The Game Factory will launch, next Automn, a videogame called Rubik's Puzzle World on the Nintendo DS and Nintendo Wii. Entirely in 3D, this production is aiming at the casual market and will ask for a bit of reflexion as you navigate through mazes, create shapes and so on.
LONDON, UK – 1st May, 2008 – The Game Factory ltd, an international publisher of family-friendly and casual videogames, today announced it has signed a licensing agreement with Seven Towns Limited to publish RUBIK’S PUZZLE WORLD, a 3D puzzle game experience for the Nintendo Wii™ and DS™ systems, both inspired by the Rubik’s Cube.
“The Rubik’s Cube is one of the most well known icons in the gaming and entertainment industry,” says Henrik Mathiasen, president of the Game Factory. “We’re honored that Seven Towns Limited has chosen us to take the Rubik’s experience to the next level with Rubik’s Puzzle World. We feel confident that we have created a concept for the whole family that is innovative, challenging and addictive, offering a new twist in the puzzle genre while keeping the Rubik’s Cube core values alive.”
“We’re pleased to be working with the Game Factory to enhance the Rubik’s brand with Rubik’s Puzzle World,” says David Hedley Jones, for Seven Towns Limited, a London-based company that has introduced hundreds of successful original games and toys throughout the world in the past 35 years. “We’re confident that everybody will enjoy this video game experience.”
Step Inside the Cube’ with Rubik’s World
For those who have always wondered what the inside of a Rubik’s Cube looks like, the Game Factory will deliver Rubik’s Puzzle World during Autumn 2008. Designed for players aged eight and older, this otherworldly game will look and play like no other game on the market. A collection of extremely addictive, easy-to-play puzzle games will increase in difficulty as the player delves deeper into this 3D world.
Each version of Rubik’s Puzzle World will host its own unique and original series of games. Players will test their brainpower by constructing 3D shapes and objects, navigating through mazes and even creating their own soundtracks. The DS™ version will allow players to connect to a community of Rubik’s Puzzle World enthusiasts through the platform’s wireless connection. The Wii™ version accommodates up to four players and will feature an online message board.
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (3 Hours ago)
*about game engine graphics pipelines (3 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (3 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (3 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (3 Hours ago)