face2papalocust J'ai toujours trouver ça débile surtout sur leur dernière prod,ca et la lourdeur de gameplay. (il y a 6 Heures)
Driftwood @DJOJO843: exactement, et pourtant ça bavarde énormément dans les trajets en voiture. Pareil pour Red Dead. Donc bon.... (il y a 8 Heures)
DJOJO843 J attends de voir en février ce qu il y aura ou pas , après gta a jamais été doublé et personne a jamais trop geuler donc … (il y a 8 Heures)
reneyvane Sept mois & demi avant la sortie de Fable, ils ont déjà décidé de ne pas doubler le jeu alors qu'ils prétendent chercher un accord avec les syndicats & une solution pour les dernier jeux sans VF ? FH6 (il y a 10 Heures)
CraCra J'aime encore mieux une version Québécoise que rien (il y a 15 Heures)
face2papalocust Ca devient lourd cette histoire et alors Microsoft qui est prêt de ces tunes pour quelque chose de si important ça fout les nerfs! (il y a 16 Heures)
CraCra @Driftwood: LOL (il y a 17 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7343 JoursSite says coming soon and has 3 screenshots. What I have understand it is DX10 benchmarking software and runs only in Vista.
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Give a guy a gun, he thinks he´s Superman. Give him two and he thinks he´s God!
Inscrit depuis 8213 JoursI have Vista running in dual-boot, but hardly ever use it.. XP still offers better performance and important features I need for my PC gaming that Vista doesn't (atm)..
It's mostly a driver issue though, because the 2 most important things I'm missing right now are bassicly features missing from the Nvidia Vista drivers that are in the XP ones.. Those are, 1. monitor-optimalisation-wizard for colourcalibration (default coloursetting looks like crap), and 2. ability to run my monitor at 75Hz instead of 60Hz (to get rid of tearing in games without having to use vsync).. If they fix these 2 issue's I'll probably drop XP and switch to Vista.. Performance I'm sure will get better aswell overtime with driver updates..
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Inscrit depuis 7459 JoursMarumaro for the WIN !!
Inscrit depuis 7421 JoursHey, I'm just like you. I put my pants on one leg at a - dammit, I knew I forgot something today.
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Inscrit depuis 7343 JoursInteresting to see what kind of games Futuremark is going to produce, now that they have game studio too.
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Inscrit depuis 7547 JoursThis was the same story with DX9. It effectively killed Matrox and NV had horrible performance in games that dared to even use the slightest bit of DX9 features. Extra goodies come at a cost in design as well as hardware. DX9 is still the sweet spot and until the DX10 market grows, and some killer features get shown (chicken egg, egg chicken) there won't be a huge push.
I would be remiss if I didn't point out that DX9 shipped in 2002. The first games with notable DX9 features were 2004 and the first DX9-only game was 2006.
My Blog: http://www.NextGenThinkTank.com
Inscrit depuis 7459 JoursIt's not that DX10 is joke its that the GPU's are.
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Inscrit depuis 8213 JoursHere's an article from 2003 that talked about DX9 and the problems Nvidia had with it in Half-Life 2, one of the 1st DX9 games: http://techreport.com/articles.x/5636/1
Funny thing is with DX9 Nvidia screwed up, but now with DX10 ATI seems to have the slightly bigger problems.. But Nvidia is also nowhere near their DX9 performance in DX10.. So it's either both Nvidia and ATI who screwed up, or it's MS with it's Vista and DX10 combination that are screwing things up.. I tend to go for the last option tbh..
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Inscrit depuis 7547 JoursIt's not that DX10 is joke its that the GPU's are.
This isn't like DX6-8 with a hoard of fixed function effects. DX10 is about increasing flexibility of GPUs as well as efficiency improvements for common techniques. In both cases you will need to design with DX10 in mind to tap the results.
The "DX10 only" stuff people are seeing are easy to impliment techniques that are expensive on any architectures (the difference being the flexibility of DX10 allows them at reasonable costs). Doing advanced motion blur, for example, isn't an architecture issue--it just is very resource intensive.
While there are some shortcomings in each of the designs, the performance issues seen in "DX10 software" aren't really related to those (e.g. one of the GPUs has poor streamout bandwidth--but no game has hit this hurdle yet).
My Blog: http://www.NextGenThinkTank.com
Inscrit depuis 7547 JoursTo put this into perspective: DX10 GPUs are extremely flexible, and while not quite to the level of being CPUs you can run very-non GPU algorhythms on them or graphic techniques that are far outside the scope of the current performance envelope. In the past the improvements to DX were mainly inline with their ability to adequately execute fixed function effects; when you open up your resources and flexibility you run into a new paradigm which puts the weight of decision making on developers: is this technique a cost effective solution for the GPU?
No one expected 6000+ line shaders to run well on DX9 GPUs (even though the HW could do it), so I am not quite sure why people would expect some of the stuff devs are tacking on to magically run great.
Currently, the new GPUs trash the old DX9 GPUs, a clear indication they are faster. And synthetic tests show that they both do as expected with the new stuff (i.e. no NV FX style cheats and mis-designs).
NV tried to strong arm MS and went with a DX9 compliant card but went with a different "sweet spot" instead of focusing on accelerating the API to the "t". e.g. 32bit instead of 24bit for shaders and clinging to 16bit. So you got full speed 16bit (outside the DX9 spec for most stuff) and half speed 32bit (which ment less realestate working on 24bit code). They had HQ but slow AF and made a tragic mistake of not making the compiler with the design.
Essentially NV went with nailing the DX9 check boxes, focused on great DX8 performance, and tried to use new features that were non-DX9 to segment the market. And it totally backfired on them.
ATI had pretty big problems with R600. But the HD3*50 are relatively competitive and price slotted to match any disparity. i.e. good bang for buck. And they have the edge in features right now (DX10.1). Whereas NV was getting *killed* in early 2004 by FX revisions -- we are talking 50% less performance at playable framerates -- ATI is nowhere near that sort of craptitude.
ATI's problems have to do with being tied to a sinking ship, a loss in R&D funding, and NV/Intel snatching up the Physics API market (bye-bye AGEIA and Havok). ATI also is losing out on top tier moneys by basically not competiting at the top end.
Option 3: DX10's focus isn't fixed function "click to enable" effects but is a focus in versatility/flexability as well as design efficiencies...
So a title can (a) tack on some expensive, not available before, effects that Drop DX10 performance because it is doing a lot more that cannot be done in DX9 with any sort of performance or (b) they can design their games with the efficiency changes to make better use of the platform.
B takes *years* as shown above and requires a sizable market share to motivate this shift. Interestingly Crysis on DX10 GPUs does show a number of nice effects that are **very slow** on DX9 hardware that run with a **relative** minimal performance hit on DX10 hardware (when you enable hacks to get them on XP).
DX10 isn't about IHVs screwing up; it is about a new way of thinking of GPUs. The trend within MS is shifting GPUs directly at general purpose resourses that are far more flexible than before. You can do more stuff but you need to design with it in mind and be responsible with the hardware performance limitations.
My Blog: http://www.NextGenThinkTank.com
Inscrit depuis 7459 JoursLike I say in time things will get faster on the DX10 front but right now its just not worth it.
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Inscrit depuis 7343 JoursDeveloper's Diary 1: http://www.gametrailers.com/player/30290.html?type...
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Give a guy a gun, he thinks he´s Superman. Give him two and he thinks he´s God!
Inscrit depuis 7547 JoursThe MB example is a perfect example of why you don't understand the issue. DX10 GPUs are faster at the old techniques and can do new techniques at reasonably levels. SM3.0 could do these new tricks, but they aren't even playable. e.g. LP has non-silhouette based MB. The praise of DX10 is a) the flexibility to do such techniques with b) reasonable performance tradeoffs.
The fact techniques, like certain raytracting tricks, can work on a DX10 GPU -- albeit slowly -- isn't a failure of the GPUs but a nod to their success. GPUs aren't the ol' school fixed function tools you seem to cast them. It isn't even an issue of techniques they accelerate.
They are general resource pools with resource limitations. It is up to developers now to properly manage the resource. Just because you CAN run something on a GPU doesn't mean you SHOULD. And just because something is slow doesn't mean it is the hardware's fault.
That is like saying a 3GHz quadcore sucks because it cannot handle 50k sphere-sphere fully dynamic physics objects in gameplay. It means then idiot programmer didn't properly assess the resource limitations/ Just because new hardware can allow something doesn't mean you should do it because the caps were taken off.
My Blog: http://www.NextGenThinkTank.com
Inscrit depuis 7459 JoursSure these GPU's don't have hardware features like the old school GPU's, but if you can't do a technique on the GPU with an acceptable frame rate its the GPU's shortfall, thats why they make faster GPU's.
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Inscrit depuis 7343 JoursHas a bit footage from the Vantage. Not much but at least something.
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Audiosurf
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Inscrit depuis 7343 Jourshttp://www.yougamers.com/news/18513_3dmark_vantage...
Countdown clock here: http://www.futuremark.com/3dmarkvantage/
I predict that it's going to be a long download...
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Inscrit depuis 7459 JoursCouldn't really downscale it because the trail version doesn't allow for it, which is kind of shitty, oddly enough the graphics didn't look that impressive even at the 1fps, seems most of the processing on the first demo went into physics simulation.
My results.. :S
http://service.futuremark.com/home.action;jsession...
I guess I need a new GPU although I don't really play PC games much so duno if its worth the hassle.
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Inscrit depuis 7288 JoursWii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
Inscrit depuis 7343 JoursAlso damn it would be awesome if Futuremark would do X-wing/Freespace style game. Just thought that after seeing that second test in Vantage.
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