOND, Wash. — Feb. 24, 2005 — Microsoft Corp. today announced that Hironobu Sakaguchi, video game legend and president of Mistwalker game studio, has joined with Microsoft® Game Studios to develop role-playing game (RPG) video games exclusively for the next-generation Xbox® video game platform. Sakaguchi is best known as the creator of the “Final Fantasy” franchise, which has sold more than 60 million units worldwide, and was executive vice president in charge of game development at Square Enix Co., Ltd. until February 2001.
Citing a shared vision with Microsoft for the next generation of video games, Sakaguchi will lead the creation of two upcoming Xbox-exclusive RPG titles to be published by Microsoft Game Studios.
“Sakaguchi-san has taken role-playing games — traditionally a niche market — and introduced them to a broad and diverse audience across the globe,” said Peter Moore, corporate vice president of Worldwide Marketing and Publishing at Microsoft. “We are ecstatic to work with Sakaguchi-san and celebrate what this news means not only for Xbox, but for gamers worldwide.”
“I’m excited about the two epic game titles we will be developing,” Sakaguchi said. “A number of talented creators have signed on to help develop these games, and I’m confident we will be able to create games that provide gamers with a new kind of thrill.
“Microsoft’s cutting-edge technologies in the next-generation platform will allow me to bring to life an array of ideas that I have had for many years,” Sakaguchi said. “I want these games to be alive with a new vision for gaming and vividly depict new characters that will transcend the game, find a place in the hearts of gamers, and make time spent with my games a fond and long-lasting memory.”
Sakaguchi started his career at Square Co. Ltd. in 1986 as director of planning and development. He was promoted to executive vice president in 1991 and eventually ascended to president of Square LA Inc. (now Square USA Inc.) in 1995. In 2000, Sakaguchi was inducted into the coveted Academy of Interactive Arts & Science (AIAS) Hall of Fame for his groundbreaking work on the “Final Fantasy” series. In 2004, Sakaguchi announced that he had started his own development studio, called Mistwalker.
Xbox is coming off a blockbuster year as the only video game console to show year-to-year growth in 2004, while competitors declined*. Driven by epic, platform-exclusive content — including “Halo® 2” by Microsoft Game Studios, “Fable” by Microsoft Game Studios., “Ninja Gaiden” by Tecmo Ltd., and Xbox Live™, the only unified online video game console service — gamers worldwide continue to flock to Xbox for an unparalleled digital entertainment experience.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (11 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (11 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (12 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (12 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (12 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (13 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (13 Hours ago)