I'm just out of a very quick meeting with Bizarre (thanks again for cutting short your meal time for us!) about PGR3. Impressions inside, with a nice video of the track editor.
The version we got to see was about one month old now (latest "stable" build) and it was already much better than what I got to see in Leipzig. This time the game seemed mostly content complete and needed only a lot of small touch-ups everywhere.
Firs we got to see the menus and options, especially for the Career and online career modes (seems a bit like Forza's). We then gpt to see the track editor (see video) and then we finally saw the game itself running.
This build was running at 30 fps but sometimes it was difficult even for trained eyes like mine to be sure it wasn't 60 fps thanks to the excellent motion blur. Most visual effects were included and except for the building textures being still in low resolution (needing some streaming fixed first) it looked just great. It looked exactly like the screenshots, except it now moved very nicely. The sound was also really good now, with big differences between the inside car view (also great) and outside.
The Kudos system has been refined and now reflects your actions more accurately. Using or not the handbrake will change your kudos score accordingly for example. Mostly it's now easier to understand why you get Kudos for something or not.
We could not stay long but we finally got to see the photo mode, lots of options there (camera shutter, focus, sepia color, you name it) for a very cool looking final image you'll be able to save on the hard drive of the console.
The Bizarre team seemed very confident about the game being ready for launch, and it also seemed that the game running at 60fps is still very much possible.
Out of materials. Outside the final circle. So many ways to die and only one way to win. (2 Hours ago)
My closet FN win yet in so many ways: [url] (2 Hours ago)
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (4 Hours ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (4 Hours ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (5 Hours ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (5 Hours ago)