Wii

Final Fantasy Crystal Chronicles: My Life as a King unveils itself again, this time through a trailer shown at the Games Developer Conference (GDC) 2008. As a reminder, this game is built exclusively for the WiiWare service offered by the Nintendo Wii and you will have to build your kindgom in it. That said, a castle will have to be surrounded by various shops, and you will be able to further the borders by engaging heroes or by taxing your citizens.

Wii

Square-Enix just posted some new screenshots about Final Fantasy Crystal Chronicles: My Life as a King, an exclusivity for the Nintendo Wii. It will be launched with the WiiWare service for 1500 Wii Points (Japan). FFCC on the GameCube was cool, only if you had some friends to play with. I'm anticipating a mixed reception for this entry.

About the game
Platform
WII
Published by
Square Enix
Developed by
Square Enix
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  • MrWhite

    MrWhite At least for most gamers. Similar to when everything went to pci-e (2 Hours ago)

  • MrWhite

    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (2 Hours ago)

  • MrWhite

    MrWhite If a game is built from the ground up to take advantage of that, though... (2 Hours ago)

  • MrWhite

    MrWhite I think it'll be down to next gen engines making use of it where applicable. So, basically, if a game allows it, hardware permitting, it'll be used. (2 Hours ago)

  • MrWhite

    MrWhite @toelessfoot: Yeah, that's the thing, isn't it? PC's are a bit too much of an open platform hardware wise for it to be standard implementation. (2 Hours ago)

  • toelessfoot

    toelessfoot @MrWhite: How long until we see that kind of thing in PCs do you think? I guess consoles are more future proof than a current PC in that regard. (2 Hours ago)

  • MrWhite

    MrWhite new api's that talk to gpu and ssd's are the exciting thing there. That'll be present in both console and PC, eventually. (4 Hours ago)

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