Betafield 4: Game of Next Year Edition

rayy
rayy
Inscrit depuis 7209 Jours
Posté par GriftGFX
Hey GG's last night. You try any of the Second Assault maps yet?
Play Metro to get the F2000 and a little bit of Firestorm. Will try them later. Doing a fresh Windows 8 install now.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
Posté par rayy
Play Metro to get the F2000 and a little bit of Firestorm. Will try them later. Doing a fresh Windows 8 install now.
The F2000 is nice. I actually through the ergo grip and a compensator on it. It's the only assault rifle that I'm not using an angled grip and flash hider on. It's a great on-the-move combination.

I'm usually anti-muzzle/barrel attachment, but this is a fine exception. The F2000 is all about mobility.

Caspian Border is the best Second Assault maps, and now one of the best BF4 maps :)
En réponse à
rayy
rayy
Inscrit depuis 7209 Jours
Yeah the F2000 is great. I like the aim and I love how it sound. I'm using it only with the laser dot at the moment.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
Looks fantastic with a nice camo on it too :D

I was all about the F2000 and REX in BF3. I feel nearly complete. I just wish they'd really fix the REX.
En réponse à
rayy
rayy
Inscrit depuis 7209 Jours
I need to stop playing alone. Every time I play alone I always end up on a shitty team. My loose record is bad because of that. Just lost two rounds in a row because my team sucks. It's amazing how the game change when you are on a good squad/team.

Also need to get the shootguns and all the pdw.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
I play alone a lot, but you are not incorrect. It is almost always better with teammates. If I'm running solo and I'm on a bad team, I tend to depart from the server after that round.

Also: don't hesitate to hop squads when you're alone. Don't hesitate to drop your squad if it's full of idiots :)

That TDM/DOM server that we ran a train on the other night is a fun place to go to blow off some steam.

Shotguns go pretty quickly, but I haven't attacked the PDWs yet. They don't seem as awesome as they were in BF3. Probably because there's no Ziba Tower. Dat MP7.

Fuck I miss Ziba Tower. They should port CQ to BF4 dammit.
En réponse à
Tiz
Tiz
Inscrit depuis 6900 Jours
Posté par GriftGFX
Probably because there's no Ziba Tower. Dat MP7.
MP7 + Extended Mag = Bloodstained hallways and flagpoints on Ziba Tower?

Indeed. :)
En réponse à

There are two rules to success:
___________________________________

1. Never tell all you know.

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
What's really funny about Ziba Tower: It's the smallest map in BF3/4 and it is amazing with 64 players. Yet somehow, BF4 TDM/DOM layouts feel too random/crazy with 64 players.

Close Quarters is amazing. I really hope that Visceral's (rumored) "Battlefield: Cops" is a full-sized CQ spin-off.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
March 6 PC Game Update Notes
-Several crash fixes and stability improvements
-Fixed an issue with data re-sending that was causing rubber banding on some servers
-Increased the maximum rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the kill feed stays on screen
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-COM on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-COMs could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being grayed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambiance parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

SPECTATOR MODE
-Added a chat feature, allowing spectators to take part of the chat of the match they’re spectating
-Fix for the EMP/Proxy Attack effects being visible in Spectator Mode
-Removed the black screen that was visible when switching between cameras and players in Spectator Mode
-Removed squad colors in Spectator Mode, now only the red and blue team colors are visible
-Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons
-Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else
-Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player
-Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player
-Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

NOTE: For in-depth details on all the balancing tweaks below, head to our "Balancing BF4" articles [blogs.battlefield.com].

GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-The SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.
Well... this is a pretty big patch. Many of the previously discussed weapon tweaks (sans-DMR buff, which already went in) and vehicle balance changes are coming into effect.

I need to dig into it before I can really comment.. but it looks promising. The REX fix is finally in effect.

Change to hip-fire-to-ADS handling is a big deal too! And a pretty big change in terms of vehicle assets. The intent is to see a shift away from the Littlebird as the dominant helo.
En réponse à
rayy
rayy
Inscrit depuis 7209 Jours
Posté par GriftGFX
Well... this is a pretty big patch. Many of the previously discussed weapon tweaks (sans-DMR buff, which already went in) and vehicle balance changes are coming into effect.

I need to dig into it before I can really comment.. but it looks promising. The REX fix is finally in effect.

Change to hip-fire-to-ADS handling is a big deal too! And a pretty big change in terms of vehicle assets. The intent is to see a shift away from the Littlebird as the dominant helo.
Good stuff that the Rex is finally fixed. Hopefully the rubber banding is fix for once. I have experienced that a couple of times lately. Some other importan fixed there. Will play one round now just to give it a try. Already late here 12 am
En réponse à
rayy
rayy
Inscrit depuis 7209 Jours
Just tried the Rex. I did ok, but I need to play more with it to master. Only play less than half a round though. I can say is much better now than before. http://battlelog.battlefield.com/bf4/battlereport/...
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
Eh.. the REX is more responsive but the is STILL too low. You can't double-tap the way you could in BF3. The King of Guns has not returned.
En réponse à
rayy
rayy
Inscrit depuis 7209 Jours
Posté par GriftGFX
Eh.. the REX is more responsive but the is STILL too low. You can't double-tap the way you could in BF3. The King of Guns has not returned.
I never used the REX on BF3 so I can't comment how it was. Hope they keep making it better.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
In BF3 I'd sometimes double tab before I even realized that I had pulled the trigger twice. It was super responsive. It basically read your mind. And you could fire nearly as fast as you could squeeze the trigger.

You could stand against an entire squad if you were good with the REX in BF3. I feel like it's going to get me killed in BF4. Even at range I'll still take the 93R.

BF3 REX: POP-POP-POP-POP-POP-POP... and I've just killed several people...

BF4 REX: POP...... POP...... POP...... and I'm dead because my enemies had time to respond...
En réponse à
rayy
rayy
Inscrit depuis 7209 Jours
Posté par GriftGFX
BF3 REX: POP-POP-POP-POP-POP-POP... and I've just killed several people...

BF4 REX: POP...... POP...... POP...... and I'm dead because my enemies had an hour to respond...
Lol yeah I know what you mean. The Rex is slow, and with out good accuracy and again multiple enemies you can get easily exposed. The only thing it have in favor is power. I can see why it was a beast on BF3 if it was as you say. I manage to did ok with it yesterday, but the other team was't that good to. I still prefer the 93R, M9 and the P226.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
It's alright.. I just don't really see where it fits anymore. The magnum seems like a more logical choice if you're favoring damage over everything else.

The 93R is useful enough.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
Not bad. Although I feel like they're trying to give engi and medic love that they didn't receive in the last update.. and I'm not sure I'm satisfied with another nube tube.

I mean really, that's the best they can do? I could think of potential medic gadgets all day. How about adrenaline? A new buff would be interesting.

The little med/ammo bags were sorry excuses for equipment too. Utterly pointless.
En réponse à
rayy
rayy
Inscrit depuis 7209 Jours
Are those from the update or next DLC?
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
Posté par rayy
Are those from the update or next DLC?
Next DLC. "NS Maps" in the requirements refers to "Naval Strike."
En réponse à
rayy
rayy
Inscrit depuis 7209 Jours
I see. Wondered how that anti air mine will work. Never saw those on BF3. Could be good used for Helis.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
There were none in BF3. Completely new toy. I think they'll be hilarious to put on rooftops. Also: I can totally jets kiting other jets into them, which is could be a fun new tactic.

I really do think hilarious is the word. But that's because I'm not primarily a pilot. I can image a lot of new "Battlefield moments" at their expense :D

I'm actually a little scared of the noob tube. I mean... I welcome the new grenade balance from the patch...
En réponse à
rayy
rayy
Inscrit depuis 7209 Jours
Lol yeah jet kiting sounds like fun. I'm also not a pilot. Only used the planes some occasions to transport myself faster from my base to the flags on the other side of the map.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
I think they probably look really cool when they go off too. I imagine they shoot into the air and detonate :)

Oh shit.. I think premiums can unlock some of these now.. including the AA mines.. and the SW40.

I should look into that when I'm done working.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7235 Jours
Yeah.. those have MUCH better range than I had imagined. This is clearly a Demize99 thing.

But hey.. they nerfed mobile AA//AA in general.. I guess we'll see. Looks way too easy to keep helos out of the sky though.

Demize needs blinders. Or adderall.
En réponse à
rayy
rayy
Inscrit depuis 7209 Jours
I play some rounds now and I'm still getting some rubber banding lag and my ping was fine. It looks like that still need some fix.
En réponse à
Il faut etre identifie pour participer au forum !
Patreon

135 $ de 400 $ par mois

Quoi de neuf ?
  • face2papalocust

    face2papalocust Pas top comme initiative.:p (il y a 3 Heures)

  • Pumba

    Pumba C'est vraiment la cata (il y a 9 Heures)

  • GTB

    GTB @Soda: Idem pour Everwild. Avec des licenciements chez Rare. (il y a 12 Heures)

  • Soda

    Soda Perfect Dark annulé, fermeture du studio The initiative... (il y a 13 Heures)

  • reneyvane

    reneyvane Ce vendredi soir à minuit, se tiendra : Le "Capcom Spotlight", durant 40 minutés l'éditeur fera divers annonce sur "Monster Hunter Wilds, Street Fighter 6, Resident Evil Requiem & Pragmata" ... (il y a 6 Jours)

  • reneyvane

    reneyvane Ce n'est pas ma lecture et peut être pas la votre mais le site du magazine GW propose depuis le 10/06, une intéressant interview de Kojima et ça vaut le coup. [url] (il y a 1 Semaine)

  • reneyvane

    reneyvane @Luffy: Je préféré un héros qui à constamment toutes ses capacités, que quelqu'un qui de jour doit jouer l'humain = les combats à l'épée et les capacités de grimpette semble trop limité. (il y a 1 Semaine)

  • Driftwood

    Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)

  • Driftwood

    Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)

  • Driftwood

    Driftwood Le live commence d'ici 30 minutes, voici le lien GSY [url] et celui de Twitch [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream via Twitch, ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream maison ce sera ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Aussi sur Gamersyde

Notre avis sur la Nintendo Switch 2

  • Lundi 23 juin 2025
  • davton

GSY Review : Death Stranding 2

  • Lundi 23 juin 2025
  • Driftwood

Notre vidéo PC de Star Overdrive et un avis

  • Jeudi 19 juin 2025
  • Driftwood