Dead Island: Riptide is officially announced with a bunch of screenshots showing that the archipelago has been completely flooded, making survival even more difficult. The city of Henderson and the jungle of Palanai Island will then only be explorable by boat and the weather conditions will affect visibility. A fifth character will join the original cast to face new types of atrocities and mutations. The survivors will often have to defend their base and protect it with fences for example.
Deep Silver today announces first details about Dead Island Riptide.
The survivors of the zombie-apocalypse on the once beautiful island resort of Banoi escaped in a helicopter to the safety of a military ship. When a furious storm hits and the virus suddenly spreads throughout the crew, the nightmare starts all over again, leaving hope drowning in the rising tides. Devastated by a monsoon, the island of Palanai is crawling with new zombie mutations. A fifth character with an all-new skillset will join the team, providing much needed support. Additional multiplayer communication features and brand new hub defense missions will test the survivor’s teamplay skills.
Dead Island Riptide will be released in 2013 for PlayStation 3, Xbox 360 and PC.
that being said, the game is still in development. There were rumors about X1 version being behind in development and it shows too. Let's wait and see. (9 Hours ago)
Seems with No Man's Sky, no matter how long you played it can get a refund: [url] (9 Hours ago)
this game turns out. Media seemed pretty postitive about the play session they had though. But that says little about the tech stuff. (9 Hours ago)
@alimokrane: True, but in that thread they show a picture of E3 and now and it's clear they keep improving it for PS4. Hope they do the same for X1. All in all it definitely remains to be seen how (9 Hours ago)
and that supposedly XO screenshot is clearly missing all the effects present in the other screen for PS4 (10 Hours ago)
@Moonwalker: the game is apparently a mess in both consoles, hence the delay... (10 Hours ago)