About the game
- Need for Speed: Shift
- PC, X360, PS3, PSP
- Published by EA Games
- French release: 4th quarter 2009
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 >>Oh this game is simply amazing in cockpit view. I'm far more excited for this than DiRT2.
I'm more excited for this than for GT5.
I'm more excited for this than for GT5.
Forza 3 maybe next year when the price gets lower.
What a great year for motorheads.
These Shift threads always remind me how fickle most gamers are though. EA and NFS haven't put out a good game in how long now and all it takes is a bunch of videos with nice graphics (though not as nice as many act like) and a well done cockpit view and people are all going crazy for it.
I agree the game looks like it has tons of potential, but anyone who is a serious motorhead and is more hyped for this than GT5 or Forza 3? Come on now....
If this turns out to be realistic, I might even pick it up, but right now it looks like...meh.
Combining arcadey physics and proper race tracks is the worst design-decision you can possibly make imo.
I agree 100% about arcade physics and proper race tracks being a worthless combination (just look at Grid). But if they do it right, a decent mix of arcade with simulation sensabilities (like the brilliant PGR games), then Shift could be really damn good. It all depends on how well they make you feel attached to your car. PGR nailed the arcade/sim combination, but games like other NFS games and Grid show how bad it can be.
Lets hope SimBin had the right influence and this one, by some miracle, turns out to be a proper racing game :-)
I bet this is PC footage somehow I just feel like something isn't quite there with NFS: Shift and I'd say it's largely due to the lack of any demo. Demo's prove that developers believe in there product and more importantly DiRT 2, it's most direct competition released one which ended up convincing me.
@Redneck
I agree 100% about arcade physics and proper race tracks being a worthless combination (just look at Grid). But if they do it right, a decent mix of arcade with simulation sensabilities (like the brilliant PGR games), then Shift could be really damn good. It all depends on how well they make you feel attached to your car. PGR nailed the arcade/sim combination, but games like other NFS games and Grid show how bad it can be.
Lets hope SimBin had the right influence and this one, by some miracle, turns out to be a proper racing game :-)
But seeing those videos, it looks more arcadey than PGR.
(Michellin test-track and Nürburgring where the tracks I had the least fun with in PGR4)
i didnt know that the gtr guys helped out on this
But Slightly Mad Studios consist of some ex SimBim developers.
http://www.youtube.com/watch?v=85kwy4qMRT0
DirectFeed - This vid answers a lot of questions about the handling.
http://www.youtube.com/watch?v=85kwy4qMRT0
DirectFeed - This vid answers a lot of questions about the handling.
http://www.youtube.com/watch?v=85kwy4qMRT0
I'm still hoping for a PGR type gameplay more than anything else. Damn I wish that series wasn't dead.
lol, well that was pretty straight forward. That sealed it for me: It can't be a good game when NFS is written on it, no matter who does it... never.
The cockpitview really is the highlight of this game for me, it looks awesome! Especially when it get's a little blurry inside, I love that...
DirectFeed - This vid answers a lot of questions about the handling.
http://www.youtube.com/watch?v=85kwy4qMRT0
ishigami: they were gtr guys at one point and bring that experience to the table.