Crimson Moon has been available since September 1 and it offers a sort of cooperative blend between Soulslike games and the Darksiders series, particularly in terms of its art style for the latter. The game also incorporates mechanics that are clearly reminiscent of roguelikes, with equipment that can only be used during the current mission, and equally temporary upgrades—three to choose from at each major milestone as you progress through a district. Mechanically, it all works well, but we had a really hard time getting the hang of the parry timing, which seems to be inspired by that of the first Dark Souls. Since some enemies can’t seem to be interrupted by our attacks, beating them can be tricky, unless you spend your time rolling and settling for just one hit at a time. So the difficulty level is pretty high when you first start out because the goal is to kill all the enemies that are present. That said, leveling up when you return to the HUB (where, among other things, the blacksmith is located) lets you come back a little stronger and make a bit more progress than last time. For €/$19.99, it does not seem to be a bad deal, but so far it’s received a very mixed reception on Steam.

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