After Star Wars Outlaws, iAssassin's Creed Shadows is now available on the Nintendo Switch 2, albeit with a number of graphical and technical concessions compared to other versions of the game. For starters, ray tracing has been replaced by older rasterization-based methods, and this is quite noticeable in every lighting conditions. Secondly, SSR-based reflections have been drastically limited on large liquid surfaces, which you can see in our video. Other changes have of course been necessary, including modifications to vegetation and NPC density, shadows, LOD and the resolution itself, among other things. In docked mode, the rendering is inevitably less clean and pleasing to the eye on a large screen, but the world of Shadows remains very detailed nonetheless. The framerate didn't seem flawless to us in this configuration, even though the game is perfectly playable (note, however, that we didn't have the opportunity to try out battles against multiple enemies). In portable mode, other sacrifices were necessary, but they work quite well on the machine's smaller screen, especially since the frame rate seems a little smoother. On the other hand, image quality is significantly degraded, with a rather soft rendering. Overall, Outlaws impressed us more, but keep in mind that Shadows offers a much larger open world that is generally more detailed.

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