Trailer PC

Live from PAX, Larian Studios revealed earlier today Baldur's Gate III in more details. After its announcement back in june last year, the studio behind the Divinity and Divinity: Original Sin series shared a new cinematic and a ton of new in-game screenshots as well as the first details of what to expect gameplay-wise. The title, developed with the studio's new Divinity 4.0 engine, will release in early access later this year.



First Baldur’s Gate 3 Gameplay Screens & Details Revealed Alongside New CGI Intro

Larian Studios to bring the next entry in the Baldur’s Gate series to early access later this year


DUBLIN — Feb. 27, 2020 — Larian Studios has been on the road alongside Wizards of the Coast showing off Baldur’s Gate 3 for the very first time, and now the team is ready to reveal this next-generation turn-based RPG to the world with the release of the game’s CGI intro and first gameplay screenshots.

Forged with the new Divinity 4.0 engine and coming to early access later this year, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that truly reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before as you venture through the Forgotten Realms of Dungeons & Dragons in Larian’s biggest adventure yet.

Gather your party for a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Abducted, infected, lost... You are turning into a monster, drawn from a Mind Flayer parasite planted in your brain, but as the corruption inside you grows, so too does your power. That power may help you to survive, but there will be a price to pay. More than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together. Resist and turn darkness against itself — or embrace corruption and become the ultimate evil.

Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Play alone, selecting your companions carefully, or as a party of up to four in online multiplayer.

No two adventures will ever be the same. The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- even verticality is a vital part of exploration. Adventure, loot, battle, romance… how you survive, and the mark you leave on the world, is up to you.

Features

• Online multiplayer for up to four players allows you to combine your forces in combat and split your party to follow your own quests and agendas. Devise the perfect plan together… or introduce an element of chaos when your friends least expect it.

• Origin characters offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the wider narrative, and your choices will determine whether those stories end in redemption, salvation, domination or other outcomes.

• Evolved turn-based combat based on the D&D 5E ruleset. Team-based initiative, advantage and disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.

• Define the future of the Forgotten Realms through your choices and the roll of the dice. No matter who you play or what you roll, the world and its inhabitants will react to your story.

• Player-initiated turn-based mode allows you to pause the world around you at any time even outside of combat. See an opportunity for a tactical advantage before combat begins? Want to pull off a heist with pin-point precision? Need to escape a fiendish trap? Split your party, prepare ambushes, sneak in the darkness — and create your own luck!

Screenshots

  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
  • Baldur's Gate III: first screens, new cinematic and details - Screenshots
F3RYX
F3RYX
Commented on 2020-02-28 02:57:22
I wonder if there's gonna be a console version, they said it's PC and stadia for now.
In reply to
capnkimo
capnkimo
Commented on 2020-02-28 03:38:17
really nice cinematic
In reply to
phillipstuerzl
phillipstuerzl
Commented on 2020-02-28 11:49:50 In reply to F3RYX
They've done a great job of ports to consoles previously. Usually come out later after the PC version, though.
In reply to
clairesdumbface
clairesdumbface
Commented on 2020-02-28 14:50:16
Divinity Original Sin 3 looks great!
In reply to
nostradamus
nostradamus
Commented on 2020-02-29 14:43:39
Mass Effect Andromeda would be proud its footsteps on the "perfect ammount of jank" came into fruition on BG3. Still in development, i know...
In reply to
jeenyus
jeenyus
Commented on 2020-03-01 03:49:35
Posted by F3RYX
I wonder if there's gonna be a console version, they said it's PC and stadia
They said current gen can't handle it. I looked at the pics and laughed.
In reply to
About the game
Platform
PC STADIA
Published by
Larian Studios
Developed by
Larian Studios
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  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (3 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (7 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (7 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (7 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (7 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (7 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (8 Weeks ago)

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    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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