PC Xbox 360 PS3

Ubisoft shares these new images of Tom Clancy's Rainbow Six: Vegas 2 in preparation on the PC, Playstation 3 and Xbox 360 platforms. It is developed by the montreal studios of the company and will be launched March 11, 2008 in Europe to mark the 10th anniversary of the Rainbow Six franchise.

4 Images

  • Images of Rainbow Six Vegas 2 - 4 Images
  • Images of Rainbow Six Vegas 2 - 4 Images
  • Images of Rainbow Six Vegas 2 - 4 Images
  • Images of Rainbow Six Vegas 2 - 4 Images
polly
polly
Commented on 2008-01-07 13:40:51
Yeah! Logan's back to kick some more ass.. but i hate him hes kinda stupid
In reply to
Suil
Suil
Commented on 2008-01-07 13:46:31
Imo it looks (graphically talking) worse than the first one :s
In reply to
OpiZA
OpiZA
Commented on 2008-01-07 13:46:50
Yeh... not looking great
In reply to
azupanda
azupanda
Commented on 2008-01-07 13:55:22
Same old, same old.
In reply to
Kudgel - Bernard Pavot
Kudgel
Commented on 2008-01-07 13:58:52 In reply to polly
Posted by polly
Yeah! Logan's back to kick some more ass.. but i hate him hes kinda stupid
Logan is out of the sequel BTW
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2008-01-07 14:11:35 In reply to Kudgel
What!? Why!?

I mean his dialect was rediculously stapled on, but it did get better later on in the game.
In reply to
Sheps
Sheps
Commented on 2008-01-07 14:34:44 In reply to azupanda
Posted by azupanda
Same old, same old.
Agreed.......


Just a cheap way to make more money with the same game with different maps.
In reply to
TheFuriousOne
TheFuriousOne
Commented on 2008-01-07 14:42:14 In reply to Suil
Posted by Suil
Imo it looks (graphically talking) worse than the first one :s
Yeh i am also confused!!??!
In reply to
Crazyglues
Crazyglues
Commented on 2008-01-07 14:45:46 In reply to OpiZA
Posted by azupanda
Same old, same old.
Agreed on that....
Posted by OpiZA
Yeh... not looking great
gonna agree with that too....

But even though, you all know we are still going to buy this game when it comes out... They surely did go the cheap route and just update the current code to look a little, and I mean a little better. But the game (rainbowsix: vegas on 360 the one right before this) was so good, that I and I'm sure you too will just be picking it up when it comes out.

Not really happy that they choose this route, but if this is what it takes to get the game out this year then ok I'll take it, I don't care. I much rather it now, then 2 years from now.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2008-01-07 15:29:11
I love this way of making games though. Ubi always stick other teams with doing a semi sequel while the main team sorts a proper update later on, that way we don't need to wait an eternity for the mandatory engine upgrade to enjoy the same game again like we do with so many other games.

I mean who really expects Gears 2 to be more different to Gears 1 than this is to Vegas 1? The difference being we get to wait longer for it and it still looks - in context - marginally better.

Some argue Pandora Tomorrow and Double Agent are rubbish, but I reckon they're both pretty cool and different takes on Splinter Cell, and meanwhile Montreal have been able to concentrate on Chaos Theory and Conviction respectively. You still wait just as long for the *real* sequel, it's just that you get something from another team to play in between. Sure it's an "expansion" pack in a sense, and Chaos Theory WAS originally called Splinter Cell 2, but since punters went HUUUUUUH!!!??? when Pandora was coming out and WASN'T 2, they shifted the numbers around.

So yeah, I really prefer it this way.
In reply to
nepton
nepton
Commented on 2008-01-07 15:42:13
Well, it's maybe not as good looking as the first one. But if that means the framerate will be stable I think thats a good thing rather than bad... =)
In reply to
Sebastard
Sebastard
Commented on 2008-01-07 16:05:46
It looks exactly like the first game...lol
In reply to
Baleur
Baleur
Commented on 2008-01-07 17:31:52
I cant believe how blurry those textures are... Except for the casino screenshot. Its spectacularly bad :P
In reply to
codename6
codename6
Commented on 2008-01-07 17:32:29
Vegas 1.5
Looks very cartoony and too soft. The graphics need some edge and grit to them.
In reply to
GeRaLTo
GeRaLTo
Commented on 2008-01-07 18:24:35
Huh....graphic seems to be cel-shading lol
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2008-01-07 18:38:24 In reply to SimonM7
Posted by SimonM7
I love this way of making games though. Ubi always stick other teams with doing a semi sequel while the main team sorts a proper update later on, that way we don't need to wait an eternity for the mandatory engine upgrade to enjoy the same game again like we do with so many other games.

I mean who really expects Gears 2 to be more different to Gears 1 than this is to Vegas 1? The difference being we get to wait longer for it and it still looks - in context - marginally better.

Some argue Pandora Tomorrow and Double Agent are rubbish, but I reckon they're both pretty cool and different takes on Splinter Cell, and meanwhile Montreal have been able to concentrate on Chaos Theory and Conviction respectively. You still wait just as long for the *real* sequel, it's just that you get something from another team to play in between. Sure it's an "expansion" pack in a sense, and Chaos Theory WAS originally called Splinter Cell 2, but since punters went HUUUUUUH!!!??? when Pandora was coming out and WASN'T 2, they shifted the numbers around.

So yeah, I really prefer it this way.
I've been saying this since the Xbox 1 days, and I don't like it. It devaluates the franchise and in my mind I'm always thinking I won't buy the next one and I don't (my terrible exception being Chaos Theory).
In reply to
senators2904
senators2904
Commented on 2008-01-07 20:25:10 In reply to Sheps
its kinda foolish to judge a game by its pictures, especially when theres like 4 months left of work to be done it. not only that, the environment will be more destructible with the cover being blown away and stuff not to mention the particle effects and the bullet penetration, its gonna be extra nice to have your character develop online and offline across all game types. im sure ubisoft is gonna tack on some better visuals but lets face it rb6 still has some of the best visuals on the 360 and thats all there is to it, graphically the only game i know of that compares is gears, cod4 is nice and all but the visuals arent that great, and i like rb6 better because firing the weapons is much more appealing to me especially with great a great set of headphones. i read that rb6 will also have a new lighting system which was my biggest gripe about the game. in certain areas the game just looked so ugly.
In reply to
KORNdog
KORNdog
Commented on 2008-01-07 21:55:37
on the one hand i wanna buy it because its the second most fun i've had online on the 360 (first being cod4) also i wouldnt mind what comes after that "to be continued" ending of the first...but then i dont really want it because i know its just gonna be more of the same. and not in a good way either. RSvegas was awesome. but i dont really wanna play it again in different areas. they would have to at least update something in terms of the cover system, shooting dynamics, just some extra gameplay element. otherwise its gonna feel like what it is, a £40 ($60) expansion pack.
In reply to
Jigen
Jigen
Commented on 2008-01-07 22:07:40
I'd be more than willing to play more of the same when it's as good as R6V was. However, I'll have to watch some videos and previews (and maybe reviews) if I'm not sure the game will be at least as good as the first game.

I don't know why so many of you whine about gameplay when there are SO few games that actually innovate these days, and no, most Wii games aren't innovative at all either.
In reply to
gmulis - blames poor<br>marketing
gmulis
Commented on 2008-01-07 22:51:30
are they using UE2 like the last game or have they shifted unreal engine 3
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2008-01-07 22:53:35 In reply to gmulis
Posted by gmulis
are they using UE2 like the last game or have they shifted unreal engine 3
The last game used UE3, as far as I know.
In reply to
Jigen
Jigen
Commented on 2008-01-07 22:58:15 In reply to PlumbDrumb
Posted by PlumbDrumb
The last game used UE3, as far as I know.
I think it used UT3 too, from what I heard at the time.
In reply to
Getpwned
Getpwned
Commented on 2008-01-07 23:43:35
I was just playing the campaign again lastnight. Vegas is still one of my favorite shooters ever. If this is a real sequel, I'll buy it, but if it's just more of that current-gen map-pack crap that usually ends-up getting made, then count me out!
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2008-01-08 10:42:50 In reply to Getpwned
I don't get it, I really don't.
Posted by Getpwned
"Vegas is still one of my favorite shooters ever."
"...if it's just more of [one of my favourite shooters ever], then count me out!
Games are roughly 6 hours these days, this type of shooter. People complain that they're too short, but it's to be expected with the insane amount of work that goes in each level (with people screaming their heads off if textures aren't up to snuff or if grass doesn't bend when you walk over it), and this way you can actually get fresh maps, fresh story and fresh features instead of playing the same maps over and over.

Pandora Tomorrow was great. It had new moves and new ideas, new settings and character development that Ubi took to heart in the development of Chaos Theory. Sure, we could've removed that game from the equation and waited forever for the real Splinter Cell 2, but let's not pretend Chaos Theory was an update over 1 deserving having 3 years of expectations riding on it. That's how you end up with Halo 2!

Maybe it devalues the franchise for you Lebato but I'd go so far as to say I'm a huge Sam Fisher fan because he's not had to go away, then be hyped to the heavens before each entry. The games have been consistently great, with every other being a major jump in terms of gameplay and style. Shanghai has offered the dirtier more rambo like campaigns and Montreal the more industrial/spy-ish endeavours.

One thing I truly hate these days is the spacing of games brought on by consumer habits and hype machines, but this has always kept Sam out of that.
In reply to
FreeSwag
FreeSwag
Commented on 2008-01-08 11:25:02 In reply to SimonM7
Posted by SimonM7
I love this way of making games though. Ubi always stick other teams with doing a semi sequel while the main team sorts a proper update later on, that way we don't need to wait an eternity for the mandatory engine upgrade to enjoy the same game again like we do with so many other games.

I mean who really expects Gears 2 to be more different to Gears 1 than this is to Vegas 1? The difference being we get to wait longer for it and it still looks - in context - marginally better.

Some argue Pandora Tomorrow and Double Agent are rubbish, but I reckon they're both pretty cool and different takes on Splinter Cell, and meanwhile Montreal have been able to concentrate on Chaos Theory and Conviction respectively. You still wait just as long for the *real* sequel, it's just that you get something from another team to play in between. Sure it's an "expansion" pack in a sense, and Chaos Theory WAS originally called Splinter Cell 2, but since punters went HUUUUUUH!!!??? when Pandora was coming out and WASN'T 2, they shifted the numbers around.

So yeah, I really prefer it this way.
A note to anyone who as unhappy with Double Agent (Xbox 360, PS3). Skip it and purchase the last-gen version of Double Agent (Xbox, PS2) instead. Not only is it a completely different game experience (not a port of the 360/PS3 version like most people think it is), it is a much, much better game than the one found on the current-gen systems and to top it all of, is actually programmed by the Ubisoft Montreal team responsible for the superb Splinter Cell and Chaos Theory.

You won't get the fancy "next gen" graphics of the 360/PS3 version, but you will get the story (which is much more fleshed out) and the game as the original team envisioned it, and you will get the Chaos Theory engine (a modified U2E) pushed as hard as last-gen hardware can carry it - which shows quite a nice graphical improvement over Chaos Theory.

Anyway, I realize that most fans of the series are not aware of this, and as a true fan of the series, you owe it to yourself to play Double Agent the way it was meant to be played. The game experience is a completely different experience with there being so much more told to the story than was told on 360/PS3. Even the double agent spy mechanic is different and works better at creating tension for the player in attempting to appease both "masters" in the game. Heck, even the online modes are completely different from the 360/PS3 versions. And the best part is (for 360 owners at least), that the added story elements in the last-gen version of Double Agent, are supposed to seamlessly segway into the story for Conviction, making the last-gen version, the perfect turning point in the series it was meant to be. Having played both versions of the game, the 360/PS3 version programmed by the Shanghai team, seems a disjointed mess . . . dazed, confused and adrift, kinda like a little child, separated from it's parents and lost in a big mall.

Anyway, I just thought fans who were unaware the games were two different games entirely and they were missing out, should know. And with the game being backward compatible on your system of choice, finding a copy and playing it to get the full Splinter Cell experience, should not be too much of a problem.

BTW. The new R6V looks like crud (as far as improvements on the engine are concerned). But I loved the first one so much, I'll be picking this one up anyway. The only question is, whether to get it on day and date of release, or to get it sometime later? I guess that is going to depend on what other games there are to play at the time. I know with GTA4 looking more and more like early March, that I won't be playing any other game on the planet until I have had my fill of the new Liberty City.
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About the game
Platform
X360 PS3
Published by
Ubisoft
Developed by
Ubisoft Montreal
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