reneyvane @DJOJO843: Quand la version pc sortira, ses améliorations augmenteront la congifuration conseillé & le budget pour y jouer, les versions consoles paraîteront un bon compromis entre la technique et $ (il y a 1 Jour)
reneyvane @DJOJO843: Ca fait +4 ans & demi qu'on a presque tout les tripleA en 4K dynamique/30 ips & 1440p/60 ips avec ajustement, on sait déjà que ce genre de bridage donne un bon équilibre graphisme&animation (il y a 1 Jour)
GTB @DJOJO843: C'est précisé "captured on PS5". Sur un gros PC, j'imagine qd même que le framerate serait un poil meilleur. (il y a 1 Jour)
Driftwood @DJOJO843: le jeu ne sortira pas sur PC avant un moment si Rockstar fait comme d'habitude. (il y a 1 Jour)
DJOJO843 J avais remarqué que c était de la cinématique et on verra ce que ça donne sur les consoles sur un gros pc je dis pas mais sur les consoles actuelles j ai un doute (il y a 1 Jour)
GTB @DJOJO843: C'est de la cinématique, et vu le fps ça me semble crédible pour du R*...qui ont, de toute façon, pas pour habitude de pipoter il me semble. (il y a 1 Jour)
DJOJO843 Mouais à voir quand ça sortira quel rendu on aura réellement (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
* In the MeriStation TV interview, Cliff says there will be a ton of new executions in the game this time round and there will be an incentive for using them in multiplayer.
* Almost every weapon in the game has its own finishing execution.
* Executions must now be earned through a task related to it (presumably to do with the relevant weapon). Once unlocked, you can then freely use it to show off to your friends.
* The Scorcher: Jammed into the enemies’ torso, the Scorcher is then fired, causing flames to come out of the body through the eyes and mouth.
* The Shotgun: The reloading catch is unhinged, wrapped around the neck of the enemy and then used to snap the enemies’ neck.
* Pendulum Lancer: Enemy is slashed open with the bayonet
Features
* Rod confirmed 4 Player Co-Op in the Gears IRC, with 4 unique characters. Rod confirmed that co-op includes Marcus, Dom, Cole, Baird and a "variety of other characters". Cliff confirms that at some points in the game you will play as an entirely different squad (that includes no Marcus and no Dom)
* Arcade mode is a new addition for the campaign mode. After beating the game, you can return with your co-op buddies to enter in a scored competitive version of the campaign. Pop-ups will appear throughout the game to show what your friends are achieving, challenging you to better them on the fly. Mutators can also be added to increase the fun in Arcade mode, including big head mode, changed sound effects and more. These mutators will be exclusive to Arcade mode, and will not be found in multiplayer.
* Casual difficulty has been made extremely easy. Rod describes it as being “borderline tourist mode” where you’ll rarely die and there is an auto-aim that will basically snap from enemy to enemy.
* In the MeriStation TV interview, Cliff says there will be a ton of new executions in the game this time round and there will be an incentive for using them in multiplayer.
* Almost every weapon in the game has its own finishing execution.
* Executions must now be earned through a task related to it (presumably to do with the relevant weapon). Once unlocked, you can then freely use it to show off to your friends.
* The Scorcher: Jammed into the enemies’ torso, the Scorcher is then fired, causing flames to come out of the body through the eyes and mouth.
* The Shotgun: The reloading catch is unhinged, wrapped around the neck of the enemy and then used to snap the enemies’ neck.
* Pendulum Lancer: Enemy is slashed open with the Bayonetta
Features
* Rod confirmed 4 Player Co-Op in the Gears IRC, with 4 unique characters. Rod confirmed that co-op includes Marcus, Dom, Cole, Baird and a "variety of other characters". Cliff confirms that at some points in the game you will play as an entirely different squad (that includes no Marcus and no Dom)
* Arcade mode is a new addition for the campaign mode. After beating the game, you can return with your co-op buddies to enter in a scored competitive version of the campaign. Pop-ups will appear throughout the game to show what your friends are achieving, challenging you to better them on the fly. Mutators can also be added to increase the fun in Arcade mode, including big head mode, changed sound effects and more. These mutators will be exclusive to Arcade mode, and will not be found in multiplayer.
* Casual difficulty has been made extremely easy. Rod describes it as being “borderline tourist mode” where you’ll rarely die and there is an auto-aim that will basically snap from enemy to enemy.
FROM THE DARKNESS I DRAW MY STRENGTH!!
I barely touched MP in gears 2 it was such a nightmare for me.
Prepare To Drop!!
** Yes We CAN!! **
http://www.twitter.com/simonlundmark - Follow me on twitter
Mods, stop changing my SIG! I'm going to end up banning you!
http://www.twitter.com/simonlundmark - Follow me on twitter
Prepare To Drop!!
** Yes We CAN!! **
http://gameinformer.com/b/features/archive/2010/06...
Mods, stop changing my SIG! I'm going to end up banning you!
Physical changes to maps only cosmetic? By that you mean MP maps?
Mods, stop changing my SIG! I'm going to end up banning you!
I guess this is the map he's talking about.
In direct comparison Gears 3 looks a lot better than the second, largely due to the GI lighting and better colour palette. Really excited about this now, I didn't want to, not until Christmas anyway. :/
** Yes We CAN!! **
http://gameinformer.com/b/features/archive/2010/06...
Prepare To Drop!!
** Yes We CAN!! **