Frontlines: Fuel of War Gameplay Clips

dcdelgado
dcdelgado
Since 6660 Days
In reply to

Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
Awesome. This is on of my most anticipated games period. Thank you.

Edit: I've believed in this game since it was first unveiled and it's nice to see it all finally coming together. These videos cement what I've suspected all along -- that these guys know what the hell they're doing! This really has the potential to be the next big thing in team shooters and it's really receiving quite a low level of hype considering the pedigree behind it. I wish I didn't have to wait until January -- but perhaps that will give THQ some time to actually market this thing.

It's nice to finally see more vehicles in action. The aircraft (jets, finally) -- the drones -- the tanks. It all looks so good. I hope to see some videos of some ground pounding now that things seem to be further along in the development process. The game ships in January, and E3 is right around the corner, so hopefully some full on gameplay videos are going to hit soon.

Oh, and console users should be pretty pleased that they're finally getting a real Battlefield game on their side, even if it's not one of DICE's. This game won't be stripped down in any way on the consoles, outside of the number of players, which will naturally be lowered. This isn't a "Modern Combat" spin off of their bigger and better PC game -- this is the real deal.

Looks great.. and could be way more of a big deal than people expect. This is the new Battlefield. DICE should have never let these guys go. Redundant my ass!
In reply to
dcdelgado
dcdelgado
Since 6660 Days
Damn i take it your a fan of these guys :), this game does look good i'm hoping to find out much more about it at E3.
In reply to

Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
Yes I am :)

KAOS was formally Trauma Studio, who developed the original Desert Combat mod for Battlefield 1942 way back when. DICE was so impressed with the community response that they hired these guys to help test and develop BF2 -- one of the best shooters (imo) ever created. So in that sense, lightning struck twice, and I expect a hat-trick.

I was also particularly impressed by the GFW preview/interview a few months back. They really believe in what they're making, which encourages the same response from me. This is actually my main motive for completing an upgrade cycle before January.
In reply to
dcdelgado
dcdelgado
Since 6660 Days
I'll keep an eye out for this one then.
In reply to

Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

Slabs
Slabs
Since 6830 Days
Desert Combat :D

I playtested the first version, man it was a pile of shit but that was because EA released no help at all. They crafted it into a masterpiece and I was so happy for them when EA picked them up. Of course they then dropped them again. :(

FL:FOW looks like it will be a superb game.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
Posted by Slabs
Of course they then dropped them again. :(
Their loss, and hopefully our gain. It's just FFOW though :)
In reply to
LEBATO - IS WRONG
LEBATO
Since 6922 Days
It does look fun, but these kind of games always leave much doubt. You can make nice trailers, but without actual gameplay sequences (and I mean more than 3 seconds), it's hard to tell what this game will turn out like. Besides, MP games like this always tend to break while actually playing by having overpowered vehicles/weapons, bad spawn points, terrible bugs, several exploits, etc etc. But most importantly is the gun game, which I haven't seen much of, I'd say that's fundamental of ANY shooter.

In other words, it's hard for me (and I guess many others) to get that hyped about a game like this. But it looks nice for what we've seen.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
If you're a BF fan it's really not that hard at all.. and when the only other vehicle heavy team shooter on the horizon worth mentioning is ETQW, it's not hard to imagine that there are many people who will enjoy the gun play in this game a lot more -- assuming it's more slow and methodical ala BF2 than run and gun, like Enemy Territory.

Also I think it's worth noting that it's not necessarily gun play that makes Battlefield so good (although despite it's wacky randomness, I actually do enjoy it). It's got a lot to do with the chain of command and flow of battle on a dynamic playing field -- teamwork (and cross class dependency) -- and indeed, vehicles. Hopefully FFOW shares some of these qualities, and I'm almost certain it will.

I'm hoping that on top of all that, the gun play is at least as good as BF2's if not better. I expect better.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
bump!

show floor demo:
http://www.gamespot.com/video/932614/6174945/videoplayerpop?

1up preview:
http://www.1up.com/do/previewPage?cId=3161039

It's a little rough -- and they're obviously demoing the console version. But I figured I'd share for the few other people actually interested. Keep in mind that while they're playing a single player mission, this is essentially a multiplayer game.

They look decent, but I have a feeling the campaign is rather.. tacked on. Six more months of polish and I hope this is really special.

The focus on the console versions at E3 worries me a little, and it seems to be running really rough on the 360 as well. But if they can pull of 32 players on the console side without serious lag issues, and get this thing polished up by Jan. 8th I think they may have something special on their hands.

Six months KAOS, start optimizing!
In reply to
dcdelgado
dcdelgado
Since 6660 Days
Posted by GriftGFX
bump!

show floor demo:
<6ec2>http://www.gamespot.com/video/932614/6174945/videoplayerpop?

1up preview:
http://www.1up.com/do/previewPage?cId=3161039

It's a little rough -- and they're obviously demoing the console version. But I figured I'd share for the few other people actually interested. Keep in mind that while they're playing a single player mission, this is essentially a multiplayer game.

They look decent, but I have a feeling the campaign is rather.. tacked on. Six more months of polish and I hope this is really special.
looks cool to me, so this is out and xmas? i'll keep an eye on this to see how it developes.
In reply to

Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
Posted by dcdelgado
looks cool to me, so this is out and xmas? i'll keep an eye on this to see how it developes.
1/8/08
In reply to
dcdelgado
dcdelgado
Since 6660 Days
Posted by GriftGFX
1/8/08
8th jan? thats a bit of a funny date, i guess it will be helped with the new yr sales
In reply to

Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

LEBATO - IS WRONG
LEBATO
Since 6922 Days
In reply to
Optimusv2
Optimusv2
Since 6692 Days
Posted by LEBATO
lol
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
^^ uh, okay.
Posted by KAOS
I'm pretty sure this video was taken from 360 which still has some streaming bugs so what your seeing there isnt always the proper texture resolution.. dont worry this stuff will be worked out before release
Not surprised they're having trouble w/ the size of the maps. There's nothing on UE3 so far (UT3 will change this -- but expect Epic to have the most well optimized version of their engine!) this large on consoles.

BTW -- the guy running the demo sucks at joypad control.
In reply to
szaromir
szaromir
Since 6557 Days
Wow, this game we'll have dedicated servers.
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
Posted by szaromir
Wow, this game we'll have dedicated servers.
And 32 players on consoles too. Full scale PC port, no watered down spin-off.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
*bump*

http://www.thq-games.com/uk/thqtv/index/890

not a great interview, but some interesting stuff none the less. This chick is clueless. Cute though :P

One again confirming dedicated servers on Xbox live. The real deal. Also they finally confirm the player size on the PC version as being 64 players. Thank you KAOS.
In reply to
dcdelgado
dcdelgado
Since 6660 Days
" Do you have any hints for me "

Yes luv i've got a hint for you!!!

some nice game footage there.
In reply to

Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
I see this getting overlooked by many a console user, maybe because it's not as accessible as some games, maybe because it's just coming at a time when the genre is relatively crowded.. but I think (hope) that it garners enough attention to pick up a serious community on the console side of things.

DICE is doing some interesting things with Bad Company, focusing more attentively on single player and character.. but KAOS is doing the console communities a service by delivering them the real deal here. This is a PC game, but you're getting a solid port, built on an engine that's optimized (yea SK, UE3!) well for consoles.

Also, DEDICATED SERVERS and the largest lag free battles your likely to experience on Xbox Live this generation.. how can that not peak some peoples attention?
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6771 Days
Personally I am kind of concerned about the gameplay... I was expecting a DC/BF2 "extension, evolution, and refinement" and this has a lot of... gimmicks. I think Trauma/KAOS rocks, but the RC cars and drones, while cool looking and should be a blast to control, seem cheap. I worry they may break infantry and vehicular combat rock-paper-scissors. Also, did he say [in that horrible interview... what a lame lady] that he said 32+?
In reply to

The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

deftangel - Hot stuff!
deftangel
Since 6668 Days
I clicked because of one word..."cute" . Agree though :)

The Live trailer for this was very well done. Seems whatever original stuff THQ put out lately it's generally pretty high quality. No nothing about the game, I should learn more.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
Posted by Acert93
Personally I am kind of concerned about the gameplay... I was expecting a DC/BF2 "extension, evolution, and refinement" and this has a lot of... gimmicks. I think Trauma/KAOS rocks, but the RC cars and drones, while cool looking and should be a blast to control, seem cheap. I worry they may break infantry and vehicular combat rock-paper-scissors. Also, did he say [in that horrible interview... what a lame lady] that he said 32+?
Some details, such as maximum player capacity have yet to be finalized. And how much different are RC C4 drones than "Jihad Jeeps" in BF2? I think so long as these things are well balanced, it should be fine.. and I trust in their ability to balance the game. Now I'm not suggesting anyone should put blind faith into this release, but I've been following its development closely and I believe they're taking a lot of the right steps to assure that this game does the battlefield thing extremely well.
Posted by deftangel
The Live trailer for this was very well done. Seems whatever original stuff THQ put out lately it's generally pretty high quality. No nothing about the game, I should learn more.
A couple of key things worth knowing:

KAOS was formed primarily of members of the mod community, who crafted the total conversion, "Desert Combat" for Battlefield 2. DICE hired KAOS (previously Trauma) and they became their NY branch. While working for DICE, they were responsible for some of the development and testing of BF2, which took place in Desert Combat, before moving to the BF2 engine. After the release of BF2, DICE let them go, claiming that their offices were redundant with their own.

Now some information on the actual game design.
Posted by Classes
CLASSES First, pick your weapon loadouts.

ASSAULT
All-purpose fighter with assault rifle, grenade launcher, pistol, and grenades.

HEAVY ASSAULT
Goon that hauls machine guns.

SNIPER
The camper: Aside from a high-powered rifle, you get proximity mines--the perfect interloper deterrent.

ANTITANK
Loaded with rocket launchers and land mines.

SPECIAL OPS
This stealth-tastic soldier uses silenced weapons and smoke grenades.

CLOSE COMBAT
Have Shotty, will travel.
Posted by Rolls
ROLES Now pick your specialist job--and level it up in battle with XP.

ADRONE TECH
Go on the tactical offensive with your robot army! Send out a recon drone to park over areas or arm assault units with rockets. Each side has unique approaches. The Western Alliance focuses on stealthy high-tech devices (its Rank-3 drone pthunks out mortar shells), while the Red Star army uses what amounts to lethally modded remote-control toys.

AIRSTRIKE
For the less subtle blitzkrieg, start with an airstrike. Rank 2 calls in a gunship to clear an area. Rank 3? We're talking cluster bombs or, in the case of the Red Star, the Fuel Air Bomb. Oh, and in the singleplayer game, you'll be able to drop a tactical nuke. Nice.

GROUND TECH
This is the all-inclusive support role, capable of healing, repairing, and setting up strong defenses. Erect machine-gun emplacements or mounted antitank rail guns for anyone to use. Repair vehicles and patch up people. So go on, lend a hand. Just remember that the adrenaline shot revives people and it's a handy way to give live foes a heart attack.

COUNTERMEASURES
This tactical defensive skill lets you take out drones with EMP grenades, disable vehicles by using an EMP rocket, or call in an EMP pulse bomb that'll short out a city block. Tactical tip du jour: Fire an EMP rocket near a chopper. When it flails about defenselessly, follow up with a rocket, then just wait for 'em to say, "Wha happun?"
And hopefully this kind of commitment calms Ace's nerves...
DeLise says that back in the Battlefield 2 days, "We'd build stuff in and then playtest twice a week. Then we'd put in a huge new feature in two days, like [BF2's] commander mode. So we'd build it, zip it, send it to Stockholm, play it. It was insane that we had all those things done in six months." The big lesson they learned-- beyond how overrated sleep is--was iteration. "We'll make a game look like crap at first and play the hell out of it. The result is a tight game that plays well and will eventually look great when done. That's just the way it should be-- gameplay first."
And something that calms my nerves (this is a particular problem in 2142 -- and potentially COD4!)
Posted by Leveling_Up
As I flip through my different combat role options, DeLise turns and says, "The whole idea of a ranking system [as in BF2] is broken. It rewards players that jump in early and perfect game tactics with added abilities while it punishes people that start playing late in the game's life cycle." That's not the case here. Like in Enemy Territory, ranks gained in one mission reset with the next match. After all, it's only fair to start a multiplayer game on equal footing.
Some other cool stuff...
DeLise is still hoping to get a few more things into the game before its release. "Like intelligent in-game VOIP," he says. "If you get into a tank, the game creates a shared space so that, even if you aren't in the same squad, you can quickly speak with each other." Most of the other "to-dos" fall squarely in the postrelease content pile.
And Acert, they know why we no longer can trust dice...
"We're definitely big fans of the community," he continues, "and don't plan to nickel and dime 'em for extras. I can't promise that we won't charge for everything, but as a gamer, I feel that there is stuff that we need to do." Maybe a couple free maps, a couple weapons--something to give back to the fans. "Look at the Battlefield expansion packs. A $30 expansion with a bunch of good extra content makes sense. If it brings something new to the table, great. But a $10 booster with a couple 'eh' additions is only going to piss people off." Translation: Publishers should be giving that stuff away free. It's only going to help grow the community and, according to DeLise, "you're going to make your money by selling more games."
This all comes from a GFW article written way back in March of this year, but even then, GFW said, "If you've played Battlefield 2 or Desert Combat, the game already feels beta battle-ready." It all seems very promising.

If you want to read the whole preview, it may be old, but it's still among the most informative articles on this game yet:

http://www.1up.com/do/previewPage?pager.offset=0&c...

They should be giving me free swag for pimping their game ;P
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6800 Days
Posted by Intro
We really were treated to a spectacle this evening. THQ gave us an exclusive preview of one of their upcoming titles – Frontlines: Fuel of War. And what a treat it was…

Set in the post-oil world twenty years in the future, Frontlines is an intense new FPS where two rival factions fight for the final remaining drops of oil on the planet. With some stunning graphics, exhilarating open landscapes and some funky futuristic weaponry there is a lot of fun in store for us all.
Posted by Multiplayer
For the final part of our preview we checked out the multiplayer mode of the game. Each player can select a loadout of 6 different weapon classes followed by a role to specialise in. Quickly you can see the vastly different configurations everyone can have making each game quite unique. Again we saw the devastation that can be caused from the drones and air strikes that come falling into the battlefield.

It’s hard to describe the intensity and atmosphere this game brings. With both single and multiplayer modes this game is set to be one of the most exciting new games on the horizon. Make sure you keep an eye on it over the next few months and pick up a copy for the PC, Xbox 360 or the PS3 when it gets released next year!
More here... Video of presentation shortly..
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