VIDEO Friday, June 8, 2012 | 7:56 PM

Unreal Engine 4: Elemental Demo

Unreal Engine 4: Elemental Demo

Unreal Technology introduces Unreal Engine 4 with the short film Elemental, a real-time demo showing what the new engine is capable of. Check it out inside in 1080p plus high resolution screens.
Update: Features walkthrough video added.


Introducing Unreal Engine 4

The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Unreal Engine 4’s new architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas.

Artists and designers can bring their visions to life directly in game without programmer assistance via the new Unreal Kismet. This offers programmers the freedom to focus on core gameplay features and sophisticated systems. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

Tool Highlights

• Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.

• After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.

• The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.

Live Kismet Debugging enables you to interactively visualize the flow of gameplay code while testing your game.

• Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.

• View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.

Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.

Elemental Demo (1080p)
Features Walkthrough (1080p)

All comments

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Commented on 2012-06-08 21:07:21
Dayum.
Commented on 2012-06-08 21:22:15
Finally, waiting for it. Thank you Gamersyde!
Commented on 2012-06-08 21:23:44
Me want.
Commented on 2012-06-08 21:37:37
lmfao you expect this for next gen? low standards much *rolls eyes* this is ps2 graphics...
http://static.gamesradar.com/images/mb//GamesRadar/gb/Other%20stuff/Crucified%20feature/bouncer_obs--screenshot_large.jpg
Commented on 2012-06-08 22:15:30
I personally think we'll have better graphics than this next gen.
Commented on 2012-06-08 22:23:30
If you think this isn't impressive then you don't understand what you are seeing.
Commented on 2012-06-08 22:30:58 In reply to INDIGO
Posted by INDIGO
If you think this isn't impressive then you don't understand what you are seeing.
sorry i think my sracasam meter was not showing, just people still compare some of the high end games this gen to ps2... i just thought i would get in a year in advance ;)
Commented on 2012-06-08 22:33:36 In reply to INDIGO
Posted by INDIGO
If you think this isn't impressive then you don't understand what you are seeing.
While mostly true, the art doesn't really do it any favors. It's not difficult to see how someone might prefer the Samaritan demo over this. But those particles are awesome, and goddamn @ the lava!
Commented on 2012-06-08 22:51:52 In reply to INDIGO
Posted by INDIGO
If you think this isn't impressive then you don't understand what you are seeing.
What i am seeing is a everything except an impressive NEXT-GEN demo.
Everything i heard from the walk trough of the demo from the developer is somewhat interesting ,butit ,http://forums.gametrailers.com/thread/unreal-engin... and read the post of Norguard. Same way i see it.
Commented on 2012-06-08 22:57:23
Looks fantastic.
And with that setting to demo it, perfect!

Though question is...will the graphics be like that during real gameplay or is it like Uncharted pre-rendered cutscenes type of thing.
Commented on 2012-06-08 23:08:06
Ok, now Bethesda, get to work on the next Elder Scrolls game using this or CryEngine 3............and have it ready by the launch of next gen.....kthanX!
Commented on 2012-06-08 23:15:47
Something about the Unreal Engine... Everything made with it looks ugly to me
Commented on 2012-06-08 23:18:02 In reply to GriftGFX
I agree. It's far too clichéd to really pique my interest. the Samaritan demo was very good, and showed of Unreal's ability to create realistic scenes.
Commented on 2012-06-08 23:35:51
You guys need to upload the developer walk through, it was fa rmore impressive than the actual demo.
Commented on 2012-06-09 00:20:57
Unreal Engine certainly epitomizes everything about Western development.
Commented on 2012-06-09 00:59:43
That Square Enix engine look better in my opinion but this is not bad either.
Commented on 2012-06-09 01:11:14
Yea Luminous engine looks great, much better than what's shown here! It shows great skin shaders, hair, beard, amazing looking characters with complex clothing, non physx destruction

But sadly the Luminous demo was running on two 690's while this runs on one 680 :(
Commented on 2012-06-09 01:17:06 In reply to Optimusv2
Posted by Optimusv2
I personally think we'll have better graphics than this next gen.
The big jumps are pretty much where I expected them to be. The techniques in creating the art for the visuals are pretty much the same as the current generation, so things like textures, normals, and all that other stuff will not be a significant jump. The jump will be in the dynamics. Particle systems, cloth simulations, physics and animations etc. All of these are heavily CPU dependant. I expect next gen systems to pack some fairly nice CPU architecture in there. People got their knickers in a twist when reported GPU specs were of a mid tier level that currently exists for the PC. I really don't think the GPU will be as important as the system memory, caching and CPU capabilities. The pretties are guaranteed anyway. It's all the combined systems and technologies that will dazzle.
Commented on 2012-06-09 01:17:30
And that is just what they currently did with it.

I still remember when people thought UE1 was terrible, and then when Human Head made Rune with it and people lost their minds at the physics of trees and fruit and bodies, etc.

I'm more and more amazed by UE each update they make to it, and its potential solely relies on the creative minds using the tools.

It is by far the best gaming engine ever made, on versatility alone, in my opinion.
Commented on 2012-06-09 01:19:39 In reply to Doom_Bringer
Posted by Doom_Bringer
Yea Luminous engine looks great, much better than what's shown here! It shows great skin shaders, hair, beard, amazing looking characters with complex clothing, non physx destruction

But sadly the Luminous demo was running on two 690's while this runs on one 680 :(
Are you sure about that? Two 690s? That is absolutely obsene..cant have been very well optimized...that is way beyond what next gen systems will harness..actually it is way beyond what most PC folks will have for the next 3 or 4 years...
Commented on 2012-06-09 01:34:38
thanks for posting this.
Commented on 2012-06-09 01:37:10 In reply to catfish
Posted by catfish
Are you sure about that? Two 690s? That is absolutely obsene..cant have been very well optimized...that is way beyond what next gen systems will harness..actually it is way beyond what most PC folks will have for the next 3 or 4 years...
yea on gametrailers they compared the real time demo to a cg version and it looked the same. That's why I said it was aimed at PS5 and Xbox 1080 in the Luminous thread :P
Commented on 2012-06-09 01:38:02
This looks more realistic (in terms of feature set) that we will get to see in a game.
Commented on 2012-06-09 01:42:16
Yum, seeing debris fall to the ground and remain there adds a lot in terms of ambiance
Commented on 2012-06-09 01:49:47 In reply to Doom_Bringer
Posted by Doom_Bringer
yea on gametrailers they compared the real time demo to a cg version and it looked the same. That's why I said it was aimed at PS5 and Xbox 1080 in the Luminous thread :P
They probably created the CG sequence aiming for what they expected to achieve with the engine though...it certainly isnt as impressive as the CG shown for Versus anyway
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