Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (3 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (4 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (7 Weeks ago)
CraCra Y a un souci sur les forums ? (10 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
http://www.gameinformer.com/b/news/archive/2016/03...
New Trailer
https://www.youtube.com/watch?v=DCDZWwzJblQ
====================================================================================
more new info from Neogaf's user Shinobi
-2 player couch co-op (Online TBA)
-Set on Sera 25 years after Gears of War 3
-Imulsion weapon set off at the end of GOW3 killed off all fossil fuels
-Humanity has become an endangered species huddled in walled cities seeking shelter from devastating wind storms (as a result of the bomb & intense war aftermath)
-Called "windflares", sort of a melting of a hurrican and volcano
-4 categories of weather in the game: Start out as heavy breeze (trees, leaves, dust kicking up) and grow into violent category 3 windstorms that can affect combat and weapon usage
-Category 4 windstorms have you just trying to survive, super violent, dodging lightning strikes, etc
-Think of the wind when fighting: Putting the wind behind could help projectile travel, but fighting directly against the wind could throw bullets back at you
-Enemies also affected by the weather (which you could exploit and use strategically)
-"Outsider" camps outside of COG
-Heavy inspiration on the setting from Northern Italy (forests, forts, etc)
-Want to get back to the "intimacy" and "boogeyman" feeling of the original Gears
-Team settled on story that features 3 protagonists and stretches across a 24 hour span in game
-JD Fenix (main character) is Marcus Fenix's son
-JD: Joined the COG militia, classified incident forced him to AWOL
-Del: JD in the campaign, befriended him at boarding school (deep bond)
-Kait: Outsider, capable survivalist, shares Outsider perspective with JD/Del
-Story begins as their Outsider village is invaded by a mysterious new force; kidnapped
-The trio goes into the forest in search, wondering why only they were spared
-New enemy is called "The Swarm"
-After the war, too many Locust to bury so many were tossed into mass graves (our trio believe this new threat may be linked)
-First mission sets off with the trio in the forest, discovering giant cocoon-like pods, pale monstrous creatures erupt looking almost human
-These enemies are dubbed "Juvies" (harkening to their seemingly first evolutionary stage of a new enemy)
-Juvies can eventually evolve into "Drones" (homage to the trilogy), able to use weapons, seemingly the main enemy type
-Also experimenting with new enemies like the "Pouncer" (E3 demo)
-Pouncer switches tactics based on player (if you run out in the open, it shoots poisonous quills; stay in cover and it comes after you)
-New weapons like "construction based" tools repurposed for combat
-Wanted to revamp the cover system; can more easily mantle kick over any piece of cover & perform knife kills
-Can also perform a short distance shoulder charge, knocking enemies off balance
-Enemies can also pull players out of cover and perform their own takedowns
-Implementing dynamic cover (for example shooting enemy pods from ceilings in an otherwise open area)
-Big emphasis on multiplayer, saying original Gears development was 90% SP, 10% MP
-Want to meet needs of recreational players and esports players
-Acknowledges love for horde mode and promises fans won't be disappointed
http://www.neogaf.com/forum/showthread.php?t=11951...
I do it with 'em all: PC, WiiU, PS4 and Xbox One.
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Samsung Evo 850, Windows 10
add me on PSN/XBL/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, NOT OVERWATCH, Diablo 3, Rise of the Tomb Raider
I believe in Rod Fergusson. I BELIEVE.
Also, Spartacus 2.0 as J.D? M'kay. M'kay.
There are two rules to success:
___________________________________
1. Never tell all you know.
couch co-op though so props for that. staple feature returning...343 could learn a thing or two.
http://www.gameinformer.com/b/features/archive/201...
I do it with 'em all: PC, WiiU, PS4 and Xbox One.
http://www.gameinformer.com/b/features/archive/201...
Man, I may need to add Rod to my list of favourite developers, slot him in 3rd position. He has a passion for Gears, so I'm confident it is in very good hands.
There are two rules to success:
___________________________________
1. Never tell all you know.
I do it with 'em all: PC, WiiU, PS4 and Xbox One.
The "swarm" look an awful lot like locust in this shot?
Windflares are devastating storms that rage across the surface of Sera during Gears 4's campaign. Not only can they fry combatants into crispy bacon but their fierce winds fling objects across the environment, turning anyone unlucky enough to be in their path into bloody smears. During the demo, we saw that the player could use this to their advantage by shooting signs and barricades that hold cars and boulders in place, sending them flying into enemy soldiers. On a gruesomely amusing note: yes, corpses and dismembered limbs are hurled about in the wind as well.
I do it with 'em all: PC, WiiU, PS4 and Xbox One.
Put this on PC with dedicated servers prz
This is Xbox exclusive though probably?
I'm really interested in what type of sales figures Microsoft will be able to get on such a closed platform as the Windows store is.
I guess we will have to start calling them Microsoft 10 exclusives?
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Samsung Evo 850, Windows 10
add me on PSN/XBL/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, NOT OVERWATCH, The Division, Rise of the Tomb Raider
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Samsung Evo 850, Windows 10
add me on PSN/XBL/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, NOT OVERWATCH, The Division, Rise of the Tomb Raider
UWP is not even close to the same thing as Steam. Firstly, Steam games are available on other stores. Including Valve games! Yes, they require Steam, but believe it or not that's a notable difference for the consumer. Secondly, Windows has always been an open platform. Microsoft building walled gardens and turning Windows 10 into iOS is not consumer friendly in any sense of those words. There's no advantage that UWP offers over Win32 for the PC consumer. It's a pretty big deal that you can not inject or mod UWP games. It's a pretty big deal that you can't use overlays in UWP games. It's a pretty big deal that v-sync is compulsory, and that g-sync and SLI do not work properly. And thirdly... and this is pretty important... Steam is not the friggin' OS.
UWP sucks. Microsoft has promised they'll fix it, but it was designed to suck. And after fucking this up three or four times already, they don't really get the benefit of the doubt. Go ahead and look at how developers feel about UWP. You'll be hard pressed to find developers that are singing its praises.
And it's a vendor and OS lock as well. Steam games don't require a Windows version. Hell... they don't require Windows.
UWP is not even close to the same thing as Steam. Firstly, Steam games are available on other stores. Including Valve games! Yes, they require Steam, but believe it or not that's a notable difference for the consumer. Secondly, Windows has always been an open platform. Microsoft building walled gardens and turning Windows 10 into iOS is not consumer friendly in any sense of those words. There's literally no advantage that UWP offers over Win32 for the consumer. It's a pretty big deal that you can not inject or mod UWP games. It's a pretty big deal that you can't use overlays in UWP games. It's a pretty big deal that v-sync is compulsory, and that g-sync and SLI do not work properly.
UWP sucks. Microsoft has promised they'll fix it, but it was designed to suck. And after fucking this up three or four times already, they don't really get the benefit of the doubt. Go ahead and look at how developers feel about UWP. You'll be hard pressed to find developers that are singing its praises.
And it's a vendor and OS lock as well. Steam games don't require a Windows version. Hell... they don't require Windows.
If it sucks, then it will fail - simple as that. As for their content, it's their content and they will do with it what they want and will lock it behind Windows 10 because that's their purpose: more windows 10 devices. There is nothing we can do about that except not buy their games in Windows 10 until they fix the issues. Having said that, why doesn't Apple receive the same sort of slapping which is what gets on my nerve really.
I think the big thing for me here is that Steam games are still PC games... Windows 10 games are Windows 10 games. And it's always a little scary to see Microsoft moving away from the freedom that made some of us love the platform in the first place.
Microsoft fired back at some of the louder criticism, especially Tim Sweeny's (Epic) insistence that UWP must die. I think both of those positions are pretty extreme. They may turn it into an interesting platform but it has a lot of issues and we're all having GFWL flashbacks.
Which... was better than UWP in its current form.