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Ubisoft revealed that The Hidden Ones, the first story-driven expansion for Assassin's Creed Origins will release on February 23rd. It takes place four years after the game's main events in the new region of Sinai. It also increases the level cap to 45, adds four new Legendary weapons, a new outfit, 2 new mounts and more. On top of that, the educational mode Discovery Tour will be available on February 20 as a free update but also for $19.99 on Uplay and Steam for non-owners willing to dive into that recreation of Egypt. The other expansion, The Curse of the Pharaohs, is planned for March 6. More details and screens inside.



THE HIDDEN ONES, THE FIRST DOWNLOADABLE CONTENT FOR ASSASSIN’S CREED® ORIGINS, WILL RELEASE ON JANUARY 23

Release Dates for Assassin’s Creed Origins’ Post Launch Content, Including Discovery Tour by Assassin’s Creed: Ancient Egypt Announced


SAN FRANCISCO — January 16, 2018 — Today, Ubisoft announced that The Hidden Ones, the first downloadable content (DLC) for Assassin’s Creed® Origins, will launch on January 23, 2018 on all platforms. Ubisoft also revealed release dates for upcoming Assassin’s Creed® Origins post-launch content, including season pass content and free add-on content available to all players. Players can continue their journey through Ancient Egypt with a wide variety of content including several hours of new storyline expansions and quests, timed events and customization items.

DLC 1 - The Hidden Ones: This story-driven expansion builds upon the growth of the Brotherhood, taking players four years after the events of Assassin’s Creed Origins as they clash with an occupying Roman force in a new region of the world, the Sinai. This expansion will increase the level cap to 45, allowing players to continue to upgrade and customize their character. Players will have access to four new Legendary weapons, a new outfit, two new mounts and multiple new weapons as well as two new levels for all crafted gear. The Hidden Ones DLC is available for all season pass owners or can be purchased separately for $9.99 on January 23, 2018.

Discovery Tour by Assassin’s Creed: Ancient Egypt: This new educational mode of the game lets everyone, from players to history-enthusiasts and non-gamers, choose between free roaming the beautiful world of Ancient Egypt to learn more about its history and daily life or embarking on guided tours curated by historians and Egyptologists. People can discover and explore a world free of conflict, time pressure or gameplay constraints, where storyline and quests are not active and the world of Ancient Egypt evolves into a combat-free living museum.

Discovery Tour will be available as a free update for all Assassin’s Creed Origins owners and will be available for purchase separately for $19.99 on Uplay and Steam for Windows PC on February 20, 2018.

DLC 2 - The Curse of the Pharaohs: This new expansion offers players a completely new storyline to delve into as they travel to Thebes to investigate an ancient curse that is plaguing the region. The Curse of the Pharaohs focuses on Egyptian mythology, pitting players against famous pharaohs and Egyptian beasts as they investigate the cause of the curse that has brought the dead pharaohs back to life. This new piece of content will increase the level cap to 55 and give players access to new outfits and gear, including rare and legendary weapons, all themed around classic Egyptian mythology. The Curse of the Pharaohs DLC will be available for season pass owners or can be purchased separately for $19.99 on March 6, 2018.

The season pass is included in the Assassin’s Creed Origins Gold Edition and, in addition to the two DLC, includes the Horus Pack and Roman Centurion Pack with their own set of weapons, mounts and outfits, a legendary weapon and 500 Helix credits. The season pass is also available for purchase separately for $39.99.

Additionally, a wide variety of free content, including Trials of the Gods and a new quest, Incoming Threat, a prelude to DLC 1 The Hidden Ones, in which players must head-off an incoming incursion and find where its coming from, will be available for all Assassin’s Creed Origins players.

For more information about Assassin’s Creed Origins, please visit assassinscreed.ubisoft.com.

For the latest on all Ubisoft games, please visit news.ubisoft.com.

The Hidden Ones screenshots

  • Assassin's Creed Origins: DLC screens and date - The Hidden Ones screenshots
  • Assassin's Creed Origins: DLC screens and date - The Hidden Ones screenshots
  • Assassin's Creed Origins: DLC screens and date - The Hidden Ones screenshots
  • Assassin's Creed Origins: DLC screens and date - The Hidden Ones screenshots
  • Assassin's Creed Origins: DLC screens and date - The Hidden Ones screenshots
  • Assassin's Creed Origins: DLC screens and date - The Hidden Ones screenshots
  • Assassin's Creed Origins: DLC screens and date - The Hidden Ones screenshots

The Hidden Ones - Bayek Artwork

  • Assassin's Creed Origins: DLC screens and date - The Hidden Ones - Bayek Artwork
  • Assassin's Creed Origins: DLC screens and date - The Hidden Ones - Bayek Artwork
Inflatable
Inflatable
Commented on 2018-01-17 19:04:28
I wonder what the conversion rate is for this kind of singleplayer DLC.. I know for multiplayer focused games it's on average only around 25%, which is a reason why EA tried a different model to earn something extra (and failed miserably, see Star Wars Battlefront 2)..

Maybe the industry just need to go back to proper addons, in other words make the DLC more rare and bigger at the same time, maybe then people are willing to buy them.. Nickle&diming them with to many DLC packs for 20 bucks is obviously not working.. Not that Ubisoft seems to care by the looks of it, because they still do it for every game..
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2018-01-17 19:40:44 In reply to Inflatable
Posted by Inflatable
I wonder what the conversion rate is for this kind of singleplayer DLC.. I know for multiplayer focused games it's on average only around 25%, which is a reason why EA tried a different model to earn something extra (and failed miserably, see Star Wars Battlefront 2)..

Maybe the industry just need to go back to proper addons, in other words make the DLC more rare and bigger at the same time, maybe then people are willing to buy them.. Nickle&diming them with to many DLC packs for 20 bucks is obviously not working.. Not that Ubisoft seems to care by the looks of it, because they still do it for every game..
Why are you assuming that older expansion packs had a better conversation rate than newer ones? And how much should those meaty expansions cost if $20 DLC is in the "nickel and dime" range?
In reply to
Inflatable
Inflatable
Commented on 2018-01-17 20:09:01
I dunno, not my problem.. But if it were up to me we just got full games for 60 bucks and be done with it.. And the multiplayer games would have full mod support, dedicated server tools and map editors available again like we used to have on PC like 10+ years ago, so the community can make it's own extra content.. But that's never gonna happen anymore of course, because DLC and rented servers etc is so easy to make some nice extra money on for the industry, even if the conversion rate is pretty low.. Who cares it doesn't give us gamers the best experiences, it's all about the $$..
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2018-01-17 23:20:47
Gotcha.. just sounds like you're assuming there's a problem on their end.

And I totally disagree that the old model of PVP gaming on the PC was objectively superior. My clan paid for dedicated servers for nearly every Battlefield game until Battlefield 1. Do you know how much ranked servers cost? Like, dollars per slot, all the way back to BF1942. Just because the cost wasn't being distributed, it doesn't mean it was actually free. Then there's the notion that games were more "complete" and didn't sell you additional content, but games have had expansion packs nearly since the beginning of online gaming. Even the first Battlefield game had premium expansion packs.

Except one thing has changed: now we're getting free support for loads of games thanks to MTX models that don't have any real impact on gameplay. So that means years of developer support, 60hz dedicated servers (even for private matches), etc. at no additional cost to players. To claim that it's exploitative just seems terribly out of touch to me. Games like Rainbow Six and Overwatch have better support than the stuff that came before them.

I'm not boo-hooing the idea of meatier single player DLC.. I just don't think I'm as cynical as you are. That stuff exists. Platforms for modders exist. A lot of people just get right into Unreal Engine these days, which is essentially free on the introductory end. That's not a bad thing either.
In reply to
Loakum
Loakum
Commented on 2018-01-19 09:15:12
This was one of the best games released this year, in my humble opinion. I can't wait to dive back into this world, with the release of upcoming dlc. My only gripe is they need to add more meat to the Modern World segment. It was a improvement, but could be more fleshed out.
In reply to
2040
2040
Commented on 2018-01-19 20:59:49 In reply to Loakum
Posted by Loakum
This was one of the best games released this year, in my humble opinion. I can't wait to dive back into this world, with the release of upcoming dlc. My only gripe is they need to add more meat to the Modern World segment. It was a improvement, but could be more fleshed out.
Last year
In reply to
Loakum
Loakum
Commented on 2018-01-20 07:39:50 In reply to 2040
Yeah, last year (I gotta get use to saying that.)
In reply to
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