Xbox 360

Thanks to the Xbox Community Network, we got another great interview to publish this week. This time it's with Justin Cool, designer at Rare and on Viva Piñata. See inside for some thoughts about the 'kiddie game' term, upcoming DLC and promises about more multiplayer features.

Xbox 360

Microsoft sent me a review copy of Viva Pinata yesterday, and as always I started a game so I could train a bit before recording the first 10 minutes. 3 hours of gameplay later, I realize it's already late and I really should start recording the video. So I start it with a new garden on another profile, and once again I get totally hooked, this time for another 2 hours of "just a bit more".
To my surprise, Viva Pinata is a very deep and complete game, totally addictive. Yes it looks cute, but beneath this cuteness there is a very complex gameplay. I still can't believe how good this game is, it has some small flaws I'll detail tomorrow with the second part of the video, but I totally recommend buying it if you are even a tiny bit into micromanagement games. It's that good.
Update: The second part of the video is now online.

Xbox 360

Microsoft and Rare released an "interactive video" of Viva Pinata on the Marketplace. The interactivity is limited to choosing a character between 2 three times, so in the end we get 1+6 videos showing some gameplay I've assembled in one.

Xbox 360

Rare released these 6 new images of Viva Pinata, as colorful and beautiful as ever. Let's just hope the gameplay will be as good as the graphics.

Xbox 360

SnakeX also managed to get a few private game demonstrations. The first one is Viva Pinata, but it's mostly the same stuff than what we saw in Lepzig and it's in french! It still does look very nice though :)

Xbox 360

As a change here is a trailer without any CG. And it's still beautiful!
Update: 720p trailer

Xbox 360

Viva Pinata only disappeared for a few days after the TGS, but it's back and kicking with these 15 very colorful images.

Xbox 360

We've been invited to a new private presentation of Viva Pinata, looking as great as ever. We can't upload the full video yet, but here are some parts of it.

Xbox 360

Microsoft released the Viva Pinata Fan Kit, and some of the images inside looked new to me. Also included were these not so interesting Concept Artworks.

Xbox 360

The Game Convention is now almost over on Xboxyde, so it's time for me to put online this big and long presentation video of Viva Pinata. I've been able to record this footage explaining how the game works, and especially how we are able to get some type of Pinata in our garden. Even if this game is definitely aimed at a younger audience, I was surprised by how complex the interactions between the different types Pinatas could be.
The video can get a bit dark at times, it's completely my fault as I forgot to lock the exposure on my camcorder. It's still very watchable.

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What's up?
  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (3 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (7 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (7 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (7 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (7 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (7 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (7 Weeks ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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