Developer Diary Xbox 360

Ubisoft and Microsoft released the first developer diary of Tom Clancy's Splinter Cell: Conviction on the Xbox Marketplace today. The developers explain how the gameplay was changed from the previous games, changes that should please some and disgust others. Speaking of disguting, just like the E3 walkthrough the quality of the video on the marketplace, framerate and resolution, is plain terrible, no idea why.
Update: And here comes the official version, the image quality is much better but it's still strangely not smooth, even the interview footage.

munkini
munkini
Commented on 2009-07-01 15:49:21
Very rough looking for a game in development for this long.
In reply to
mykmarian
mykmarian
Commented on 2009-07-01 16:08:08
Nice, but i dont know ... the fast auto fisher , is to easy
In reply to
selnor
selnor
Commented on 2009-07-01 16:12:41
^ It wont be easy. No Splinter Cell has ever been easy.

@ munkini. I think it looks insane. The animation when they get shot is superb. They actually fall realistically. And the lighting is up their with the mighty Alan Wake. Game looks amazing cant wait.
In reply to
nostradamus
nostradamus
Commented on 2009-07-01 16:26:10
The fly-by in the end of the interrogation till the beggining of game play is real-time?

The Best Sthealth series returns!
In reply to
alimokrane
alimokrane
Commented on 2009-07-01 16:31:32
As long as that mark and Execute thing is not the only way you can play the game I am happy but then again, if they design the game around that mechanic, it could be a pain to play.... Oh well, I have hope.

Also, did I mention that it now looks like Bourne and not really splinter cell ?

Anyhow, we'll see.
In reply to
Ronsauce
Ronsauce
Commented on 2009-07-01 16:37:11 In reply to munkini
Posted by munkini
Very rough looking for a game in development for this long.
What about it looks rough? I think it looks fantastic.
In reply to
monkeyboner
monkeyboner
Commented on 2009-07-01 16:54:08
this is the part where i make a profound comment:
man those french-canadian accents are wacky. so strange yet to cool
In reply to
This message and account have been deleted at the user's request
Ronsauce
Ronsauce
Commented on 2009-07-01 17:16:31
You people realize that the quality of the video itself is low right?
In reply to
This message and account have been deleted at the user's request
foda500
foda500
Commented on 2009-07-01 18:08:36 In reply to Ronsauce
Posted by Ronsauce
You people realize that the quality of the video itself is low right?
I hope so since BlimBlim mentioned it.
In reply to
Sarunas
Sarunas
Commented on 2009-07-01 18:08:56
Gameplay is too slow in my opinion...but i think thats the idea of creators. The longer you try to kill someone the longer game will be..true? :)
In reply to
ZeroEx
ZeroEx
Commented on 2009-07-01 18:13:24
The gameplay right now looks fine to me, I like this direction more than what they had previously.
In reply to
Viginti_Tres
Viginti_Tres
Commented on 2009-07-01 18:52:15
The game's looking very good, just watch the videos from E3. I also like the direction they are taking, not a huge SC fan myself but I'll pick this one up.
In reply to
Ronsauce
Ronsauce
Commented on 2009-07-01 18:52:53 In reply to Sarunas
Posted by droezelke
Yes, but clear enough to see what I said.
...except any direct feed footage of the game from E3 seemed fine.
Posted by Sarunas
Gameplay is too slow in my opinion...but i think thats the idea of creators. The longer you try to kill someone the longer game will be..true? :)
You've obviously never played any previous Splinter Cell games eh? Or stealth games in general for that matter?
In reply to
Drunkenshaolin
Drunkenshaolin
Commented on 2009-07-01 18:57:07
wanna see what they have install with the multiplayer.
But likeing the look of the single player so far, just hope your limited with the amount of times you can use that, target shit...thats taking the fun out of the kills if you let the AI do it for you.
In reply to
Ronsauce
Ronsauce
Commented on 2009-07-01 19:07:01
You have to earn the mark-and-execute ability. You also don't have to use it. If you're afraid it will be too easy, play the game "normally."

Unless the game is room after room of guys facing the door with no other way in, and I have absolutely no reason to think it will be, I really don't see the issue with having a cool, slightly cinematic gameplay feature.
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2009-07-01 19:10:39
This game is looking awesome, I don't know what some of you here are smoking.
In reply to
Jato
Jato
Commented on 2009-07-01 19:36:58 In reply to LEBATO
Agreed, this game looks top notch! In contrary to SC:DA, this actually does service to the visual standards the Splinter Cell series has set in the early days.

Only thing that bothers me is the rough animations at times and the framerate. It's akin to the series I guess, I've never seen a Splinter Cell on consoles that consistently ran above 25 fps...
In reply to
alimokrane
alimokrane
Commented on 2009-07-01 19:45:03 In reply to LEBATO
Posted by LEBATO
This game is looking awesome, I don't know what some of you here are smoking.
Probably the same thing you smoke when you came into other games threads that dont actually appeal to you :P ;)
In reply to
lastdual
lastdual
Commented on 2009-07-01 19:45:45
This is looking like a definite contender for GOTY.

Everything shown so far has been very slick, and more importantly, the devs really seem to know what they're doing. Design choices such as the projected objectives, smooth-transition loading screens, and the mini-sandbox nature of the levels are all smart and look well implemented.

Even the mark-and-execute, the most controversial feature, is pure genius. It forces you to stealth kill enemies at close range in order to earn it, so it discourages just sniping your way through the whole level. Again, seriously smart design.
In reply to
KORNdog
KORNdog
Commented on 2009-07-01 19:51:57
fix the last know position thing so it isnt so obtrusive and make the mark and execute a genuine OPTION, rather then a requirment, and i'm sold. looks awesome.
In reply to
daklog
daklog
Commented on 2009-07-01 22:29:34
mark and execute is a genuine option, you can aim manually and shoot them if you want - it's just slower. unlike other splinter cell games, which was often a pain to aim weapons quickly, this one lets you aim rather fast. but obviously mark and execute is going to be faster
In reply to
KORNdog
KORNdog
Commented on 2009-07-01 22:43:17 In reply to daklog
Posted by daklog
mark and execute is a genuine option, you can aim manually and shoot them if you want - it's just slower. unlike other splinter cell games, which was often a pain to aim weapons quickly, this one lets you aim rather fast. but obviously mark and execute is going to be faster
but they have show quite a few instances where theres a door with enemies actually WAITING for sam, and it doesnt look like you have any option but to use the mark and execute. some rooms seem to have far too many enemies in a small area too, giving you less option again. just seems like the devs are claiming it's an option to tick more PR boxes, but really it's kind of unrealistic to approach all situations stealthily, same happened with riddick. sure you always had the ability to sneak, but some situations just didnt alow it. i have a feeling this will be the same.
In reply to
catfish
catfish
Commented on 2009-07-01 22:44:11
This is the first SC game that actually interests... I am really impressed...the action scenes are really well directed...even by movie standards...The protagonists is a grunter though:

'wares my dotter!!!!!' grunt grunt
In reply to
About the game
Platform
X360
Published by
Ubisoft
Developed by
Ubisoft Montreal
Patreon

$135 of $400 per month

What's up?
  • MrWhite

    MrWhite v-----https://media1 .giphy.com/media/v1.Y2lkPTc5MGI3NjExdmlk Y2lkPTc5MGI3NjExdmlkdG1jYW11cWRuZTg0bmRzamxqaXk2emprdzExNHhq dG1jYW11cWRuZTg0bmRzamxqaXk2emprdzExNHhqb3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlf amxqaXk2emprdzExNHhqb3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif b3g3cTJkZSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif bnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif aWQmY3Q9Zw/TlK63ERYSGQsdqG04uc/giphy.gif GQsdqG04uc/giphy.gif (2 Days ago)

  • Loakum

    Loakum *takes a sip of grape juice* The Great Awakening is happening…. (6 Weeks ago)

  • gigantor21

    gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)

  • dc_coder_84

    dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)

  • nostradamus

    nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)

  • Loakum

    Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)

  • Loakum

    Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Also on Gamersyde

Our Series X video of Unicorn Overlord

  • Monday, March 25, 2024
  • davton

Rise of the Ronin: Ray tracing analyzed

  • Monday, March 25, 2024
  • Driftwood