Kodu: Make Your Own Games on XBLA (Boku)

Megido
Megido
Since 6133 Days
You can see it on xbox.com but you can't get it. Unless you have a US account.
In reply to

El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!

Dacs
Dacs
Since 6882 Days
I've just downloaded it from the community games section of the marketplace on my 360 here in the UK.
In reply to
Megido
Megido
Since 6133 Days
Do you have to be a paying member of the xna creators club to access then?
In reply to

El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!

Dacs
Dacs
Since 6882 Days
No you don't have to be an xna member, the trial version is free with a time limit, the full version is 400 points. It is designed with kids in mind so it may seem overly simplified.

http://marketplace.xbox.com/en-GB/games/media/66ac...

Hopefully the above link will lead you to it
In reply to
alimokrane
alimokrane
Since 6738 Days
ok So that's confirmed for UK at least. It better be there when I get home tonight. I always kept an eye on this. I wanted Little Big Planet so bad and this should help me wait until I get a PS3.
In reply to
FreeSwag
FreeSwag
Since 6032 Days
Posted by alimokrane
ok So that's confirmed for UK at least. It better be there when I get home tonight. I always kept an eye on this. I wanted Little Big Planet so bad and this should help me wait until I get a PS3.
I've played with it for about an hour or so, before going to work this morning. I mostly messed around through the tutorials, so that I could properly learn the language itself.

It may be simplified, but it is actually pretty nice.

One of the first things that impressed me, that also happened to clearly set this apart from LittleBigPlanet, was the inclusion of programmable, AI routines and sub-routines. LittleBigPlanet has no NPC AI. You can trick it and make stuff that looks like AI, and I know at least one person who created a calculator in LittleBigPlanet, and then beefed that up so that it would calculate some rudimentary AI that worked pretty good in his project, but comparing his work to create his own AI for LBP vs. Kodu's built-in AI toolset, would be like comparing programming a game for PS3 vs. programming a game for Xbox 360; there is a huge world of difference, it is a lot harder in LBP, with so much more effort and time needed to get the similar results, than in Kodu. I think it took the guy are week or two worth of work to get those AI calculators running in LBP, where it is quite evident, even from my short play-thru this morning, that even a novice can do the same things within hours in Kodu. That is a huge difference in the workload, just to get similar results.

I suspect that if the rest of Kodu is designed in a similar manner (like it is good 'middleware' for beginners), not only are we likely to see some pretty interesting things show up in the Kodu community, but

From my preliminary hour play test, I am thinking already that programming LBP vs programing Kodu, may turn out to be more of a microcosmic version of programming PS3 vs programming Xbox 360, than anyone could have imagined initially - the fact that is completely unintentional, is kinda ironic. I know a lot of pro developers like Valve catch a lot of flak for not porting their games over to PS3, but as a gamer, it's easy to give developers hell, when you are not the one who has to do the work yourself. If Kodu works the way that I think it does, it may be possible to get a better idea of what programmers have to go through for a simple port, by owning both Kodu and LBP. Spend a month mucking about with both programs, so that you are intimately familiar with both, and then create a type of game in Kodu, using some pretty intricate AI, and then try replicating that type of game in LBP, complete with the same AI (without faking it). I think potentially gamers will have a much better understanding of all the shit a developer has to go through when a 1st party company decides arbitrarily and unilaterally, to make their console difficult to program for. And more importantly, why some developers simply chose not to bother. After spending a few hours programming in several complicated sets of AI of their game in Kodu, I suspect that not many gamers are going to want to spend the next week or two, programming AI calculators from the ground up, to run the same AI routines in LBP.

Don't get me wrong, I love what Media Molecule has done with LittleBigPlanet. I've been saying for almost a decade now, that someone needed to do something similar for consoles, and it is finally done and done well, as anyone who has played LBP can tell you. However, just messing about with the AI routines in Kodu, it is quite obvious that this $5 program, is much better suited for game development than LBP. It's single, biggest limitation being the lack of usable objects, tiles, music/sounds and bots, at the disposal for aspiring programmer types . . . however, according to numerous interviews with the development team that created Kodu, those, along with more AI choices, actions, etc., are updatable as Kodu will see future DLC that will continue to augment and enhance the package. Even so, if you have never programmed a thing in your life, I think they have given you enough to get a good start, without being overwhelmed by too much thrown at you all at once.

Anyway, I cannot wait until I get out of work so that I can spend the rest of the night getting a little more acquainted with Kodu's programming environment.
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"Blogging is like masturbating into a mirror while you videotape yourself, so you can watch it later, while you masturbate " - LEWIS BLACK (2008)

Acert93 - Mr. Bad Cop
Acert93
Since 6779 Days
This is one of the best games I have ever played. I can see all sorts of faults or areas in need of vast improvement, but the potential is huge and goofing with stuff is a blast. I have so many ideas I cannot settle on one so I am testing all the tutorials to find out the limits.

I can definately see some nice mini-RTS in this engine!
In reply to

Pwn'd by Phaethon360.

alimokrane
alimokrane
Since 6738 Days
gave this a spin last night, LOVED IT, absolutely loved it. this is a sleeper hit, I encourage everyone to at least try the demo. Huge potential!
In reply to
LEBATO - IS WRONG
LEBATO
Since 6930 Days
Ok, three people like it, I'll try the damn demo. I have yet to play something that encourages creativity as much as Garry's Mod does, but we'll see.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

deftangel - Hot stuff!
deftangel
Since 6676 Days
Posted by LEBATO
Ok, three people like it, I'll try the damn demo. I have yet to play something that encourages creativity as much as Garry's Mod does, but we'll see.
You should set your expectations accordingly. It's main thrust is introducing younger players to programming & game design. Whilst it's fun, it's not aimed at being a creative tool for the likes of us or even a LittleBigPlanet competitor.
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XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM

alimokrane
alimokrane
Since 6738 Days
Posted by deftangel
You should set your expectations accordingly. It's main thrust is introducing younger players to programming & game design. Whilst it's fun, it's not aimed at being a creative tool for the likes of us or even a LittleBigPlanet competitor.
True but surely this is a VERY VERY good start.
In reply to
deftangel - Hot stuff!
deftangel
Since 6676 Days
Posted by alimokrane
True but surely this is a VERY VERY good start.
It's an excellent initiative because there is a skills crisis looming for game programmers etc. and it's good to see Microsoft doing more to tackle the issue. Of course, they'll want people to be locked into their tools.
In reply to

XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM

alimokrane
alimokrane
Since 6738 Days
Posted by deftangel
It's an excellent initiative because there is a skills crisis looming for game programmers etc. and it's good to see Microsoft doing more to tackle the issue. Of course, they'll want people to be locked into their tools.
indeed. Which they would offer it for free though. It's cheap, mind you, but being free would have encourage a LOT more people to get it.

I actually see myself spending quite a bit of time with it.
In reply to
icemanufc
Since 5474 Days
In reply to
Jollipop
Jollipop
Since 6691 Days
It's like a poor mans Little Big Planet.

Seems the budget in what they give you is too small to make anything decent.

Maybe the next version will be a bit more robust. (maybe one for the adults)
In reply to

Marumaro for the WIN !!

alimokrane
alimokrane
Since 6738 Days
Posted by Jollipop
It's like a poor mans Little Big Planet.

Seems the budget in what they give you is too small to make anything decent.

Maybe the next version will be a bit more robust. (maybe one for the adults)
Well considering the price Yeah of course. One is a full fledged game and the other is a mere tiny tool.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6808 Days
Posted by alimokrane
Well considering the price Yeah of course. One is a full fledged game and the other is a mere tiny tool.
And I may be missing something, but this seems to have a lot more depth than LBP in terms of a creation tool. Unlike LBP, you can ya know... make games. The sorta micro-programming aspect of this seems (at a glance) to be deeper than what is essentially a 2D platformer with a fancy level editor.

*has not played LBP, could be missing something.
In reply to
Jollipop
Jollipop
Since 6691 Days
In some ways you are right, in that with this you seem to be able to make 3D landscapes and move around them, unlike with LBP (I could be wrong)

The budget thing is always going to restrict how big the levels are though so I think 3D enviroments will be a no go anyway.
Posted by alimokrane
Well considering the price Yeah of course. One is a full fledged game and the other is a mere tiny tool.
Which is kind of my point, this just seems rushed to counter LBP, if they released a more comprehensive version later down the road though and this was used as a lite version so people can get to grips with it then that would be a good thing.
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Marumaro for the WIN !!

SimonM7 - The other mod's bitch
SimonM7
Since 6831 Days
LBP has boundaries that make it a more accessible proposition to make stuff in. It's really a platformer in which you can just.. start creating stuff. You can hook up 4 controllers or play online and just start creating contraptions, level geometry or weird vehicles while hopping around them.

This is more of a straight up game maker akin to something like Adventure Game Studio, so comparing the two is therefore pretty hard and ultimately a bit unfair to them both.
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http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6808 Days
Your description of LBP makes it sound like a stripped down, but focused Garry's Mod.

This is something entirely different. It's sort of apples and oranges and I don't think this is reactionary at all. This product has a completely different set of goals (and features) than Little Big Planet.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 6831 Days
Yep. Although LBP has sharing options and a more accumulative feeling to it once you actually create something than Gary's mod. But yeah, it makes a game out of the creation process aswell.. unless you really wanna make the next Azure Palaze and stuff, then you'll need to pour some serious time into it and you prolly won't want three other sackboys around pulling you in different directions all at once. :)

I've tried making something big and significant in LBP but it seems everytime I get somewhere I just pop online and see all these ABSOLUTELY AWESOME things that people have made and I lose confidence in my own simple ideas. :)
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http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!

Acert93 - Mr. Bad Cop
Acert93
Since 6779 Days
Posted by Jollipop
In some ways you are right, in that with this you seem to be able to make 3D landscapes and move around them, unlike with LBP (I could be wrong)
It seems you are unsure how these products work and what features they have, don't have, and their orientation.

LBP is a game with a full game editor for the the game. The editor is robust in terms of modifying the core game mechanics and concepts. But in essense every LBP game is a 2.5D sidescroller with sockboys. You can do some nifty stuff, but it is always LBP.

Kudo is first and foremost a programming model, a simple GUI one at that. It isn't a fulfledged game and doesn't make any pretentions of such. Instead it gives you all sorts of things to play with. You can make 3D or 2D games, fix, rotating, or FPS camera views and so you. You can program friendly and enemy NPCs, create custom health and weapon bars, create all sorts of winning condition, etc.
The budget thing is always going to restrict how big the levels are though so I think 3D enviroments will be a no go anyway.
?
Which is kind of my point, this just seems rushed to counter LBP, if they released a more comprehensive version later down the road though and this was used as a lite version so people can get to grips with it then that would be a good thing.
Kudo was announced in 2006 under the name Boku. It is a 6 person team that was doing an educational product which is currently being used in schools. The LBP nonsense and MS reacting... I don't know where you heard that.
In reply to

Pwn'd by Phaethon360.

alimokrane
alimokrane
Since 6738 Days
I agree, I think comparing the two is probably unfair to them both. I havent played LBP, my comparison is only based on what I saw of the game but they do seem to have different goals.
In reply to
deftangel - Hot stuff!
deftangel
Since 6676 Days
I've played both, they're both awesome but both entirely different things. Having said that, whilst Kodu is a great educational programming tool, LBP is still a great game to introduce concepts such as level design, art design etc. Even very simple game mechanics. However, it's primary focus is as a game. Kodu isn't really supposed to be a game per se, more of a toy.

Entirely complementary products though.
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XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM

Jollipop
Jollipop
Since 6691 Days
They are obviously different in what they provide but they go after the same community, build your own experience ... so yes they do have a lot in common, so I will compare the two.
In reply to

Marumaro for the WIN !!

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