Soda Les niveaux avec le Parasite sont sublimes, j'aurai pas cru. Ils ont revu la DA les concernant, chapeau bas ! (il y a 40 minutes)
Soda il y en avait dans l'original, peut être un hommage ... je blague c'est dommage en 2026 de voir ça. (il y a 41 minutes)
Soda Niveau graphisme, c'est très beau même si j'ai eu pas mal de chute de framerate durant mes 7 premières heures de jeu (quand il y a beaucoup de choses à l'écran), (il y a 42 minutes)
Soda @Blackninja: Pour l'instant c'est sympa, mais ça ne vaut pas l'orignal ;) M'enfin si ça permet aux joueurs PlayStation de découvrir la licence, on ne va pas se plaindre ;) (il y a 45 minutes)
Blackninja @Soda: Tu feras un rapport de missions? (il y a 2 Heures)
Soda @face2papalocust: oui normalement c’est le 23 à 17h. (il y a 7 Heures)
face2papalocust @Soda: Version prenium 5 jours d'avance il me semble. (il y a 14 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7387 JoursDrive at mind-blowing speed on over 250 spectacular tracks. Soaring jumps, loops, hairpin bends, turbo boosts, track-breakers, rails and ramps... every track delivers a new and intense experience, offering sensational gaming across single and multiplayer modes.
There I searched some trailers for the game:
http://www.gametrailers.com/video/exclusive-traile...
http://www.gametrailers.com/video/retrospective-mo...
This game is the best arcade racing game ever!
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Inscrit depuis 7387 JoursLeft 4 Dead: Crash Course is targeted for release in September and will be available free of charge on the PC and for 560 Gamer points on Xbox Live.
Nice!
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Inscrit depuis 7620 JoursAlso, lol @ free versus paid :P
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Inscrit depuis 7620 JoursWe should rename this the Isomac thread. :P
Inscrit depuis 7225 JoursBand myspace = http://www.myspace.com/skipcanyon
Inscrit depuis 7387 JoursCool thing is that in this thread I can make Double, Multi, Mega, Ultra etc. combos without getting complains :P
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Inscrit depuis 7620 Jours"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7387 JoursOsu! Tatakae! Ouendan 2
Inscrit depuis 7620 Jours
Inscrit depuis 7620 Jours"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7620 JoursSave up 75% on top Indie titles including: Audiosurf, Blueberry Garden, Braid, Crayon Physics Deluxe, Darwinia, Everyday Shooter, Gish, Mr. Robot, The Path, World of Goo.
Sale ends Monday.
Inscrit depuis 7225 JoursBand myspace = http://www.myspace.com/skipcanyon
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Inscrit depuis 7387 JoursOsu! Tatakae! Ouendan 2
Inscrit depuis 7601 JoursQuite a lot of changes coming with this update. Here's some of 'em.
* Added King Of The Hill game mode.
* Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.
* Added lots of new hats.
* Added [new maps]
Additions / Changes:
* Added "Auto Reload" option to the multiplayer advanced options.
* Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.
* Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.
* Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
* Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
Item Reworks:
* The Force of Nature
- The enemy knockback now only `works in close range and behaves more like the Pyro's air blast.
- Enemies cannot be juggled by the FaN's effect.
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards.
- Knockback is now scaled by damage done.
* The Sandman
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- Übercharged players can no longer be stunned.
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute has changed from "no double jump" to "-30 max health".
http://www.teamfortress.com/classless/
I hope I can finally find a damn hat now :p
Gentlemen.
Inscrit depuis 7620 JoursAmazin.
Inscrit depuis 7601 JoursThe new losing team animations are ace. Scout is priceless.
Gentlemen.
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Inscrit depuis 7387 JoursOsu! Tatakae! Ouendan 2
Inscrit depuis 7620 Jours
Inscrit depuis 7620 Jours"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7387 JoursSo Fallout 1&2 = 11,98$ = 8.4€ (using google)
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Inscrit depuis 7387 JoursOsu! Tatakae! Ouendan 2