Trailer PC PS4 Xbox One

Action stealth game Aragami from Linceworks is getting a Shadow Edition for PC, PS4 and Xbox One. It will release in a few months alongside the upcoming expansion Nightfall which will obviously be included in this edition. The team also reveals the game has sold over 400,000 copies to this date.



All Your Stealth Desires in One Package

Aragami Shadow Edition Announced

Base game, expansion + all DLC.
Xbox One version also finally announced.


May 2, 2018 Barcelona, Spain – Lince Works, the team behind the third-person action stealth hit Aragami, have announced Aragami: Shadow Edition for PlayStation 4, PC (Windows, Linux and Mac) and finally, Xbox One.

Aragami: Shadow Edition includes the original base game, the upcoming expansion Aragami Nightfall (trailer here) and all currently released DLC. The game and expansion support full 2 player online co-op in cross-platform multiplayer between console and PC.

Aragami Shadow Edition will launch simultaneously alongside the release of the expansion in the next few months for $24.99 / 24,99€ / £19.99. Prior to release, all existing PC and PS4 players will get a substantial performance and optimization patch.

Nightfall DLC screens

  • Aragami gets Shadow Edition, also on Xbox One - Nightfall DLC screens
  • Aragami gets Shadow Edition, also on Xbox One - Nightfall DLC screens
  • Aragami gets Shadow Edition, also on Xbox One - Nightfall DLC screens
  • Aragami gets Shadow Edition, also on Xbox One - Nightfall DLC screens
  • Aragami gets Shadow Edition, also on Xbox One - Nightfall DLC screens
  • Aragami gets Shadow Edition, also on Xbox One - Nightfall DLC screens
  • Aragami gets Shadow Edition, also on Xbox One - Nightfall DLC screens
  • Aragami gets Shadow Edition, also on Xbox One - Nightfall DLC screens

Nightfall Cover Art

  • Aragami gets Shadow Edition, also on Xbox One - Nightfall Cover Art
About the game
Platform
PC PS4 XBOXONE
Published by
Lince Works
Developed by
Lince Works
Patreon

$224 of $400 per month

What's up?
  • nostradamus

    nostradamus lmao *mild shock* Ancel was a piece of shit all along. suprised_picachu.jpg (2 Days ago)

  • toelessfoot

    toelessfoot Right. I think programmable shaders were adopted fairly early on consoles (xbox360/ps3) (2 Days ago)

  • MrWhite

    MrWhite @toelessfoot: Well, only recently they have been. I think this is the first gen I've seen where PC's are playing catch up. Not through hardware power, but through development cycles (2 Days ago)

  • toelessfoot

    toelessfoot Yeah I think innovations on the console side are taken up more quickly by PC than vice versa because consoles are really lead platform for everything (2 Days ago)

  • MrWhite

    MrWhite At least for most gamers. Similar to when everything went to pci-e (3 Days ago)

  • MrWhite

    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (3 Days ago)

  • MrWhite

    MrWhite If a game is built from the ground up to take advantage of that, though... (3 Days ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

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