I'm just out of a very quick meeting with Bizarre (thanks again for cutting short your meal time for us!) about PGR3. Impressions inside, with a nice video of the track editor.
The version we got to see was about one month old now (latest "stable" build) and it was already much better than what I got to see in Leipzig. This time the game seemed mostly content complete and needed only a lot of small touch-ups everywhere.
Firs we got to see the menus and options, especially for the Career and online career modes (seems a bit like Forza's). We then gpt to see the track editor (see video) and then we finally saw the game itself running.
This build was running at 30 fps but sometimes it was difficult even for trained eyes like mine to be sure it wasn't 60 fps thanks to the excellent motion blur. Most visual effects were included and except for the building textures being still in low resolution (needing some streaming fixed first) it looked just great. It looked exactly like the screenshots, except it now moved very nicely. The sound was also really good now, with big differences between the inside car view (also great) and outside.
The Kudos system has been refined and now reflects your actions more accurately. Using or not the handbrake will change your kudos score accordingly for example. Mostly it's now easier to understand why you get Kudos for something or not.
We could not stay long but we finally got to see the photo mode, lots of options there (camera shutter, focus, sepia color, you name it) for a very cool looking final image you'll be able to save on the hard drive of the console.
The Bizarre team seemed very confident about the game being ready for launch, and it also seemed that the game running at 60fps is still very much possible.
I'm going to play it in about an hour after I finish up a few more rounds of Rainbow Six. It's a Tom Clancy night I guess. (20 minutes ago)
That's weird.. aphex said the gun mechanics were pretty good. (21 minutes ago)
Feels so much similar to Watch Dogs 2's mechanics, minus the best parts. (22 minutes ago)
I understand what the developers are trying to achieve, but the execution leaves much to be desired. And make no mistake, this is a collect-a-ton open world first and foremost than a TPS game. (23 minutes ago)
are too predictable. Didn't have any challenge to it. But it's not all bad, the chatter between the team members is really nice and the customization is great. Graphics are very good, minus pop-ins. (25 minutes ago)
Can't put my finger on why exactly, but if I had to guess is because the shooting is so bad, and in a TPS game, that's basically it. The areas you explore are really good, design wise, but the enemies (27 minutes ago)
It's a Ubisoft game by the numbers. It's like playing Assassin's Creed, Far Cry, Watch Dogs, etc in a military setting. Had fun checking lists and collecting stuff, but it feels hollow somehow. (28 minutes ago)