New Far Cry 360 video showing draw distance + water rendering

hasanahmad
hasanahmad
Inscrit depuis 6811 Jours
http://media.xbox360.ign.com/media/791/791949/vid_...

First half is the 3 kinds of waters, second half is draw distance

all ingame.
En réponse à
Tranz
Tranz
Inscrit depuis 6777 Jours
the world is amazing, so are the gun models... however the characters and everything else still looks hi-res xbox models...
En réponse à
Terra
Terra
Inscrit depuis 6677 Jours
CryEngine is an impressive 3D engine, both in PC and Xbox, but it’s showing its age now.
At least they’ve thrown some Xbox360 only enhancements in there, combined with the 720p/1080i resolution it should give us something extra to look for.

Bring on Crysis!
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6766 Jours
Good summary Terra and Tranz. For all the good it is showing age and the models... uhm, yeah. BUT they are adding some new nice features AND FC was a huge hit with some because of the AI difficulty, open worlds, and long draw distance. The graphics are definately on the "good" side and "next gen". Maybe not killer APP quality, but definately a solid filler title.

Crysis and the Crytek 2 engine on the other hand... drool.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6687 Jours
Looking good.
En réponse à
Jollipop
Jollipop
Inscrit depuis 6678 Jours
Those character models may be place holders, i don't see why they would take the time to update the water and draw distance and leave the models the same.
En réponse à
Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6766 Jours
Posté par Jollipop
Those character models may be place holders, i don't see why they would take the time to update the water and draw distance and leave the models the same.
Yes, but on the other hand those two changes are smaller. View distance is a matter of adjusting your engine setup (often by the alteration of a config file that controls LOD, fog, etc). So that is not significant. The water would take some work, but still not a significant amount. Games as old as the N64 had rolling water (WaveRace) so the issue was only dedicating the CPU cycles to do it. The 360 has some extra cores for that so it is a minor addition from a programming perspective, just demanding from a performance one.

New models on the other hand require (1) new high detail meshes (2) high detail source images for quality normal maps (3) new bone system / animation setup (4) new texture work (5) eye shaders and (6) completely new skin shaders to get an organic look. Do this for 10-20 distinct characters (maybe even add a randomizer to artificially increase the variety) that is a TON of work. Then the next hurdle is when you get these killer models the rough edges stick out--like the poor lip syncing/expressions (manurisms) or REALLY bad voice acting/script.

Character design is huge in games and take a lot of time.

The changes in place are fairly minor and cosmetic. YES, they make a huge improvement in the game, but for time:return investment if they are going to redo the characters then they need to totally redo the color palette because the current FC games would seem out of place with more realistic models due to the slightly cartoonish color palette. Then we are talking a new game, when the point really is to recycle and make some money on the already completed game.

So I would be surprised if they did much more than we have seen.
En réponse à
Jato
Jato
Inscrit depuis 6672 Jours
I didn't play FC instincts on the xbox, so I'll pick this on up for the 360.
That water does look amazing btw....
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