PC Xbox 360 PS3

Capcom didn't really surprised anyone today by announcing Dead Rising 2 for 360, PS3 and PC, but it's still quite a good news. Enjoy these first screens, along with a teaser video showing next to nothing.

5 images

  • Dead Rising 2 announced - 5 images
  • Dead Rising 2 announced - 5 images
  • Dead Rising 2 announced - 5 images
  • Dead Rising 2 announced - 5 images
  • Dead Rising 2 announced - 5 images
2PintsOfInsulin
2PintsOfInsulin
Commented on 2009-02-09 17:41:23
Cool! Hopefully the game will be better than the demo this time...

:o)
In reply to
Slabs
Slabs
Commented on 2009-02-09 17:41:25
Very nice indeed. Looking forward to hearing about the new features and improvements!
In reply to
UrukHaiPT
UrukHaiPT
Commented on 2009-02-09 17:43:30
Good news. And pretty cool coming to PC also.
In reply to
Megido
Megido
Commented on 2009-02-09 17:43:32
Graphics certainly seem improved and i really ahd fun with the first game so yeah, i too am looking forward to hear how they changed the game. Hopefully some of the more annoying elements will be gone this time :)
In reply to
Isomac
Isomac
Commented on 2009-02-09 17:46:42
PC, nice Capcom! Then again not as huge surprise, Capcom did join PCGA a bit earlier I think.
In reply to
cchance
cchance
Commented on 2009-02-09 17:48:03
i just hope its more action and less annoying, i hated the drodging through mindless zombies only to hit a boss that was insanely repetitive to kill him yet annoying because they'd always kill you in stupid ways, oh god and please a better save system!

looks lil better but these companies really need to start taking a page from KZ2's book its the little things and the post processing filters that makes games look stellar and get all the aclaim, hell im a 360fan and i admit that. i really hope we see more games start focusing on the little things like suttle body movements and heft, and nice overall filtering.
In reply to
Blue_Eagle44
Blue_Eagle44
Commented on 2009-02-09 17:54:32
hopefully it isn't as boring after 1 playthrough...don't get me wrong, dead rising was a tech achievement and extremely enjoyable, but after I completed to main mode and the mode after, it just felt boring even the infinite mode felt boring cos to surivive for long meant playing for hours on end and staying where the food is.

I think I would of enjoyed it that much more if the food respawned and maybe only have stuff which heals you by a small amount and allow us to save and when we die erase the save.

Anyway the screens do look better than dead rising 1 so thats a start, defo do want to hear the improvements they're going to implement, I did enjoy levelling Frank up. Also I am one of the few who had no problems with the save system, perhaps could of allowed several character slots for those of us who like to start again from scratch without deleting a completed playthrough.
In reply to
itaintrite
itaintrite
Commented on 2009-02-09 18:10:39
Now, time to port Dead Rising to the PS3 to milk it some more Capcom
In reply to
blmbox
blmbox
Commented on 2009-02-09 18:21:41
I never played the first one. Any good?
In reply to
KnifeFace
KnifeFace
Commented on 2009-02-09 18:32:25
hell yeah! I loved dead rising 1 :D
In reply to
Jollipop
Jollipop
Commented on 2009-02-09 18:35:45
Looks cool, might get it for PC, Kind of wish RE5 played like this *without the goofiness*
In reply to
Megido
Megido
Commented on 2009-02-09 18:36:06 In reply to blmbox
Posted by blmbox
I never played the first one. Any good?
It had a lot of flaws that stopped a lot of people from enjoying it but i personally think it was a fun game. See plot points in the game are timed and if you accidentally save at a place where it's impossible to make it to the next "objective" on time you have to start over. Also the game is insanely hard at first, making you have to start over again and again as well (you keep your stats every time you restart making it easier and easier every time). I'd recommend a rent to see if you can get in to it :)
In reply to
broman
broman
Commented on 2009-02-09 18:37:01
The original was an awesome idea poorly executed so I'm hoping they fix all the issues.

1. Add replay value to it, and I don't mean dumb achievements that don't unlock anything.
2. Get rid of all the loading screens, or make them much quicker.
3. Fix the save system.

If they can do all that, I'm onboard.
In reply to
Jato
Jato
Commented on 2009-02-09 19:10:43
Another Capcom game, another disaster in terms of controls and complete lack of "thoughtthroughness". The first one had it's charm, but needs some serious work!

First of all, NO MORE TEXT ONLY DIALOGUE...seriously... :|
Second of all...implement some half decent controls, it doesn't have to be a Gears clone (beat ya to it, ha!), but something above 'atrocious' atleast. Lastly, cut down on the god damn loading screens...worst game EVER in terms of loading (frequency)...
In reply to
KORNdog
KORNdog
Commented on 2009-02-09 19:15:42
it was a good game, and while i never ran into any issues with the save system, the timed nature of the game or the difficulty, i do want a few of those issues sorted if im to buy a sequel, just as a precaution.

either let us save anywhere, or at the very least remove the timed nature and make it a bit more like GTA in the sense you can just go to a "mission" whenever you want instead of having to get there for a specific time.

you could still make it time based (a mission is only avaliable at 11-12pm) just dont make it effectively end the game if you miss it, give us a chance to reach it every "day" in the game. that way if you do miss it, you have to survive another 24 hours untill it becomes avaliable again.
In reply to
hotkirby
hotkirby
Commented on 2009-02-09 19:22:05
yeahhhhhhhhhhhhhhhh.
this is my gaming year already ,with all these gory button masher like this and prototype!!!!!
In reply to
zomfg
zomfg
Commented on 2009-02-09 19:25:48
I hope they make it where it doesn't punish you for running around and just goofing around. I liked the demo better than the actual game.
In reply to
Jato
Jato
Commented on 2009-02-09 19:26:03 In reply to KORNdog
Ah yeah, that "time screwup" is what definitely put me off this game. What were they even thinking?! Seriously, those devs are nuts...
In reply to
powder
powder
Commented on 2009-02-09 19:33:08
I just hope they don't dumb down the gameplay too much. The only big problem with the original was the friendly AI was very dumb. The timer stuff, open non-linear structure and all of that was what made the original such a innovative and awesome title. I guess I wouldn't mind multiple save slots, and the Otis calls were just broken.
In reply to
mkk316
mkk316
Commented on 2009-02-09 19:38:17
Really enjoyed the first one, been waiting a long time for the announcement of the second.
In reply to
Splicer261
Splicer261
Commented on 2009-02-09 20:21:15
i just hope they have more checkpoints, you died in the first game and had to restart from the begining..took me ages and put me off after a while
In reply to
ASURAshadow
ASURAshadow
Commented on 2009-02-09 20:28:45
The one thing they desparetely need to add in for this sequel is some proper ragdoll physics. Putting in some reactive ragdoll similar to what Killzone 2 has would add so much to the variety and hilarity of all the mass zombie killing!! Capcom let me down in this regard for RE5 but pic #4 gives me some hope (looks like he might be ragdolling from getting hit by the motorcycle).

Oh, and fix the broken save system and add online AND offline co-op!!!!
In reply to
Elfish
Elfish
Commented on 2009-02-09 20:29:14 In reply to blmbox
Posted by blmbox
I never played the first one. Any good?
It's a good game, only the savesystem is flawed and frustrating.
If you can get passed that it's really enjoyable.

I hope they fix this problem in the sequel.
It made me stop playing it through for a second time.
In reply to
powder
powder
Commented on 2009-02-09 20:49:24
The first game was a VERY hard game. It's literally impossible to do everything perfect in that one. However, you can 'finish' the game by never even moving. That's a part of why the game was so awesome.

The save system was by no means broken, it was hardcore. Most gamers couldn't handle it these days, they've gone soft with quicksaves, save anywhere, and many save slots.

I'm sure they're going to dumb the game down some for PC, PS3 and modern 360 players, which is a damn shame.
In reply to
Burglarize
Burglarize
Commented on 2009-02-09 20:53:53
I hate trailers like this. What a waste of my time.

Does anyone actually get hyped by a series of flashing images designed to show you as little as possible?

The images on the other hand are awesome. New main character looks interesting.
In reply to
About the game
Platform
PC X360 PS3
Published by
Capcom
Patreon

$135 of $400 per month

What's up?
  • MrWhite

    MrWhite v-----https://media1 .giphy.com/media/v1.Y2lkPTc5MGI3NjExdmlk Y2lkPTc5MGI3NjExdmlkdG1jYW11cWRuZTg0bmRzamxqaXk2emprdzExNHhq dG1jYW11cWRuZTg0bmRzamxqaXk2emprdzExNHhqb3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlf amxqaXk2emprdzExNHhqb3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif b3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif bnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif aWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif GQsdqG04uc/giphy.gif (2 Days ago)

  • Loakum

    Loakum *takes a sip of grape juice* The Great Awakening is happening…. (6 Weeks ago)

  • gigantor21

    gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)

  • dc_coder_84

    dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)

  • nostradamus

    nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)

  • Loakum

    Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)

  • Loakum

    Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Also on Gamersyde

Our Series X video of Unicorn Overlord

  • Monday, March 25, 2024
  • davton

Rise of the Ronin: Ray tracing analyzed

  • Monday, March 25, 2024
  • Driftwood