Dead Island: Riptide is officially announced with a bunch of screenshots showing that the archipelago has been completely flooded, making survival even more difficult. The city of Henderson and the jungle of Palanai Island will then only be explorable by boat and the weather conditions will affect visibility. A fifth character will join the original cast to face new types of atrocities and mutations. The survivors will often have to defend their base and protect it with fences for example.
Deep Silver today announces first details about Dead Island Riptide.
The survivors of the zombie-apocalypse on the once beautiful island resort of Banoi escaped in a helicopter to the safety of a military ship. When a furious storm hits and the virus suddenly spreads throughout the crew, the nightmare starts all over again, leaving hope drowning in the rising tides. Devastated by a monsoon, the island of Palanai is crawling with new zombie mutations. A fifth character with an all-new skillset will join the team, providing much needed support. Additional multiplayer communication features and brand new hub defense missions will test the survivor’s teamplay skills.
Dead Island Riptide will be released in 2013 for PlayStation 3, Xbox 360 and PC.
They just didn't bother including it in their demo footage because it's clearly as boring as it sounds. (4 Hours ago)
@Phaethon360: actually i wasn't. There is a mode other then the "you have been invaded" cat and mouse mode, where you JUST follow someone. (4 Hours ago)
@digi_matrix: I agree. I like using the environment and hacking other players. Also what Korn was trying to say is "cat & mouse" gameplay. (4 Hours ago)
@digi_matrix: debatable. One mode looks fun. The other look "different" but ultimately boring. I hear there is a mode where you litterally just follow another play. Exciting stuff. (6 Hours ago)
@Moonwalker: The multiplayer gameplay looks super interesting. (6 Hours ago)
I have a question. If i actually download "transport empire" will gamersyde stop redirecting to the app store every time i refresh or browse a thread? (6 Hours ago)