Unreal Technology introduces Unreal Engine 4 with the short film Elemental, a real-time demo showing what the new engine is capable of. Check it out inside in 1080p plus high resolution screens. Update: Features walkthrough video added.
Introducing Unreal Engine 4
The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Unreal Engine 4’s new architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas.
Artists and designers can bring their visions to life directly in game without programmer assistance via the new Unreal Kismet. This offers programmers the freedom to focus on core gameplay features and sophisticated systems. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.
• Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
• After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
• The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
• Live Kismet Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
• Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
• View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
• Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
a system timesplitters for some reason adopted despite having 2 sticks. goldeneye doesnt hold up anymore for the same reason i don't think resident evil 4 doesn't. controls. (5 minutes ago)
i think the main thing that stops goldeneye still being good is the controls. it has an aiming system based on the limitations of the single analogue stick of the N64. (6 minutes ago)
And yes you said "launch trailer" by Q1 2015. I said no. I was willing to bet a copy of BF5 that it would not launch in 2015. Never 2016. Its all right there. (15 minutes ago)
@Tinks: You are making shit up as per usual and failing to support your argument. And you call me anal when you are injecting words into my mouth. You are full of crap. (17 minutes ago)
@Grifty you pick and choose or don't read enough. I said trailer this year, but whatevs :). I'm too lazy to search and you're too anal to not (20 minutes ago)
Nostalgia per definition is YOU injecting positivity in to the experience. If a game sucks without that factor, i think we can safely assume that its not a very good game. (20 minutes ago)
Just saying that many old games age very well. There are NES games that still play great. Those are *great* games. If you need nostalgia to prop it up it's probably not as good as you remember. (23 minutes ago)