Like Assassin's Creed Mirage and Star Wars Outlaws, Avatar: Fontiers of Pandora received a PlayStation 5 Pro update and removed all the previous graphics modes to only keep one with the Fidelity mode rendering at 60 fps thanks to PSSR. It's a bit of a shame to see that, once again, Ubisoft respected Sony's promise to get rid of all the graphics modes. Why you might ask? Well, because Avatar on Pro suffers from frame drops and tearing when played on a non-VRR display. Now it's true that most of those who bought a PS5 Pro probably all own a recent TV with all the nifty features that comes with it, but still. PSSR seems to work a bit better than in Outlaws overall but people complain about shimmering once again and it can indeed be seen when playing. PSSR also has trouble resolving the parts of the image where there is moving vegetation in the distance, resulting in blurred foliage in some areas of the screen. Careful though, don't think the dithering effects that are clearly visible in the sky in the end of the video are also due to PSSR as they were already present on base PS5 in all three modes.
Update: Second video added, a more static one to show the PSSR issues more easily.
All comments (2)
When I got the PS5 Pro, I launched the game to see if there had been a patch (there was none at the time) and the dithering was there is all modes. Shame I didn't make any video to see if it was to the same extent or not though. It's something that is more noticeable is this area of the world because of the fewer trees and the higher draw distance I'd say.