CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 2 Jours)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 3 Jours)
reneyvane disait clairement que la Xbox était > et + facile à programmer. Le portage PS2 de DOA2 Dreamcast était critiqué & il travaillait à l'époque à réssuciter sur PS2, Ninja-Gaiden, qui deviendra exclu xbox (il y a 4 Jours)
reneyvane A l'époque du lancement de la xbox1, la TeamNinja n'était pas les seuls au Japon à développé de l'exclusif pour la machine mais les autres se gardaient bien de commenter ou prendre partis. Lui ... (il y a 4 Jours)
GTB @face2papalocust: Il a fait des jeux excellents et avait son caractère, mais il a aussi eut une sale affaire (dont on aura jamais le fin mot). (il y a 6 Jours)
face2papalocust Il était tellement classe. (il y a 1 Semaine)
davton @face2papalocust: oui c'était une interview de Snoopers, c'était pour Ninja Gaiden 2 il me semble (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7471 JoursMods, stop changing my SIG! I'm going to end up banning you!
Inscrit depuis 7372 Jourshttp://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Inscrit depuis 7471 JoursMods, stop changing my SIG! I'm going to end up banning you!
Inscrit depuis 7372 Jourshttp://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Inscrit depuis 7195 JoursDon't you know who I am? I'm the goddamned Banman.
Inscrit depuis 7209 JoursMaxime Béland: Exactly. My dream – and I hope we can pull it off – is to have the whole game with no cuts. One f***ing seamless experience with no stops! You saw it – what's cool is that it hides the loading scenes; we play full-HD movies in full screen and you don't really notice that we're loading in the background.
We will do it – it's just that sometimes, when you use the mirror to look under the door for example, we do a cut. But no! Right now, we weren't able to do it for E3, but the idea is that next time Sam uses his mirror, he's going to pull out his mirror, the camera's going to shift down to the mirror and you're there the whole time. Same thing with the sticky camera.
Yeah, the sticky camera is back – I know a lot of fans loved it, so now you're going to throw it and the camera's going to go into the sticky cam. What I love about the sticky cam is, yes it's an old gadget that we're bringing back, but it works so well with the Mark and Execute. Now you and throw it, mark enemies with it and then also mark the sticky cam and blow it up, so enemies don't find it!
IGN AU: Man! Genius – so thought through. I love it.
Maxime Béland: Well, I won't say it was too thought through, but by building emergent systems, you sometimes get some nice surprises! [laughs]
IGN AU: Vantage Point is a really good example – but what other inspiration points did you have going into this iteration?
Maxime Béland: The three 'JB's – James Bond, Jason Bourne and Jack Bauer. And for me, a personal one is 'Man on Fire'. It's a guy who has nothing to lose; it's interesting for us, now that Sam has lost his daughter. I love what they did with the subtitles – when he was asking a guy questions in Spanish, the subtitles – call them 'alive subtitles' – the would move and get bigger. That was the original idea we had for the projected objectives. Also, what they did was overlap two shots at the same time – there's a guy in the car, but in the window, there's what he's talking about.
It fits with making games, because we want to make games where people are always inside the game. I love the games that have a shitload of cinematics, but it's not necessary. I started as a game designer, I love interactivity and I want the player to be in control as much as possible. Now, with the storytelling technology we have – the projected objectives, the projected movies – they're super-interesting and sexy.
And it's an actual light, you know, that's projecting them. When you're in front, it moves across your body. It's super cool.
IGN AU: Have you come across any weird quirks when developing these new systems? AI that's a little too dynamic, maybe?
Maxime Béland: Well, the Mark and Execute system is something that we changed a lot and tweaked a lot. We wanted to give players that feeling of taking out multiple guys super-fast, but we did so many iterations of it before getting it right. I don't know if you noticed, but you need to do a stealth hand-to-hand kill before gaining the right to execute. But what it does now is, when you play, you always have in the back of your mind "okay, okay – do I have my execute? No? How do I get it? Okay, okay – hand-to-hand kills." So when you're playing, you always keep this in the back of your mind. Mark-mark-mark, come out.
The idea is to always keep the player moving forward and in the loop – having the fewest possible disconnects, you know?
IGN AU: The pace seems a lot faster this time around too.
Maxime Béland: You know, it's not so much that it's faster, it's more that you're always in control. You can take your time, stick to the pipes and watch patrols and stuff. But you're always in control and taking care of it.
IGN AU: Thanks so much for your time – we can't wait for this one.
Maxime Béland: My pleasure. Thank you.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
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Inscrit depuis 7471 JoursMods, stop changing my SIG! I'm going to end up banning you!
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Inscrit depuis 7209 Jours** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Inscrit depuis 7471 JoursMods, stop changing my SIG! I'm going to end up banning you!
Inscrit depuis 7279 JoursSPLINTER CELL Conviciton DELATED to 2010! http://kotaku.com/5323801/splinter-cell-conviction... Oh well more tume for polish I guess
No prob here. More time for more polish :)
Inscrit depuis 6057 JoursHUNTED BY HEAVEN....HATED BY HELL....DRIVEN BY VENGEANCE!
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Inscrit depuis 7241 JoursHironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Inscrit depuis 7372 JoursThat said, Conviction is easily one of my most anticipated games right now, so it stings a little bit for sure. The pros far outweigh the cons though, even for Ubi themselves who must surely see both that and AC2 benefit from letting people save up cash for both.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
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Inscrit depuis 7217 JoursXBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
Inscrit depuis 7372 JoursI hope publishers will eventually arrive at the conclusion that gamers pretttttty much buy games whenever.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Inscrit depuis 6753 JoursI hope publishers will eventually arrive at the conclusion that gamers pretttttty much buy games whenever.
crap news tho, it was the only game i was looking forward to on the 360 this year. at least we know 2010 is going to be a bad ass year for games....mainly becasue 80% of the 09 releases have been pushed into 2010...lol
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