When Square-Enix first contacted us regarding our copy of Sleeping Dogs, we thought we had a good chance to be able to write a full review. But when the game only arrived at Ghost_Deus' den yesterday, it was clear that he would not be able to make it on time for the game's release in Europe today. As you'll see in his videos, United Front Games' title oozes atmosphere and the Hong Kong setting is a nice change from the usual New York City landscape. Although not everything is perfect, it is great to see that the gameplay mechanics work well, especially combat, which is very satisfying. The console versions may not be as sharp as most AAA titles, even considering the open evironment, but they manage to be very immersive nonetheless. On PC, things look much nicer, as proven by the screenshots our good friend onirik took for us.
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (1 Hour ago)
if you skipped the 64, Gamecube and Wii you may not feel their software issues the same as others. From what they've shown so far they've done little to correct their previous console issues. (1 Hour ago)
I don't think Nintendo can or will fit the mold he expects them to though. They never have, really. (2 Hours ago)
Jim always presents a solid argument. I think Nintendo has more wiggle room with this thing than people think if the market responds poorly to it. A portable SKU for example. (2 Hours ago)
@droezelke: The complaints he has in that video are mostly valid I'd say, sadly. (2 Hours ago)