reneyvane la nouvelle compilation des anciens TombRaider, elle estime que sa voix ou le ton de sa voix à été recréer par IA pour proposer un doublage proche des siens et sans qu'on lui verse quelque chose. (il y a 3 Jours)
reneyvane En septembre 2025, Françoise Cadol, la comédienne et doubleuse française des 6 premiers jeux Tombraider et la voix d'Angelina jolie au cinéma à porté plainte contre l'éditeur de ... (il y a 3 Jours)
Bourru Il y a une tendance globale qui tend à augmenter le nombre de langues prises en charge et à diminuer le nombre de doublages. C'est ce que Rockstar a toujours fait par exemple. (il y a 3 Jours)
GTB *refusent (il y a 3 Jours)
GTB @MorphBZH: Vu la position de MS, un rapport potentiel avec le fait que les acteurs refuses de signer des utilisations IA de leurs voix ? (il y a 3 Jours)
MorphBZH Réponse sur X tout à l'heure... (il y a 3 Jours)
MorphBZH @CraCra: "La VF audio n'est pas disponible pour le moment. On espère pouvoir reprendre les négociations rapidement avec les acteurs français pour pouvoir continuer de créer du contenu en VF." (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7459 JoursThat looks fucking unbelievable. I can see why Acert has his doubts.
Inscrit depuis 7377 JoursWe next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry, which means that all of it is actually in the game. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.
The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer is pretty much what the game will look like. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
It goes without saying that Halo 3 looks really impressive. We'll have to wait to learn more, but we'll keep you up to date with any developments.
Inscrit depuis 7326 Jourshttp://www.xboxyde.com/news_2932_11340_1_220821_en...
I can't get over how nice these captures look ..
Inscrit depuis 7414 JoursBravo Bungie.
WoW! E3 is gonna rock! Edit: Had to fix my sig!
Inscrit depuis 7316 JoursDid I see volumetric cloudage as well?
Inscrit depuis 7218 Jours"Use Humlilty to make them Haughty"-Sun Tzu
Inscrit depuis 7414 JoursWoW! E3 is gonna rock! Edit: Had to fix my sig!
Inscrit depuis 7289 JoursI dream in 1080p
Inscrit depuis 7335 JoursWe next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry, which means that all of it is actually in the game. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.
The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer is pretty much what the game will look like. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
It goes without saying that Halo 3 looks really impressive. We'll have to wait to learn more, but we'll keep you up to date with any developments.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Inscrit depuis 7335 JoursYou really get a sense for just how beautiful this thing really is and you can also tell this is ingame stuff. Looking at the road and the rock to the right side right before they show the sign getting blown by the wind. Pretty amazing how they've made it look.... Now imagine how this baby will look in first person mode as you are in the thick of the action. Its easiest to spot as real-time through cortana.
Also noticeable is when that white steam or smoke or whatever it was rolled up the mountain right before parts of mountain started breaking off the way that looked is also a sort of give away, but its nicely done no matter how we look at it. The way the rocks fell also seemed realistic of what you could expect to see in an actual game it wasn't overly complex it was nice and controlled. In general I got my wish for some fancy vertex shader work with a dust cloud GOTTA have that dust cloud or your game isn't next gen :P
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Inscrit depuis 7391 JoursDon't touch that Squirrels nuts!
Inscrit depuis 7443 JoursPersonally, I can't wait for the co-op/sp campaign..it's just so freaking..epic.
This..is the way the world ends.
OMFG bungie you know how to hype a product! Haters be DAMNED, Bungie owns--the story rocks, the art rocks--yea he's just a space marine--whatever--look at Mullin's paintings of chief and tell me Bungie doesn't have one of the most talented freelancers EVER working on their side..just..so..good.
Inscrit depuis 7391 JoursI'm finding great comfort in the thought that it will play even better ;)
Don't touch that Squirrels nuts!
Inscrit depuis 7443 JoursI'm finding great comfort in the thought that it will play even better ;)
Inscrit depuis 7391 Jourshttp://www.bungie.net/Games/Halo3/content.aspx?lin...
Don't touch that Squirrels nuts!
Inscrit depuis 7311 Jourshttp://www.bungie.net/Games/Halo3/content.aspx?lin...
Is this the last ever Halo game?
A
It is the conclusion to this story arc.
Inscrit depuis 7391 JoursDon't touch that Squirrels nuts!
Inscrit depuis 7473 Jours
Inscrit depuis 7757 Jourshttp://xboxygen.com/index.php?file=News&op=suite&n...
http://www.xboxygen.com
Inscrit depuis 7201 Joursim going nucking futs!
Inscrit depuis 7430 JoursI loved the design of this weapon. And this upgrade in accuracy will make it the weapon of choice like the pistol used to be.
Inscrit depuis 7443 JoursI loved the design of this weapon. And this upgrade in accuracy will make it the weapon of choice like the pistol used to be.
Inscrit depuis 7414 JoursA: The New Mombasa City Council had an incredibly efficient public works department until and even during the tragic and devastating Covenant invasion.
WoW! E3 is gonna rock! Edit: Had to fix my sig!
Inscrit depuis 7316 Jours
Inscrit depuis 7430 Jours