The demo of Kane & Lynch: Dog Days is available as of today exclusively on Xbox Live, provided you were sent a precious code to download it. There is some very interesting content as you can try a bit of the campaign mode, a mission of the Arcade mode and you can even get your hands on three of the multiplayer modes (Fragile Alliance, Undercover Cop and Cops & Robbers). Generous as we are, we would not want you to miss the opportunity to see the game in action so here are a few videos of this exclusive demo. We'll start with the introduction movie and the first part of the demo section of the single player mode played in the hardest difficulty setting. Enjoy! Update: Second part added.
Kane & Lynch: Dog Days' visuals may not have been impressive when looking at screenshots, but it definitely is when you see it moving. The game has this creepy realistic look to it that is even disturbing sometimes. Don't look for Crytek-like extra-HD textures everywhere as you won't find much of them but, despite that, I find the way Io Interactive nailed the surveillance camera look quite stunning. Not only is it unique but it also adds a lot to the immersion, making this sequel even more atmospheric, which was the previous episode's main strength.
Gameplay-wise, this demo should reassure those who found the cover system of Kane & Lynch: Dead Men horrible. It is now fully functional and the aiming also feels a bit smoother and more precise than before. Moving around is then much more pleasant, whether you're running down an alley or sliding from cover to cover. Not everything is perfect though, the AI seems rather weak for now, the animations of the NPCs still look a bit dated, and there are also a few framerate issues that are all the more noticeable as the game runs very smoothly the rest of the time. That being said, let's keep in mind that it is only a demo version and that the developers still have a lot of time to fix most of these issues before the game ships in late August.
Those aren't the same consumers buying consoles/console games. Those markets can co-exist. (3 minutes ago)
I mentioned those games' genres because they have those mobile F2P systems designed to hook people. Pay $5 to get more Metal, Wood, Cloth, etc BS micro transactions. (5 minutes ago)
No more console droughts when they're busy pushing the portables. (16 minutes ago)
With the exception of abandoning one of those spaces all together, I'm pretty happy with their decision to consolidate everything into a single platform. That means a single dev pipeline for Nintendo. (17 minutes ago)
I don't think that mobile tower defense games are really a big threat to the console space. That's not the same market. (19 minutes ago)
Mobile is definitely a threat to the dedicated handheld space, but they're broadening their approach here. It's a console too. (20 minutes ago)
Nintendo's gaming only handheld market is never gonna stop shrinking, it may be 10-20 years from now, but one day Nintendo will quit it because it just won't be worth the hardware R&D costs x sales. (23 minutes ago)