WRC 3 is once again in the spotlight, with this time a developer diary focused on the art of the game. In this video, you will find out more about the tracks, the lighting effects and the deformation system among other things. Our Italian members will also certainly recognize the French accent of Sébastien Pellicano, game director. Since we won't be present at this year's Gamescom, let's hope we can get our hands on the game early enough to be able to propose a full review when the game is released.
@Megido: Polishing means just that, to make the experience more tight/better, not that it isn't working. Plus 1 month and 11 days ins't going to fix something broken, so I believe it's just polishing. (1 minute ago)
It's fair to be cynical but at least admit you're doing it. (8 minutes ago)
@Megido: You're taking it a step further and suggesting they won't even work on the game if it's "done." That's silly. (8 minutes ago)
And you're suggesting that they WON'T continue development on the core product, because "hey they can just make DLC now that they're done!" Come on. Games are never "done" anymore. (9 minutes ago)
@GriftGFX: What i mean is that no publisher ever goes "Oh, the game is good but if you take another 2 months of full pay it'll be that extra bit better. Do it!" (10 minutes ago)