Wii

Role-playing game Opoona, passably neglected by the japanese and american markets, is back with these new images while the french release is still set for this summer, July the 25th to be precise.

Wii

Role-playing game Opoona is back with some new gameplay videos on the Nintendo Wii. In spite of its numerous detractors, I like it, maybe the sight of these new media will be able to change your opinion. The combat system seems muddled, but I'm sure it's only a matter of time before you can enjoy it. Their only problem for the moment, at least which I can analyze without the game in hand, is the recharge attacks and the noise pollution they create. Launch is due March the 25th in America.

Wii

Role-playing and adventure videogame Opoona, recently confirmed for a March 25 2008 North-American release date and the same year for Europe, is having fun with more than thirty new images. Already available in Japan where it had a shy reception, let's hope it will have a better success on the other parts of the globe. One of its particularities is the fact you can play through it using only one hand with the Nunchuk, so the lazy gamers will be served.

Wii

Opoona is an out of the ordinary videogame set in the adventure genre with RPG elements and is under development for Nintendo Wii. Its visual style visual in cel-shading is charming. Finally a tasty production which is not limited to the groundwork of several Wii games. It proposes a visual originality with a notable team of development, of which Shintaro Majima (Dragon Quest) as lead artist and composer Hitoshi Sakimoto (Final Fantasy XII). Launch is planned this spring.

About the game
Platform
WII
Published by
Koei Co. Ltd.
Developed by
Artepiazza
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What's up?
  • MrWhite

    MrWhite And those headcrabs in dark rooms are going to be fun. Fuckin hell. (40 minutes ago)

  • MrWhite

    MrWhite Imagine scrambling to reload the gun, dropping the ammo on the ground, and picking up a brick instead and bashing a combine troop with it, saving your bacon. (41 minutes ago)

  • MrWhite

    MrWhite @Melmoth: Well, then, if that gameplay is indicative of what its like overall, and if the AI can react to you touching things, thus making noise or becoming visible, then its going to be revolutionary (42 minutes ago)

  • Melmoth

    Melmoth @MrWhite: ..and ofc it's the perfect opportunity for us to build Dog :) (58 minutes ago)

  • Melmoth

    Melmoth @MrWhite: they say it's a full length game like HL2 of about 13-15 hours long. And making it VR only they can take proper advantage of having hands. Hope there's many nice gameplay innovations . (59 minutes ago)

  • MrWhite

    MrWhite The only thing I'm sort of surprised about is the lack of full body presence. Boneworks has it, and it looks like it's sharing the same kind of mechanics engine too. (1 Hour ago)

  • MrWhite

    MrWhite @Melmoth: Looks amazing. HL2 is still the best single player FPS in existence. Experiencing that world in VR will be incredible. (1 Hour ago)

  • Driftwood

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