X360 Monday, July 7, 2008 | 11:06 AM

Too Human: Coop serving

Too Human: Coop serving

Microsoft released this new video of Too Human putting the spotlight on the "coop serving" feature of the game, allowing one player to block an enemy while the other can go kill him safely.

COOP Serving

All comments

Commented on 2008-07-07 12:23:46
Can't wait for it.

CO-OP = Double Fun :)

Thanks vor the Vid BlimBlim.
Commented on 2008-07-07 13:02:34
Hmm.. interesting but animations could be better/smoother.
Commented on 2008-07-07 14:12:14
I really cant stand that guy anymore..if they'll be any silver lining from the game's "crash and burn" it'll be that we wont have to put up with him marketing the next project.

10years for a reportedly short dungeon crawler, one thats not only had its much touted 4player co-op selling point cut but also still suffers from framerate problems. If that wasnt bad enough then the antispated norse story line is supposed to lack structure and be frankly not all that interesting according to the IGN preview.

I really cant see this fullfiling the promise of a trilogy..certainly not with microsofts investment should it not sell. The sooner we get a demo the better.
Commented on 2008-07-07 14:18:33
dude stop saying 10 years lol, they scrapped everything they had for the game what... a year ago or was it 2, but its not like this is actually 10 years of coding in yourgame console, it's more like 1.5 years of work

either way nice to see a pretty good looking dungeon crawler, and nice to see people still doing coop which we need more of so many games miss coop and 2 player local multiplayer its depressing.
Commented on 2008-07-07 14:42:55 In reply to cchance
1.5yrs? what world have you been on? they showed it in this form at E3 2005... thats 3yrs right there. 10yrs they've been working on the concept..story structure ect. The thing thats been changing around them is the engine cause they're so damn slow... hell even the demo's been delayed almost a year.

4player co-op was to be a huge selling point for it, you had him do countless interviews boasting about it...the levels are designed for it (which is why you see nothing but countless empty wide open spaces), they didnt pull it because it was too "caotic", they pulled it because they couldnt get the framerate acceptable enough..and they would no doubt of delayed it for another year if they could. I mean the framerate dips now with just one of you playing...image how it must of been with 4!
Commented on 2008-07-07 14:47:11
Ten years to develop a game that looks this poor?
Commented on 2008-07-07 14:53:16 In reply to Jin187
Posted by Jin187
Ten years to develop a game that looks this poor?
They started actual development early 2005.
I don't understand why I have to see Dyack in every Too Human video. They should concentrate on showcasing the game rather than trying making him a celebrity, which he'll never be. As for the game, I'm not interested as it's just a Diablo clone which i never liked tbh.
Commented on 2008-07-07 15:04:45
He's already a celebrity, but as Britney Spears knows, it not alwasy positive journalism about you.

And I don't think there's a gaming version of Chris Crocker to back him up.
Commented on 2008-07-07 15:17:33
i still consider it 10 years. look at prey. it changed a lot during development, moving from game engine to game engine, but i wouldnt count its development time only in the doom 3 engine. it was from the concept stage to release, which was 7 years i believe. same goes for duke nukem forever.

at the end of the day, the devs have had 10 years to develop this title, both conceptually, story wise etc. and it just doesnt look good for that amount of time spent on it.
Commented on 2008-07-07 15:45:37
i think the most surprising news from IGN about it wasnt its short comings with framerate, animation ect..as those have all been regularly printed, it was the fact that they says its a pretty short game..clocking in at 10hrs if i recall.

Somebody once said that developers translate their personality through their games...this can be seen through Rockstar, bullfrog? (fable), nintendo and the like. SK seem to have such a self rightousness about them, these videos have really done them no favours..as they always appear self important, and stuck up. Dyack is possible the worse possible face to sell this game.. overly serious, not so much to defend their creation because theres love for it...but to simply attack those with concerns about it...when they can only rate it on what SK have shown. If they spent more time actually polishing the game rather than spitting their dummy out, then maybe we would of seen it released last year. So anyway.. my point being that Too Human just doesnt seem to have any personality going for it...theres nothing that stands out.

We really need a demo...but i'd put money on the game hitting the shelves before they release a demo. Infact i woudnt be surprised if they either put a gagging order, or release review copys, after the game hits the shelves... there really is no ora of confidence about it in the press. Its a great shame because i was once looking forward to it...now everytime i see it i cant shake the feeling of Lair/Haze.
Commented on 2008-07-07 15:47:50
I don't see how you would consider it ten years development when they weren't working on the game for years at a time. Hell, more time was probably spent with the Unreal Engine 3 court issue then the actually game.
Commented on 2008-07-07 17:04:36
I'm still very interested in the one although I was very disappointed to find out co-op is not campaign co-op, just merely running a random dungeon or group of dungeons with another person. The fact that the story is basically disabled in co-op is definitely a big blow to this game. It's bad enough that that was so much talk about 4 player co-op and then it turns out to be only 2 player, but this is even worse IMO.
Commented on 2008-07-07 17:14:12
There is more and more videos of Too Human and the game is more and more too average (in my opinion).
Commented on 2008-07-07 17:50:02 In reply to cchance
True, it's not 10 years of dev... The concept and gameplay were kicked around for 9+ years.
Commented on 2008-07-07 19:18:58
its 15 years, the devs had to switch consoles because their ambitions where too big only to find out they didn't have what it takes to make an action adventure

i don't know what MS was thinking when they continued to finance this game. denis keeps on saying "people are mis-understanding this game etc", when in reality he failed to deliver on his promise

their initial selling point was that they worked with kojima( excellet story telling) and miyamoto( creative gameplay), then that they where makinfg DMC-type game with cinematics second to hollywood movies ( working with matrix choreograhphers) with simple gameplay mechanics (and not complicated shit we have), then E3 06 disaster, the birth of his long boring diaries, then blame epic for their poor engine, then they switch genre and add co-op

you may think you getting a game, but in reality they are seliing failed vision which isn't even 50% of they promised
Commented on 2008-07-07 19:36:48
I think one guy in 1up said that "it's kinda like good guys have won", when they were discussing about how well Bioshock had sold.
I feel the same way about Bioshock AND this game.

I have huge respect for Silicon Knights and I really hope that they could get their compensation for all the work they have done for this.

Also I think that one of the strongest points of this game is going to be the story and finding all the cool cross references to norse mythology. It just haven't been shown or discussed yet as, I have the feeling, that Denis and SK are highly secretive about the lore of the saga.
It's just a hunch, but I hope --for my most aticipated game of the year-- that I am right...

The only criticism I have with the game now, seeing the videos is the animations. I haven't seen any framerate dips yet and, of course, I hope that the game's smooth when it ships.
When it comes to the length of the game, I can only look at it through my all-time-favourit game, Diablo 2. That game can be beaten in about 10 hours or so, too.
Commented on 2008-07-07 21:48:21
I don't have any problem with the animations. Sure, the transitions and amount of animations isn't a lot during combat, but it's nothing detracting for me.

This Serving business sounds awesome. Who said that there's no story and cutscenes in co-op? That's kind of a blow.

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