Flash_Runner @reneyvane: Oui il a fait le job avec la PS4. @Drift : Et oui la Sx est vendue trop chère par rapport à la PS5*. (il y a 3 Jours)
reneyvane @Flash_Runner: Après, il me semble que Cerny à été l'architecte des Playstation depuis la PS4, on doit la PS2 et son manque de Vram et la PS3 et son Cell surestimé à Ken Kutaragi ? (il y a 3 Jours)
Flash_Runner Après avoir vendu le PSSR (techno propriétaire), Cerny l'abandonne pour 1 techno au point, et affirme colab avec AMD sur le FSR4 pour le bien de toute l'industrie. En tout cas "Amethyst" ça claque. ;) (il y a 3 Jours)
Flash_Runner @reneyvane: Mouais bonnn ça va petre faire un résultat mitigé et obliger les devs à optimiser à nouveau des jeux. Mais J.Chièze a dit que Mark Cerny était un génie de l'optimisation (du marketing)... (il y a 3 Jours)
reneyvane L'acteur Us "Julian McMahon" est mort à 56 ans des suites d'un cancer, il était l'un des des deux têtes d'affiches de la série Nip/tuck & avait joué durant des années dans Profiler & Charmed. (il y a 6 Jours)
Driftwood @Flash_Runner: pourquoi baisser le prix quand Xbox affiche sa Series X 600 balles ? (il y a 6 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
I linked to a number of videos here: http://forum.beyond3d.com/showthread.php?t=54360
And some more links:
Nice G4TV Walkthrough
http://g4tv.com/thefeed/blog/post/694249/GDC-2009-...
Nice long feature article:
http://seedmagazine.com/content/article/serious_fu...
MS Research website about Kodu
http://research.microsoft.com/en-us/projects/kodu/
As the above site indicates, this may be coming to the PC
http://koduclub.org/faq.aspx
Kodu news article, shooter made in a couple minutes
http://seattletimes.nwsource.com/html/technologybr...
Looks like racers and first-person views are in:
http://www-2.crispygamer.com/blogs/post/2009/04/14...
http://xbox360.ign.com/dor/objects/14310459/kodu/v...
Wiki notes, "Many different types of game can be made in kodu, such as racing, strategy, rpg, adventure, platform, puzzle, 1st person shooters, and others."
How cool is this?!
Pwn'd by Phaethon360.
The other really cool thing about Kodu, is that it can be used for prototyping gameplay mechanics (timing, collisions, etc.) relatively quickly (in a matter of hours). And even tweeking/polishing those game play mechanics. And then transferring over what you've learned about your core game play, to larger development kits. I've been mucking about with XNA Studio for the past few months. I'm no programmer by trade, but I have programmed (the occasional application, script, website, or pluggin) before, mostly as a hobby. So I'm not picking up XNA Studio completely naked. But having tooled around with it in my free time for the last couple of months, I can see where something like Kodu could be used to simplify a lot of work in XNA Studio. You could think of the games you make using Kodu, as the pre-viz or 'proof of concept' to games you want to make with XNA Studio. So I am really looking forward to digging into Kodu later this week
The other thing I like about how Kodu appears to be set up, is that it provides a logic tree (from some of the stuff I have seen, some of them quite complex) to how you made things work in Kodu. Knowing the logic behind how you made it work in Kodu, can be applied directly to making it work in a proper development environment. I'd also be interested to see, if you can decompile the source code for your Kudo creations in XNA Studio. If so, that would go a long way towards helping even experienced programmers, but certainly novice programmers like myself, to making real Indie games. Games likely to show up later on the Community Games channel of Xbox LIVE.
It is my hope that having a tool around like Kodu, will lead to more better Indie games on Xbox 360, because Community Games programmers will be able to iterate out issues with their game play and design very quickly, and not to mention for free, using Kodu. Then transfer over the lessons they have learned to XNA Studio as real game code.
So to say that I am excited about this tool, is an understatement. I really have not felt this excited about programming anything since the days of working on the Commodore64, the TRS90 and the Adam Computer. Now that brings back memories.
"Blogging is like masturbating into a mirror while you videotape yourself, so you can watch it later, while you masturbate " - LEWIS BLACK (2008)
"Blogging is like masturbating into a mirror while you videotape yourself, so you can watch it later, while you masturbate " - LEWIS BLACK (2008)
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
Marumaro for the WIN !!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
*Gets carried away*
Don't you know who I am? I'm the goddamned Banman.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
"Blogging is like masturbating into a mirror while you videotape yourself, so you can watch it later, while you masturbate " - LEWIS BLACK (2008)
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!