Trailer PC PS4 Xbox One

The spaceship salvager sim Hardspace: Shipbreaker is now available on Steam Early Access and it contains at the moment the first campaign act, two ship classes to salvage, upgradable tools and abilities.

Trailer PC PS4 Xbox One

New trailer for Hardspace: Shipbreaker which shows you how the least mistake can be fatal. The game will be released in Early Access on Steam on June 16, PlayStation 4 and Xbox One versions will follow later.

Developer Diary PC

Here is the second dev diary of Hardspace: Shipbreaker that deals with the game's zero-gravity gameplay, upgradeable tools, procedurally generated ships and intricate systems. Early access will debut on June 16th via steam.

Developer Diary PC

Zero-g spaceship salvaging sim Hardspace: Shipbreaker will be available on Steam Early Access starting June 16. To learn more about the title from the developers of Homeworld: Deserts of Kharak, jump inside for a first dev diary that deals with the title's world and gameplay.

Trailer PC

Focus Home Interactive and Blackbird Interactive, the studio behind Homeworld: Deserts of Kharak and the upcoming Homeworld 3, have revealed Hardspace: Shipbreaker, a new sandbox title for PC coming to Steam's Early Access this Summer. The game takes place on LYNX, the galaxy's leading ship-salvaging corporation and to decrease your incredible debt, you'll have to rely on your tools, helmet and suit and slice through material and keep cutting within the game's physics simulation. More details, trailer and screens inside.

About the game
Platform
PC
Published by
Focus Home Inter...
Developed by
Blackbird Intera...
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  • MrWhite

    MrWhite At least for most gamers. Similar to when everything went to pci-e (1 Hour ago)

  • MrWhite

    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (1 Hour ago)

  • MrWhite

    MrWhite If a game is built from the ground up to take advantage of that, though... (1 Hour ago)

  • MrWhite

    MrWhite I think it'll be down to next gen engines making use of it where applicable. So, basically, if a game allows it, hardware permitting, it'll be used. (1 Hour ago)

  • MrWhite

    MrWhite @toelessfoot: Yeah, that's the thing, isn't it? PC's are a bit too much of an open platform hardware wise for it to be standard implementation. (1 Hour ago)

  • toelessfoot

    toelessfoot @MrWhite: How long until we see that kind of thing in PCs do you think? I guess consoles are more future proof than a current PC in that regard. (1 Hour ago)

  • MrWhite

    MrWhite new api's that talk to gpu and ssd's are the exciting thing there. That'll be present in both console and PC, eventually. (3 Hours ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

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