Trailer PS4

Bandai Namco has released the latest Ace Combat 7: Skies Unknown trailer from Paris Games Week and it shows the first gameplay footage from the PSVR Mode. The title will release in 2018.

Melmoth
Melmoth
Commented on 2017-11-01 16:23:59
Exactly 30 years after After Burner, this is fast paced arcade action evolved. It's a shame that VR is only supported in a separate mode, and not the campaign.
In reply to
KORNdog
KORNdog
Commented on 2017-11-02 11:40:05 In reply to Melmoth
Posted by Melmoth
Exactly 30 years after After Burner, this is fast paced arcade action evolved. It's a shame that VR is only supported in a separate mode, and not the campaign.
from what i've read i think it's practically the entire campaign mission wise, they just couldn't work around the cutscenes and story stuff while maintaining that sense of presence, so they just moved it to a VR mode instead minus those elements. i was honestly worried it was going to be something like the x-wing mission, some tacked on short proof of concept.
In reply to
MrWhite
MrWhite
Commented on 2017-11-02 16:49:19 In reply to KORNdog
Posted by KORNdog
from what i've read i think it's practically the entire campaign mission wise, they just couldn't work around the cutscenes and story stuff while maintaining that sense of presence, so they just moved it to a VR mode instead minus those elements. i was honestly worried it was going to be something like the x-wing mission, some tacked on short proof of concept.
So there's a substantial amount of content to be played in VR, a bit like RE7? Great news if so.
In reply to
KORNdog
KORNdog
Commented on 2017-11-02 17:15:45 In reply to MrWhite
Posted by MrWhite
So there's a substantial amount of content to be played in VR, a bit like RE7? Great news if so.
previews stated several hours. so while it may not be RE7, i'm expecting something better than say, tomb raiders or battlefields implementation of VR.
In reply to
MrWhite
MrWhite
Commented on 2017-11-02 23:37:52
Several hours. Not too shabby, then. I'd imagine a big part of that reasoning would be the nature of the game in VR, i.e vom inducing. I wasn't too bad with Eve or the COD demo, so I should be grand with this.
In reply to
Melmoth
Melmoth
Commented on 2017-11-03 00:50:24 In reply to MrWhite
Posted by MrWhite
Several hours. Not too shabby, then. I'd imagine a big part of that reasoning would be the nature of the game in VR, i.e vom inducing. I wasn't too bad with Eve or the COD demo, so I should be grand with this.
I play DCS, a flight simulator, with a VR set and most of the time you fly in a straight line or do fine tuned adjustments, but it doesn't take many minutes before my stomach starts getting busy if i do acrobatics while looking around. The Ace Combat games are usually very hectic with loads of quick movement in all axis, so i can imagine it being hard if you're not immune to motion sickness. Also, playing with a gamepad as opposed to a flightstick, you get more exaggerated movement.

The thing that helped reduce motion sickness for me was a using a seat with motion feedback, which gets data directly from the sim, tricking my body into believing the movement my eyes sees.
In reply to
gonzax
gonzax
Commented on 2017-11-03 09:37:00
They said about 15 hours of VR content. Still, the lack of story is a big disappointment for me, i wouldn't mind even if it was pure 2D CG like RE7. Anyway, 15 hours sounds great.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Bandai Namco Ent...
Developed by
Project Aces
Patreon

$233 of $400 per month

What's up?
  • MrWhite

    MrWhite That's some Star Trek shit. (51 minutes ago)

  • MrWhite

    MrWhite the other amazing thing in that video is the use of the node tools that can just be plugged whilst in VR. You can imagine devs in the future building games in VR instead of on a monitor. (52 minutes ago)

  • MrWhite

    MrWhite There's other videos showing it mapped to avatar eyes, and it's 1:1 movement. It even detects the size of the pupil and maps it to an object. (53 minutes ago)

  • MrWhite

    MrWhite Yeah, you'd have thought Valve would have put that in there. eye tracking with those controllers would have made it a true next gen headset. (55 minutes ago)

  • toelessfoot

    toelessfoot Once eye tracking gets utilized it'll quickly become a must have feature I think (1 Hour ago)

  • toelessfoot

    toelessfoot Too bad the Index doesn't have eye tracking (1 Hour ago)

  • MrWhite

    MrWhite and of course, foviated rendering, so there will be zero excuses for VR games to be downgraded visually and have better performance overall. (17 Hours ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

Also on Gamersyde

Our 4K videos of F1 2019 on PC

  • Friday, June 21, 2019
  • Driftwood

LEt's GO Horizon 4 4K videos

  • Friday, June 14, 2019
  • Driftwood

E3 - Watch Dogs: Legion in 4K

  • Wednesday, June 12, 2019
  • davton