Mirror's Edge will be released next week on PS3 and Xbox 360, so EA released this launch trailer showing quite a bit of new gameplay.
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (11 Weeks ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
dc_coder_84 Listening to Tunnel Trance :) (> 3 Months ago)
nostradamus @Loneck: when it is your own, it'all good. (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (9)
do anyone know the name of the song, it's good!
Game kicks ASS though, I loved the demo, and I cannot wait to play more of it. Yum. Love the engine too, yay for occasional global ilumination.
Song.
That's why I'm hoping they are going all out on the platforming, that's where this game truly shines, and that's the main difference between this and Assassin's Creed. Assassin's Creed lacks any kind of satisfaction in the platforming because the environments are dull/repetitive, the controls lack any sense of feedback/satisfaction and the third person perspective just doesn't hold up against a brilliantly excecuted 1st person perspective.
This game really flows well, and from what I've seen the levels look really cool and there's a lot of variety to find within them. The game really leans on this aspect though, without proper and interesting level design and the variety along with it, this game won't be nearly as interesting. Here's for hoping it turns out as I hope it will, massive potential for sure!
do anyone know the name of the song, it's good!