reneyvane @Blackninja: Comment faire en sorte que les gens achètent la console à 900 ? En proposer une seconde à côté ou les caractéristiques et le 720p rendent intenable d'imaginer mettre 600e dedans ! (il y a 6 Heures)
Blackninja @CraCra: ça fait cher la series S portable (il y a 7 Heures)
CraCra @reneyvane: un youtubeur a donné les m^me prix y a 4 jours mais rumeur. parcontre ca se tiens avec le prix de ROG actuel même si sur la grosse j'espérais -100€ (il y a 9 Heures)
Flash_Runner @reneyvane: Oui il a fait le job avec la PS4. @Drift : Et oui la Sx est vendue trop chère par rapport à la PS5*. (il y a 6 Jours)
reneyvane @Flash_Runner: Après, il me semble que Cerny à été l'architecte des Playstation depuis la PS4, on doit la PS2 et son manque de Vram et la PS3 et son Cell surestimé à Ken Kutaragi ? (il y a 6 Jours)
Flash_Runner Après avoir vendu le PSSR (techno propriétaire), Cerny l'abandonne pour 1 techno au point, et affirme colab avec AMD sur le FSR4 pour le bien de toute l'industrie. En tout cas "Amethyst" ça claque. ;) (il y a 6 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Even though we have rights to populate the *store* with Musicians, Artists, Movies, Actors, etc. – when it comes to us (as in Microsoft) publishing those types of things for marketing materials, it requires an extensive amount of approvals from those same Studios, Actors, Agents, Musicians, etc.
Also whenever we use game footage, the creator of the game wants to approve the footage. And finally, when something like this gets created, it needs to be used in a variety of ways that a direct feed video doesn’t work for.
Coordinating a live demo that is using approved game footage, and making sure every piece of content on-screen is approved by all the content owners is a logistical nightmare. So all of those constraints means it’s better sometimes to create your own video with already approved assets. EVERYONE does this. Every ad, every video, from every company does this for the same reasons.
Now, those same sorts of rights aren’t applied to the press. So there is a huge difference in what WE can put online vs. what the press can put online. That’s why, right now, we have a ton of press in SF seeing new live game builds and new dash builds. I’m sure you’ll be hearing back from them about how close this video is.
Since people want to know, I will explain in detail the areas where this video differs from the real UI.
1. The way the voice text gets created on-screen doesn’t work that way. It will appear as one block.
2. The video assumes that the user ALREADY has a movie started (hence why Pacific Rim is in the middle of the film), and ALREADY has a game started. In that cause, the UI will switch that fast.
3. The “Activity Feed” does not go over the UI like that, it snaps to the side
4. When the player resumes Titanfall, obviously he would have to “unpause” the game or however the individual game deals with coming back up. But you can absolutely have a game paused, and use your voice to launch new apps exactly how the video does.
5. The only egregious feature error is when the VO says “Xbox Share” or something similar. Now, the user would actually have to accept the notification or go to upload studio and share from there. We don’t share directly with voice.
Besides those small nuances, the transitions, speed, movement and everything else is a pretty accurate. I think it’s a fine representation of the experience.
As for all the other stuff blowing up over the weekend, I will make one small comment: There is a really bizarre phenomenon going on right now where the frenzy for news, drama, and behind-the-scenes dealings is clouding logic and reason. There is nothing going on behind the scenes nearly as interesting as everyone would like to believe. We are a month away from launch, and people are working hard to finalize the last of the bugs. There are still a lot things left to be done. We’re crunching and I’m sure Sony’s crunching too.
I know people are excited. I’m sorry but things are nowhere near as dire or dramatic or exciting as everyone would like to believe. That’s why I’m not commenting on every single random rumor that comes along, because everything I see is so drastically overblown vs. reality.
http://unionvgf.com/index.php?threads/the-xbox-one...
His patience is almost zen like.
His patience is almost zen like.
TO PLAY! I'll observe the circus later.
https://twitter.com/ManaByte/status/39503878569764...
http://www.polygon.com/2013/10/29/5040656/battlefi...
"1280x720 Xbox One, 1600x900 PS4"
add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Oooh, Profound, isn't it?
add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
I dont really care though. It all looks gorgeous in the vids. Nit pickers can eat rocks as far as I'm concerned. ..
Oooh, Profound, isn't it?
I dont really care though, It all looks gorgeous in the vids. Nit pickers can eat rocks as far as I'm concerned. ..
add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
add me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
GPU: Both have very similar GPU designs. The PS4 GPU has more cores, but at a slightly lower frequency than on the Xbox One (?). They both have confirmed to have individual custom features added on top of the original AMD design.
Memory: Both systems has 8GB system mem. Memory available to games is not finalized (?). Looking at current gen, the memory footprint used by the OS will likely be reduced over the lifespan. PS4 has higher memory bandwidth to this memory (GDDR5), but latency is higher than on the Xbox One (DDR3) memory (not comfirmed, but seems logical from what i know about memory) . The Xbox One has 32MB embedded ESRAM for framebuffer, tiled resources etc.
CPU: Both systems have the same CPU design, same amount of cores, but the Xbox One runs them at a higher frequency.
Audio: PS4 uses CPU for audio processing (?) Xbox One has dedicated audio hardware.
Now, some of this is confirmed, some is not, and then there's probably other things i've forgot, or don't have knowledge about, like the so called data-move engines and such. What all this will mean for games is hard to tell. The PS4 having more shader-cores does sound logical that it will give the machine an edge in multiplatform games where same techniques are used on both platforms. The Xbox One could have a different sweetspot for resolution, depending on how the ESRAM is used. Different rendering and effect techniques will most likely have an advantage on either platform. What are the console specific extensions they put in each of the GPU's and what effect will they have on (primarily exclusive) titles.
The Xbox One could have a noticable CPU advantage due to higher clocked cores, lower memory latency and PS4 having to do audio processing on the CPU (?). This would mean more resources for doing advanced AI, physics (which the PS4 could poll from it's extra GPU cores to compensate for.) etc. But for multiplatform games, which are much more critical to have identical simulations, AI and all, this would probably not give the Xbox One an advantage in those areas similar to the one PS4 seems to have in bruteforce GPU for graphics. For exclusive titles it's of course much more exciting to see what they can do.
Lastly, there's all the other things. The quality of the dev-tools. How optimized analyzing tools and compilers are. How good they are at reaching out to developers with technical help and knowledge. These are the variables that aren't necessarily shipped in the box, and could/will change over time.
And for people using this thread (and other blogs and articles) to decide which console they are going to buy (if they aren't buying both that is). Think about what makes YOUR gaming experience. Where does your friends play. Which ecosystem and dashboard do you feel at home at. Which features and services do you like. Which controller do you like the most (try them out both if possible, and check out the new features, like touchpad on the PS4 contorller, and feedback in the triggers on the Xbox One controller), and last but not least, which console has the games you want to play. Do like Killzone, or do you prefer Halo. Gran Turismo or Forza. Exclusives aren't many as they were 7-8 years ago, but it's still something to think about.
I would any day take 1080P 30fps with great gfx. More than 95% games this gen was 30fps and it was fine. May be for MP where gfx are not too important they can go for 60fps. Racing, fighting games too which are easier to do.
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"
the only tyrant I accept is my inner voice [and my two kids ;)]
ultimate gamers threat: "Watch it, or I'll spoil you all!"