face2papalocust Planet Crafter=coup de cœur! (il y a 4 Heures)
reneyvane ... ou de penser qu'on créera si besoin un studio éphémère. Même les films AAA qui nécessitent une grande équipe ne semble plus avoir besoin aux postes clés des gens de renom. (il y a 1 Jour)
reneyvane L'IA et la concentration du marché des films, jeux et de la musique semblent avoir comme point commun, l'idée que seul compte d'avoir l'argent et l'idée ou licence, la réalisation est secondaire ... (il y a 1 Jour)
guts_o @reneyvane: Si 2027 pouvait juste éviter le record de mauvaises nouvelles, comme d'autres fermetures de studios, ce serait pas mal déjà... (il y a 1 Jour)
reneyvane Entre les reports de la fin de l'année au début de l'an prochain, d'autres pour éviter GTA-6 et l'intérêt de sortir son jeu en physique sur PS5 avant début 2028 ? 2027 pourrait battre un record. (il y a 1 Jour)
GTB Date de sortie de God of War Laufey annoncée : le 16 février 2027. (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7324 Joursthis is the developer walk though of nfs pro street. it actually looks impressive. especially the smoke effects and physics.
Inscrit depuis 7611 Jours"Black people are called coloured, because we come in all colours" - michael jackson
Inscrit depuis 8262 JoursEven though I'm not a big EA fan (on the contrary), I like how ProStreet looks in these video's.. And it also looks like they finally got the framerate issues fixed aswell.. Very promissing..
http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg
Inscrit depuis 7438 JoursNice smoke!
Inscrit depuis 7230 Jours
Inscrit depuis 7596 JoursEdit: Might as well say more... I like the soft particle smoke. Kudos EA, outstanding job. Notice it doesn't immediately dissapate like a like of games. THIS is how you do particles. The car detail is excellent. Models are not as complex as PGR, but they are very high + outstanding texturing, reflections, and very good HDR implimentation. I love the chrome. Realtime procedural damage looks very good as well, maybe more realistic than Burnout in some crashes (give or take). Good soft shadows (VSM?) and nice road textures, very good road textures actually. A bit of pop in in geometry and distant textures, and the world is pretty bare. But the tradeoff is a great sense of speed. AI seems weak and with the fairly narrow roads there isn't much tactic in the racing. Cars seem to be arcady-floaty so they hit big air on hills and in bumping without any real consequence -- definately some "auto leveling" going on. Good to keep the action going, but going off the road or cliff isn't quite as perilous as it should be.
Graphically this is very good. Nice quite as refined as PGR (which is also very, very fast when you are good) and lacks the sheer amount of detail and diversity. But the assets in NFS are all really high quality and have great detail. The game has a very "solid" look and the technologies used for lighting and shadowing are all really good. Framerate seems super solid and the damage is AAA quality. And the smoke is super sexy -- doing a donut you actually run back into your smoke and it flows around your car. The speed + draw distance really accent the pretty graphics.
NFS fans are getting a treat.
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."