tdrdrgn
Inscrit depuis 7058 Jours
http://www.gametrailers.com/player/21918.html
this is the developer walk though of nfs pro street. it actually looks impressive. especially the smoke effects and physics.
En réponse à
Scarface
Scarface
Inscrit depuis 7346 Jours
damage looks impressive and nice smoke, but plays like crap. Too fast and arcadey
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"Black people are called coloured, because we come in all colours" - michael jackson

Inflatable
Inflatable
Inscrit depuis 7997 Jours
Dude, being faster and more arcadey then games like PGR and Forza is the whole point of NFS.. On the scale of fast and arcadey to slow and realistic on the Xbox 360 you have Burnout -> NFS -> PGR -> Forza.. That way there's a racinggame for every taste, it all makes sense..

Even though I'm not a big EA fan (on the contrary), I like how ProStreet looks in these video's.. And it also looks like they finally got the framerate issues fixed aswell.. Very promissing..
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http://www.cyberwarriors.nl
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Ajsomfan
Ajsomfan
Inscrit depuis 7172 Jours
Looking damn good. Didnt EA say they were aiming for a more realistic approach this time around with the NFS series?!? Sure as hell doesnt look like it.

Nice smoke!
En réponse à
TheBeagle
TheBeagle
Inscrit depuis 6964 Jours
Posté par Scarface
damage looks impressive and nice smoke, but plays like crap. Too fast and arcadey
How can you say it plays crap ? Did you play it ? If so then fair enough but I think it looks like it plays fine. I love the smoke effects around the tires when he is revving up the car. Some aspects of the game look really fun but judging by past NFS games I will just end up renting this.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 7330 Jours
Definately an improvement, but as noted in other threads the gameplay doesn't appeal to me (and seems to lack the hardcore skill/learning curve/rewarding experience) BUT it will entice casuals, as usual (both 360 versions have sold in excess of 1M copies) so this one will actually we WORTHY of such sales.

Edit: Might as well say more... I like the soft particle smoke. Kudos EA, outstanding job. Notice it doesn't immediately dissapate like a like of games. THIS is how you do particles. The car detail is excellent. Models are not as complex as PGR, but they are very high + outstanding texturing, reflections, and very good HDR implimentation. I love the chrome. Realtime procedural damage looks very good as well, maybe more realistic than Burnout in some crashes (give or take). Good soft shadows (VSM?) and nice road textures, very good road textures actually. A bit of pop in in geometry and distant textures, and the world is pretty bare. But the tradeoff is a great sense of speed. AI seems weak and with the fairly narrow roads there isn't much tactic in the racing. Cars seem to be arcady-floaty so they hit big air on hills and in bumping without any real consequence -- definately some "auto leveling" going on. Good to keep the action going, but going off the road or cliff isn't quite as perilous as it should be.

Graphically this is very good. Nice quite as refined as PGR (which is also very, very fast when you are good) and lacks the sheer amount of detail and diversity. But the assets in NFS are all really high quality and have great detail. The game has a very "solid" look and the technologies used for lighting and shadowing are all really good. Framerate seems super solid and the damage is AAA quality. And the smoke is super sexy -- doing a donut you actually run back into your smoke and it flows around your car. The speed + draw distance really accent the pretty graphics.

NFS fans are getting a treat.
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The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

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