Press release PC Xbox 360

2K Games has announced today the re-imagining of XCOM in development exclusively for the Xbox 360 and PC. The game is set in a first-person perspective, where the player, an FBI agent, has to identify and eliminate the growing threat. More information plus a screenshot and an artwork inside.

Press Release:


2K Games Announces XCOM® - Suspense and Mystery-Filled First-Person Shooter from Creators of BioShock® 2

Award-winning developers set their sights on re-imagining the suspense, tension and fear of one of gaming's most beloved franchises only on Xbox 360 and Windows PC

Windsor, UK – April 14, 2010 – 2K Games announced today that XCOM®, the re-imagining of one of gaming’s most storied and beloved franchises, is currently in development at 2K Marin, the studio behind the multi-million unit selling BioShock® 2. Currently in development exclusively for the Xbox 360® video game and entertainment system from Microsoft and Windows PC, XCOM combines the strategic core of the groundbreaking franchise with a suspense-filled narrative and distills it into a tense and unique first-person shooter experience.

“With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise,” said Christoph Hartmann, president of 2K. “Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride.”

XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.

XCOM is not yet age-rated. For more information on XCOM please visit www.XCOM.com

2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Screenshot and artwork

  • 2K Games announces XCOM - Screenshot and artwork
  • 2K Games announces XCOM - Screenshot and artwork
prodygee
prodygee
Commented on 2010-04-14 10:02:02
That dude burning away from the laser looks like a character directly taken from Bioshock, one of the splicers. Fuck I don't want Bioshock to end. They can milk it whatever they want, I'll play it.

If they say they're making a Bioshock-like game when talking about the story line and gameplay elements, I'm glad to try it out.
In reply to
3monthsp
3monthsp
Commented on 2010-04-14 10:54:26
I...don't...even.

Well a heretic X-Com game (like C&C: Renegade is to C&C Franchise. Which I kinda liked) beats No X-Com game, I guess.
In reply to
birdman
birdman
Commented on 2010-04-14 11:15:33
and that "dude" in pic 1 looks like HRG from Heroes.
In reply to
Tyrell
Tyrell
Commented on 2010-04-14 13:16:58
This is bullshit! A FPS? WTF.
In reply to
Ducem
Ducem
Commented on 2010-04-14 13:21:37
I really like the idea of the game, but have it to be another FPS? I'm a little bit tired of FPSs for the 360.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2010-04-14 14:07:15
I think it's nice that 2K Marin are given their own thing instead of having to retread Bioshock, but at the same time the name X-Com calls to mind an era where games had all this awesome gamey stuff in them. Bioshock already stripped all of that annoying actually having to understand what you're doing out of System Shock 2, and now with Uncharted 2 and Modern Warfare 2 pretty much calling the design shots, it seems everyone is scrambling for their own linear thrill ride with as little player agency as possible.

It's not surprising then that games are trending towards the *experience* type deal, but it's a bit of a kick in the balls specifically when games that used to pride themselves on being tactical and outright strategy games turn into one of those games. Syndicate is bound to follow suit aswell.

They're both interesting universes and it's definitely possible to re-imagine their respective themes and re-apply them with a different approach. X-Com shared a lot of its fascinating allure with Bioshock, "Terror from The Deep" especially, and Syndicate's bleak, "clean" futuristic outlook will make for at least a visually interesting experience. It's also easy to imagine how the tactical elements of both can be stripped down and converted into more immediate upgrade mechanics akin to how Bioshock streamlined SS2's skill tree business to the point of near insignificance.

I suppose to experience something akin to the real X-Com and Syndicate, one will have to await the "Torchlight" equivalent of both. The wheel will turn eventually I'm sure.
In reply to
ManThatYouFear
ManThatYouFear
Commented on 2010-04-14 14:08:02 In reply to Ducem
Posted by Ducem
I really like the idea of the game, but have it to be another FPS? I'm a little bit tired of FPSs this gen.
Fixed
thank me later .
In reply to
Tinks
Tinks
Commented on 2010-04-14 14:47:43
Those screenshots look AWESOME
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2010-04-14 14:52:46 In reply to Tyrell
Posted by Tyrell
This is bullshit! A FPS? WTF.
Agreed,why can they just make it TPS,there is already millions of FPS out there.
In reply to
3monthsp
3monthsp
Commented on 2010-04-14 14:53:30
Would you technical nerds say that the engine is the same as the other bioshocks?
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2010-04-14 14:54:57 In reply to IRAIPT0IR
Because FPS are about a bajillion times more immersive, and when you're crafting a world and an experience meant to affect YOU as the player, FPS is a far more effective tool to use.
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2010-04-14 15:28:33 In reply to SimonM7
Posted by SimonM7
Because FPS are about a bajillion times more immersive, and when you're crafting a world and an experience meant to affect YOU as the player, FPS is a far more effective tool to use.
Yes I guess,its just that maybe for change a 3rd person game here and there like to make it even, plus RE4 was 3rd person and its one of the best most immersive games ever made so it can be done I guess.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2010-04-14 15:28:41 In reply to SimonM7
Posted by SimonM7
Because FPS are about a bajillion times more immersive, and when you're crafting a world and an experience meant to affect YOU as the player, FPS is a far more effective tool to use.
very true.. though it helps that FPS's are the most accessable and easy to market genre.
The only TPS that really sucked me in it's immersion was Dark space.. it always helps when they dont allow the character to talk, or have their face shown - two things that will be thrown out of the window in the second.
In reply to
3monthsp
3monthsp
Commented on 2010-04-14 15:28:54 In reply to IRAIPT0IR
Posted by IRAIPT0IR
Agreed,why can they just make it TPS,there is already millions of FPS out there.
Errr, there are a bunch of TPS already... too much b/c most are kinda crappy. Outside of gears and uncharted realms, leave the TPS genera alone.
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2010-04-14 15:30:11 In reply to 3monthsp
Posted by 3monthsp
Errr, there are a bunch of TPS already... too much b/c most are kinda crappy. Outside of gears and uncharted realms, leave the TPS genera alone.
Errrrrr........ ok you guys win FPS is awesome.


:(
In reply to
Zarsky
Zarsky
Commented on 2010-04-14 15:39:27 In reply to bleachedsmiles
Posted by bleachedsmiles
The only TPS that really sucked me in it's immersion was Dark space.. it always helps when they dont allow the character to talk, or have their face shown - two things that will be thrown out of the window in the second.
Hmm...did you mean Dead Space?
In reply to
gonzax
gonzax
Commented on 2010-04-14 15:41:25
the idea is very interesting. I would have preferred a third-person view though but it could turn out good.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2010-04-14 15:44:28 In reply to Zarsky
Posted by Zarsky
Hmm...did you mean Dead Space?
indeed i did... i've no idea where i got dark space from - although i think you'll agree it's the cooler title
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2010-04-14 15:58:36 In reply to IRAIPT0IR
I think RE4 is atmospheric and it has an effective building of tension, but I wouldn't necessarily call it immersive. When someone runs up to you and smashes you in the face with a lead pipe in Condemned there's a different brand of pants-crappedness there, one that I reckon is more akin to immersion, personally.

I think third person games across the board should be used to give the player a degree of control that first person games lack, and it's also a useful tool for sculpting an iconic main character. If you don't desire either of those, there's really no reason to just place a camera behind a dude. That's how you end up with Brute Force. For all intents and purposes a first person shooter, but there's a dude running around blocking your view.
In reply to
spif2001
spif2001
Commented on 2010-04-14 16:02:06
UFO - Enemy Unknown is on my top ten list of best games ever made.

Sadly this looks to be a FPS with some minor strategi included, but one can only hope, that some of the magic from the old games will rub off on this new installment.

The X-Com franchise deserves a good game after Aftermath, Aftershock and the third I can't remember the name of...
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2010-04-14 16:07:24 In reply to SimonM7
Is the thing that I dont want to play as a camera with legs if you know what I mean,I will never think Im the character of the game,never, so I often get pissed because I can see my character just the hands in there or the gun pissed me off so much.

I want to control something and make that something perform awesome things or kill things,I dont want to pretend that Im the one doing that stuff because it doesnt work with me,I been playing close to 25 years now that it is impossible to me at this point doing that.

But oh well thats why there is defferent genres for diff people I guess we all get our entertainment.
In reply to
prodygee
prodygee
Commented on 2010-04-14 16:07:37 In reply to birdman
Posted by birdman
and that "dude" in pic 1 looks like HRG from Heroes.
Horn Rimmed Glasses. Haha!
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2010-04-14 16:44:43 In reply to IRAIPT0IR
I get that, because that is the characteristics of a genre that I ALSO enjoy, but the FPS genre has its own set of benefits, ones that can't be replicated.
I will never think Im the character of the game
You're still grasping for a game character here though. FPS takes that out of the equation entirely.

If you think of your on screen avatar as a beacon more than a character, it's easy to identify why things attacking/gravitating towards/interacting with that beacon puts it outside of "yourself". It's happening to an on screen representation of you.

The first person perspective places that beacon INSIDE OF YOU. That... came out a bit wrong.

But still! It kinda does. Enemies in the game are responding to the guy behind the screen. In Fatal Frame/Project Zero, the perspective switches to first person when you use the photo camera for one specific reason; to have things attacking *YOU*, instead of an on screen representation of you. The effect is, when you go into the only mode you have of attack, you're exposing yourself in the process.


There is a reluctancy to let go of the clearly defined protagonist, especially if you're coming from consoles instead of PC. It's actually pretty much a western design philosophy to let you inhabit the main character as opposed to putting a fully voiced, fully designed dude in your lap. As you say, though, it is a different philosophy and it is a different genre, and it complements the ideas perfectly. Bioshock lives and dies by your sense of "self" and perspective, and all the truly great first person shooters have capitalised on that sensation.

Thinking back to the execution scene in Modern Warfare sends a shiver down my spine every time. That and the Jenny thing in The Darkness are both incredibly powerful plays on perspective, scenes that would've been rendered absolutely pathetic in third person.
In reply to
3monthsp
3monthsp
Commented on 2010-04-14 16:53:01 In reply to bleachedsmiles
You're not suposed to control a character in the X-com franchise. Between FPS and TPS, the former fits the bill, badly, but fits more.
Posted by bleachedsmiles
indeed i did... i've no idea where i got dark space from - although i think you'll agree it's the cooler title
Dead Space is a "Dark" Horizon rip-off.
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2010-04-14 16:55:53 In reply to SimonM7
I think its the fact that I value gameplay above anything else,including immersion, for example in the last paragraph or your post those events wouldve been exactly the same for me even in 3rd person,you see when I play a FPS I think of it as if the character Im controlling has a camera attached to the shoulder and so I can see from his perspective and never think that in fact that perspective is me,I cant do that and I will never be able to do it,I know that is the intention of the developers to put us in that situation where you are experiencing those events but for me Im experiencing them with my character Im with him there.

I do like games like Bioshock though I loved it start to finish and I never felt I was him nor I felt I was there experiencing those things,I was just a person behind a camera controlling him and enjoying the things he went trough and nothing more,maybe its the fact that I play like that and maybe the wrong way the reason FPS are not my cup of tea even if I enjoy them.
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About the game
Platform
PC X360 PS3
Published by
2K Games
Developed by
2K Marin
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