The Witcher 3: Wild Hunt being officially available, we can finally propose some 1080p/60fps videos of the PC version with all settings maxed out. On our rig (see inside), the game runs smoothly except during cutscenes where we witnessed some frame drops once in a while. Also worth noticing is that every time we tried to play the fire camp cutscene on ultra (the one that follows the playable introduction), the game froze on us but the audio kept working, leaving us no other choice but to use the lowest settings just to get past it. It's quite odd and we hope it won't happen again later in the story. As you'll see, the PC version, though quite beautiful, doesn't look as impressive as we could hope a few months back. Aliasing is still quite visible and distant trees have a sort of pastel look that reminds a bit of GTA IV on X360/PS3. That aside, the game does look very nice, with very detailed environments and some spectacular views.
Update: 4 videos added.
i5 4670K @ 4.1 GHz, 8 Go RAM, Windows 8.1, SLI Nvidia Geforce GTX 970 Gigabyte OC
Join us for a new GSY Live tonight at 9:30 CET to see the PC version in action.
All comments (17)
I can not say im impressed at all graphics wise is pretty underwhelming lol
There are still tons of bad textures, and they still can not make good looking flowers and foliage, worst was at the start when looking out from the balcony of your room in the castle and the ivy/leaves on the walls looked horrid and I hate how everything like leaves and trees blows in clumps instead of blowing more individually its like they have stuck them all together.
Cut scenes are nothing great either really, only thing I thought looked good was when using the power where you can push stuff letting out a small blast, if you do that to water it blasts water up and it looks pretty good.
tbh I don't think people getting this on the ps4 will be missing much by not getting the pc version
Theres the usual glitches that really should not be happening in 2015 games like characters clipping through stuff, sometimes when on your horse you can pass through the odd character like they are a ghost.
Im not saying its a bad looking game because its ok, just not as fantastic as I thought or was lead to believe.
The game looks really good and runs better than Dragon Age: Inquisition, just not as good as we were initially hoping for.
Downgrades, downgrades everywhere. Ooh sorry , optimization is what its called Xp
With gtx 970 on ultra settings, i got much higher than 30fps, it even looks 60fps. Wasn't expecting that at all.
The game looks amazing, yes, there are no dust particles and vegetation looks low res but overall, the game looks great. I'm glad I can play it at 60fps almost all of the time with my GTX780.
Regarding downgrades: I'd rather have a game without the best graphics everywhere and reasonable performance.
Only real problem is the Gameworks stuff, including a lot of things that don't work well on Nvidia previous generation cards and AMD is not cool.
Apparently the entire world is tessellated, as well as water, and the 9xx series architecture handles tessellation more effeciently. Still sounds like bullshit, but thats the speculation--that and this one:
Hairworks starts at default setting of 8xMSAA when enabled. In the install directory, you can modify the .ini file, and find the string of text that entails the hairworks MSAA setting. you can change it from 8, to 4, 2, or 0. I would recommend setting it to 2, or 0, especially if you run the game with full scene AA already.
This is why many cutscenes are tanking in performance. Every rendered strand of hair 8x multi-sampled? Who the fucks idea was it to have that the default setting?
Anyhow, hope this helps you guys get some FPS. Try adjusting that in the .ini, and try messing with the tessellation option as well. This will benefit Kepler users, but should benefit everyone all around also.