Rainbow 6:Vegas Patch now out...

anm8rjp
anm8rjp
Since 7500 Days
According to Ubi forums:
http://forums.ubi.com/eve/forums/a/tpc/f/357108402...

14/12/06 EDIT: Patch is now live! Get it from Xbox Live now.

From the lovely devs:

Rainbow six Vegas patch Notes

Here is a list of issues that will be addressed in the upcoming patch for Vegas. Many of these issues were reported by members of the community, thanks to everyone that took the time to communicate with us. Please understand that this first patch was being worked on a few weeks ago already and that some of the recently discovered issues may not be addressed right away. We do know about these critical issues and are planning to address them as well.



Single Player

-Fixed bugs with voice recognition
-Fixed a bug that made the game crash when killing Dr. Smythe under a specific circumstance.



Multiplayer

-Getting stuck at briefing screen when joining a match in progress
-Fixed a coop crash when failing a mission numerous times
-Fixed an exploit where observers received same kills as host in terrorist hunt
-Fixed a intermittent coop crash in map Factory
-Fixed a disconnection bug when host changes map
-Fixed a bug with live camera that forced a reboot.
-Fixed an issue with max players not being related to recommended players for maps.
-Added better feedback in the game search menus.
-Fixed a bug with the siege specialist achievement.
-Fixed players crashing when using shield and entering a game with shield restricted.
-Fixed a rare crash when starting a coop story game
-Fixed a bug that made the shield become invisible in certain circumstances.
-Fixed a display bug with weapons disappearing while using shield
-Fixed a crash while using the Live Vision Camera
-Fixed a display bug with the canister in retrieval staying visible after being taken.
-Fixed a random crash for clients in COOP games.
-Fixed a display error that showed 14 players instead of 16 for dedicated servers.
-Fixed a bug with score limits not working properly.
-Fixed a bug that sometimes prevented grenades from being used at game start.
-Fixed a crash through the world bug related to starting COOP games while playing Terrorist Hunt.
-Fixed a crash through the world bug in Casino COOP.
-Fixed a bug with invalid recommended players in COOP maps.
-Fixed a lockup in COOP mode related to clients joining a game late.
-Fixed a bug where a dedicated server set for 16 players only accepted 14.
-Added better feedback in the game search menus
-Remove proximity voice chat from team games.
-Adjust TerroHunt XP based on density setting:
- Fixed bug regarding voice chat - Now voice chat works for all players
- Fixed a crash where clients crash when host change map or quit the game before they have time to load lobby
-Fixed a crash when clientnt selects Option/ Map name either in the lobby or In game
-Fixed a bug related to the infiltration specialist achievement
-Fixed a bug where when score limit is 10 a game does not end when canister is deposited
- Fixed a bug in splitscreen:Crash when player 2 Press ready before player 1 in the login profile menu
- Fixed a bug where game occasionally crashes on boot at the Title Screen.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6802 Days
Good stuff, how come that came out quicker than the Gears patch, grrr...

They fixed their voice chat bug! Your turn Epic.
In reply to
Slabs
Slabs
Since 6833 Days
Don't call it fixed just yet! Plus they also removed a great feature...

-Remove proximity voice chat from team games.

I loved being able to hear opposition players that were close by :(
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6802 Days
Posted by Slabs
Don't call it fixed just yet! Plus they also removed a great feature...

-Remove proximity voice chat from team games.

I loved being able to hear opposition players that were close by :(
Yea, I think that's a nice feature, proximity chat could be interesting in certain situations. Plus, you can talk shit a lot easier that way ;)
In reply to
Slabs
Slabs
Since 6833 Days
"Guys, I've got the case come help m..." *BOOM*

Always fun.
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6773 Days
Posted by Slabs
Don't call it fixed just yet! Plus they also removed a great feature...

-Remove proximity voice chat from team games.

I loved being able to hear opposition players that were close by :(
Huwah? Why remove that feature?! That is a create feature!
In reply to

Optimusv2 said: "Gun for the 360 has better graphics than both Halo 3 and Gears of War"

FireWire - IEEE 1394
FireWire
Since 6803 Days
Nah i don't think it was a great feature, i could hear guys coming miles before they could see me, and sure it makes it easier but i'm just used to the way the old rainbow did it :D

So i'm fine with this...

Man since i've got this game, Gears and Cod3 are just collecting dust in the corner :-D
So if any of you guys want to join up for some online action just add me on live!
In reply to

"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6802 Days
Posted by FireWire
Nah i don't think it was a great feature, i could hear guys coming miles before they could see me, and sure it makes it easier but i'm just used to the way the old rainbow did it :D

So i'm fine with this...

Man since i've got this game, Gears and Cod3 are just collecting dust in the corner :-D
So if any of you guys want to join up for some online action just add me on live!
I'm gonna give it a rental sometime, but I doubt it's going to replace Gears for me. I quite like the design of Gears multiplayer, now if they'd only deliver a patch too! I understand that it's 1) bigger, 2) more tactical (maybe) and 3) some people don't like the classic convention of fighting over weapon possitions..but I think it's very good personally.

But when I get my copy from gamefly, we should do it up. Not sure when that will be, have about 8 games in my queue right now, not entirely sure what I'll be getting next.
In reply to
FireWire - IEEE 1394
FireWire
Since 6803 Days
Posted by GriftGFX
I'm gonna give it a rental sometime, but I doubt it's going to replace Gears for me. I quite like the design of Gears multiplayer, now if they'd only deliver a patch too! I understand that it's 1) bigger, 2) more tactical (maybe) and 3) some people don't like the classic convention of fighting over weapon possitions..but I think it's very good personally.

But when I get my copy from gamefly, we should do it up. Not sure when that will be, have about 8 games in my queue right now, not entirely sure what I'll be getting next.
Looking foward to it!

As for gears i also think that GOW multi is pretty good, i'm just more attracted to having different guns to choose from at the beginning and not running like a maniac to a gun position so that you have an advantage....

I like to use tactical positioning and room to room fighting with team communication...
I feel that gears is maybe a bit too arcady for my taste and i comes down more to: Who can get the better weapon faster and i'm not that happy with the "roll-move" in gears .....
In reply to

"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6802 Days
It's certainly a different pace, and it owes some of its heritage to Unreal (which is like ultimately arcadey) but the cover system slows down the games pace a bit and gives it a more tactical sort of feel than your typical run and gun shooter.

I think one of the things that really apeals to me about Gears is that it sort of finds a new middleground that I'm not used to. It's not really a tactical shooter--it's not really an run and gun game either, it finds a comfortable possition between the two and the end result is very fun. It also probably helps that I'm into both realistic shooters and run and gun games..

Personally I don't find the weapon balance to be an issue, because everyone has the oppertunity to make it to those locations and fight over those weapons. For example, on Gridlock I often find myself fighting over the frags, not because I really want them but because it's important to keep them out of the hands of the enemy. If you can take down that player with the lancer, and pick those suckers up, it doesn't mean you need to go on a tag-spree. That's something that I typically only resort to if it's my last option, if I'm out numbered and the last one on my team alive, I have no problem breaking out the explosives.

Play to win, and all that.
In reply to
FireWire - IEEE 1394
FireWire
Since 6803 Days
I really like the element of surprise en confusion in the rainbow games, like on some maps it's easy to cut off the other team by holding 2 points, i find it a real challenge to get out of that "blockade" and actually win the game , it just gives you the feeling: Even though 4 guys were waiting i still kicked their ass :-D

It's also more a "We" feeling than what i get from gears, (maybe also because i always play with friend/clanmates)

Gears is more a fun and quick game where kinda humiliating the enemy is a big issue :-D
Rainbow is more about "smart" play and has more tactical nature IMO

But anyway; everybody's allowed his own opinion so i'm not bashing gears or anything....
In reply to

"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6802 Days
Well it only makes sense that Rainbow would be a more tactical experience than Gears, but when you're playing with a good team against another, it can still bring out a lot of high strategy that might otherwise be lost in a pickup game.

I'm not sure I love what Rainbow has done for cover, I like playing my first person shooters in first person, and the shift back and forth between the two views brings up some real issues, imo..doesn't mean it's not a good game, but you should get a little tent and a camp fire to keep you company in that game, when you're behind an object/wall/etc ;)

You can get the "We" feeling out of Gears too, it just might require more cooperation from your team than it does in Rainbow--in R6 that may come more naturally. Even in a straight up run and gun action FPS, (UT, Halo, etc) you can still have a lot of heavy strategy coming into play. The last clan game I played was Battlefield 2, which is imo a bit more strategic than anything mentioned here, but just because the game demands more complicated strategy and cooperation does not necesarly mean that it's any more of a thinking man's game when you're playing at high levels. I'm still considering starting a team for Gears, I've got enough recruits lined up already, it's just a matter of having the drive to actually organize scrims and make sure people stick to a schedule..I'm actually enjoying playing on my own for the time being.

I do think that Gears has the potential to be a rather serious compeditive game, if all the variables are right. And I'm not trying to convince you that it's better than R6 or anything either, if it weren't for the cover system in R6 we'd really be talking apples and oranges.
In reply to
FireWire - IEEE 1394
FireWire
Since 6803 Days
Posted by GriftGFX
I'm not sure I love what Rainbow has done for cover, I like playing my first person shooters in first person, and the shift back and forth between the two views brings up some real issues, imo..doesn't mean it's not a good game, but you should get a little tent and a camp fire to keep you company in that game, when you're behind an object/wall/etc ;)
Well look that's also a point i had before the game was launched. As i've been playing the game non-stop for the last couple of weeks, i found out that camping is not a big as an issue as it is in other games. Compared to the old rainbow six the camping might be even the same.

You can hug a wall and wait till someone comes in view and pop him in the head. But most of the time you can see when someones leaning against cover (his elbow/shoulders/legs stick out a bit) So i've had numerous occassions that people were waiting for me to come around a corner and pop me in the head. But you can easily get those people in a couple of different ways...

Camping is an issue in every game and it's not more of an issue because of the cover system, trust me!
In reply to

"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."

Myro
Myro
Since 6731 Days
unfinished games...
In reply to

There's nothing like having a few beers and "eating" your "Greens"!
Wii "Friend code" (lol) 4393 6031 1259 1283 add me!

FireWire - IEEE 1394
FireWire
Since 6803 Days
Posted by Myro
unfinished games...
Not properly tested is more accurate ;)
In reply to

"You're being arrested for drunk driving."
"Drunk definitely, I don't know if you could call it driving."

Slabs
Slabs
Since 6833 Days
Some of those are pretty damn ridiculous, but also you have to remember that the very first day the game goes on the market it gets played more hours than they ever got to test it.
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