Developer Diary PC PS4 Xbox One

Released last week, Gloomywood's 2Dark explains today some of the development process with these two developer diary videos in case it can help to make your mind up about this game or simply if you want to learn more about it.

GSY Video PC PS4 Xbox One

No time to rest in March, the embargo on 2Dark has just lifted and with all the games we've had on our hands lately, we haven't been able to complete it on time to tell you if the game is worth a buy. As a result, what we have for you today is the beginning of the adventure on Xbox One, and the full walkthrough of the third level on PC. Obviously, if you are interested in the game, watching our 2 videos is probably not the best idea as it will spoil you how to complete it.

Trailer PC PS4 Xbox One

The psychopaths of 2Dark will track you relentlessly in the dismal places of Gloomywood as it can been seen in today's new gameplay trailer. The stealth-horror game will release on March 10.

GSY Preview PC PS4 Xbox One

We have been sent a preview version of Frederick Raynal's 2Dark on PC, so here are a few videos showing the introduction, the 2 sequences in the main character's home, the full first mission and part of the second one. So far we have been enjoying the game, which features stealth and exploration in pretty atmospheric levels. It's one of these games which is probably more fun to play than to watch, but we hope the following footage will have you a bit intrigued. Enjoy!

Trailer PC PS4 Xbox One

Frédérick Raynal and his studio Gloomywood have shared a new trailer of 2Dark, the developer's upcoming title for PC and consoles. It deals with the game's story that sees an ex-cop tormented by a string of child abductions among which his own two kids.

About the game
Platform
PC PS4 XBOXONE
Published by
Bigben Interactive
Developed by
Gloomywood
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  • toelessfoot

    toelessfoot @Melmoth: They should really sell a controller-less G2, I'd definitely get one. It can be used with Index controllers too. (9 Hours ago)

  • Melmoth

    Melmoth An inside-out tracking-solution would make things much simpler. The G2 seems fantastic for sims, but unsure about the controller tracking. (10 Hours ago)

  • Melmoth

    Melmoth @toelessfoot: The problem i have with the CV1 is having to move the sensors between two rooms when going from a sim setup to roomscale. So much hassle that i rarely use roomscale at all. (10 Hours ago)

  • Melmoth

    Melmoth @nostradamus: i read about it a while ago. Based on the Doom engine. Looked really well made for a fan-game. (10 Hours ago)

  • toelessfoot

    toelessfoot @Melmoth: Yeah I came from a Rift CV1, kind of wish I hadn't sold it for the good tracking and OLED contrast, not to mention my computer could run more games at its native res. (11 Hours ago)

  • nostradamus

    nostradamus @Melmoth: you have this [url] its pretty decent if you can stomach that unforgiving sonic physics in 3d [url] (11 Hours ago)

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    Melmoth Talking about 3d platforming. I still think the contol principles of sonic hasn't been properly done in 3D (12 Hours ago)

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    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

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