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VIDEO | X360, PS3, PC Friday, July 2, 2010 | 8:55 AM

Kane & Lynch 2 demo videos

Kane & Lynch 2 demo videos

The demo of Kane & Lynch: Dog Days is available as of today exclusively on Xbox Live, provided you were sent a precious code to download it. There is some very interesting content as you can try a bit of the campaign mode, a mission of the Arcade mode and you can even get your hands on three of the multiplayer modes (Fragile Alliance, Undercover Cop and Cops & Robbers). Generous as we are, we would not want you to miss the opportunity to see the game in action so here are a few videos of this exclusive demo. We'll start with the introduction movie and the first part of the demo section of the single player mode played in the hardest difficulty setting. Enjoy!
Update: Second part added.

Kane & Lynch: Dog Days' visuals may not have been impressive when looking at screenshots, but it definitely is when you see it moving. The game has this creepy realistic look to it that is even disturbing sometimes. Don't look for Crytek-like extra-HD textures everywhere as you won't find much of them but, despite that, I find the way Io Interactive nailed the surveillance camera look quite stunning. Not only is it unique but it also adds a lot to the immersion, making this sequel even more atmospheric, which was the previous episode's main strength.

Gameplay-wise, this demo should reassure those who found the cover system of Kane & Lynch: Dead Men horrible. It is now fully functional and the aiming also feels a bit smoother and more precise than before. Moving around is then much more pleasant, whether you're running down an alley or sliding from cover to cover. Not everything is perfect though, the AI seems rather weak for now, the animations of the NPCs still look a bit dated, and there are also a few framerate issues that are all the more noticeable as the game runs very smoothly the rest of the time. That being said, let's keep in mind that it is only a demo version and that the developers still have a lot of time to fix most of these issues before the game ships in late August.

Introduction
Single player demo part 1
Single player demo part 2

All comments

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Commented on 2010-07-01 20:48:14
I have to say, Impressive Camera work! (loving the shaky hand camera thing) but I fear it will make me dizzy after a while!
Commented on 2010-07-01 21:20:02 In reply to alimokrane
Posted by alimokrane
I have to say, Impressive Camera work! (loving the shaky hand camera thing) but I fear it will make me dizzy after a while!
There is an option to turn off shaky cam.
Commented on 2010-07-01 22:05:58
Love IT.
Commented on 2010-07-01 22:14:23
Played the demo, finished the mission...loved it. Big chance i might buy this. Was very dissapointed in the first one, so this is a nice surprise.
Commented on 2010-07-01 22:17:06

The demo of Kane & Lynch: Dog Days is available as of today exclusively on Xbox Live, provided you were sent a precious code to download it.


And how does one go by getting said code emailed to them?
Commented on 2010-07-01 22:34:16
I always felt that the first game was potential wasted, and it seems as though the sequel is fulfilling that very potential.
Commented on 2010-07-01 22:48:30
looks awesome
Commented on 2010-07-01 23:05:05
I don't care what anyone thinks, but this games visuals are the best I've seen to date...so damn awesome!
Commented on 2010-07-01 23:48:59
HD video runs at 60 frames! So this is 60 fps or 30 game?
Commented on 2010-07-02 00:00:14 In reply to martin1841
The game seems to run at 60 fps from what I can tell, but as I said, there are a few frame drops from time to time.
Commented on 2010-07-02 00:11:44
@Driftwood
Thanks. 60fps is amazing! I love games with 60 fps :)
Commented on 2010-07-02 06:59:48 In reply to Jato
Posted by Jato
I don't care what anyone thinks, but this games visuals are the best I've seen to date...so damn awesome!
From a pure style and presentation level (not technical) I agree it is one of the best. The game looks like nothing more than dog shit when in screens, which is an even further testament to the visual effects being used.

Going to DL the demo now, hope it plays as good as what I have heard.
Commented on 2010-07-02 09:59:47 In reply to Nietzsche
Posted by Nietzsche
From a pure style and presentation level (not technical) I agree it is one of the best. The game looks like nothing more than dog shit when in screens, which is an even further testament to the visual effects being used.

Going to DL the demo now, hope it plays as good as what I have heard.
I agree the art style is unique and works great...most of the time. I've played the demo a couple of times now, and though the 'camera filter' is great, sometimes you can really see how bad the textures and geometries are. This breaks the illusion sometimes. Not a game breaker by any means.

I've already pre-ordered this games 2 months ago, and the demo did not change my mind.
Commented on 2010-07-02 13:39:51
Holly cow, I've been keeping an eye out for this game, and man what a peice of art this is.
Commented on 2010-07-02 13:48:22
Are you able to use online co-op to play through the single player campaign with a friend???
Commented on 2010-07-02 14:39:34 In reply to FireWire
In the retail version you will be.
Commented on 2010-07-02 18:42:52 In reply to martin1841
Would have been cooler if they ran the game at 29.97FPS.
Commented on 2010-07-02 18:57:00 In reply to plmko
Posted by plmko
Would have been cooler if they ran the game at 29.97FPS.
No it would not have
Commented on 2010-07-02 20:41:05 In reply to plmko
Posted by plmko
Would have been cooler if they ran the game at 29.97FPS.
Amateur movies are mainly shoot with a too high framerate, so it just fits perfect to the style of the game.
Commented on 2010-07-02 21:35:27 In reply to Anvil
Posted by Anvil
Amateur movies are mainly shoot with a too high framerate, so it just fits perfect to the style of the game.
Well said!
Commented on 2010-07-03 00:20:04
A big high five to the art director and the Io Interactive devs. This game looks like no other. Hopefully they iron out some of the gameplay kinks before release. I had no interest in the first K&L but this one is very high on my games to buy radar.
Commented on 2010-07-03 05:26:24 In reply to Anvil
Posted by Anvil
Amateur movies are mainly shoot with a too high framerate, so it just fits perfect to the style of the game.
...what? There are very, very few consumer level cameras that shoot more than 30fps - especially at HD resolutions - and the ones that exist are very, very expensive.
Commented on 2010-07-03 15:03:41 In reply to Skoll
Posted by Skoll
...what? There are very, very few consumer level cameras that shoot more than 30fps - especially at HD resolutions - and the ones that exist are very, very expensive.
Ever watched one of this old ultra cheap TV productions (soap operas etc.)? This is where it happens the most.

Oh and I wasn't mentioning that the amateurs had HD cameras.
Commented on 2010-07-03 16:07:18
Is this demo going to be available for everyone eventually? I really, really want to try it; it looks fantastic.
Commented on 2010-07-03 16:56:04 In reply to Archaos
Posted by Archaos
Is this demo going to be available for everyone eventually? I really, really want to try it; it looks fantastic.
There will be a public demo later, yes.
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    aphex187 @plmko: Aye ok m8 (30 minutes ago)
  • Sath
    Sath I like the atmosphere of LP3 alot, but better than LP2. (1 Hour ago)
  • Moonwalker
    Moonwalker @Seth: You got a point there, hopefully they'll fix that. (1 Hour ago)
  • Seth
    Seth and speed run like modes, which also have all of the cutscenes? (2 Hours ago)
  • Seth
    Seth @Moonwalker: i know that. But they should have better solution for this. All of the replayability of the game goes right in the shitter in current state. What's the point having score attack..... (2 Hours ago)
  • Moonwalker
    Moonwalker The beginning is very similar to Dead Space indeed, but i really do like this atmosphere man and that mech part is good looking. (2 Hours ago)
  • Moonwalker
    Moonwalker in the review that the cutscenes can't be skipped. An explanation for that could be that alot of loading screens are hidden in these cutscenes, thats what he said. (2 Hours ago)
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